On the project side, CD Projekt Red has ambition to spare and takes into account the 20 million sales of Cyberpunk 2077 and its incredible comeback with players after two years of updates and repairing its dented released game. While we await the arrival of the "Phantom Liberty" extension, the Polish studio has decided to announce the development of its sequel, whose code name is Orion. We don't know anything about this new Cyberpunk 2077 yet, but production is well and truly underway. At the same time, The Witcher saga will also return in the form of a new trilogy, the first episode of which is already under development, as we already knew. CD Projekt has also revealed its name, The Witcher Polaris, but the objective is to manage to release these three episodes in the space of only 6 years. Disproportionate ambitions given the promises, but according to its leaders, the idea is to produce the second and third episodes at the same time, as some film productions do. Moreover, to save time, CD Projekt Red has sealed its partnership with Epic Games to work exclusively on the Unreal Engine 5 and thus save production time and also make economies of scale by not going through an engine owner.
With China opening up more and more and the country's appetite for mobile games, CD Projekt Red definitely cannot turn its back on these games on tablets and smartphones and it has been announced that specific licenses for the studio will also be adapted on mobile. The same goes for multiplayer games, which are taking an increasingly important place in the video game landscape, which has prompted CD Projekt Red to open an office near Boston to manage its game-services which will be attached to the licenses already well established. Finally, last announcement and not least, a new IP is also currently under development, and this since 2021. It is Hadar (code name) and which will be part of the spearheads of the company in the same way as The Witch and Cyberpunk; the idea being to release an episode of each license in the form of a permanent rotation, a bit like Activision already does with Call of Duty and its annual episode, managed by several studios internally.