Today, we learn that a title did not have its favors either: Donkey Konga. For those who have never had the opportunity to try it, we remind you that it is no more and no less than a musical game developed by the teams of Taiko no Tatsujin on GameCube (2004). The software came with kongas on which you had to hit in rhythm to validate the notes displayed on the screen. "I must tell you that as a leader, I hated Donkey Konga, he confessed in an interview with our colleagues from G4TV. I fought against our parent company. I was convinced that it was going to hurt the Donkey Kong brand. Personally, I didn't think it was a fun game at all. I really rejected that idea."
Before adding: "And you know what? The game came out anyway, and the first episode sold pretty well. But guys, I really wasn't a fan." Subsequently, two more games were released, with Donkey Kong 3 (2005) only seeing release in Japan. As for the kongas, they were also used for Donkey Kong: Jungle Beat, a platform game that particularly appealed to us.
