Focus Entertainment continues the promotional campaign for A Plague Tale: Requiem by unveiling a brand new video which, this time, focuses on the gameplay. More concretely, Kévin Pinson (lead level designer), David Dedeine (creative director) and Kévin Choteau (director) explain how the mechanics have evolved since A Plague Tale: Innocence which, we recall, was released more than three years ago. year. Beyond the new weapons (including the famous crossbow) on which Hugo and Amicia and his brother Hugo can count, Asobo Studio has above all made sure to offer more freedom to the player.
According to David Dedeine, this challenge is far from being anecdotal because it can be done to the detriment of the narrative structure. Suddenly, the teams had to find a balance so as not to screw up what had precisely pleased in the first episode. In any case, the action scenes will not be lacking in A Plague Tale: Requiem, Kevin Pinson even emphasizing that Amicia is more badass. Finally, the developers ensure that of course, the feedback from the community since the release of Innocence has greatly contributed to all these improvements.
For the record, the release of the game is set for October 18 on Xbox Series X, Xbox Series S, PS5, PC and Nintendo Switch (via the Cloud).