Dragon Ball The Breakers test: the idea is good, but the execution completely failed

    Dragon Ball The Breakers test: the idea is good, but the execution completely failedTo say that Dragon Ball: The Breakers was expected like milk on fire would be a lie. But it must be recognized that the purpose of the new Dimps game within the Dragon Ball universe had something to arouse attention since for the first time, it places the player on the scale of humans and no longer at the one seen, reviewed and re-reviewed of the Saiyans. Above all, for the first time, DB offers itself another alliteration than a fighting game (Dragon Ball FighterZ), action-adventure (Kakarot) or mobile game (DB Legends) with an asymmetrical experience, like Dead by Daylight. . In The Breakers, you play either one of the seven survivors of a totally unknown map, or one of the villains present on this same map. The goal is simple: on the "nice" side, we just want to go back to where we came from and for that, we have to activate power keys scattered all over the place (we'll come back to this) to restart the engine. a ship supposed to allow us to escape. On the bad side, of course, we try to derail the opposing plan, eliminating one by one each of the survivors, either by attacking them directly, or by atomizing the play area in which they are located, all by evolving during the game to reach the final form of his powers, like Perfect Cell for example. The other two villains are just as iconic, since they are Frieza and Buu.

    Dragon Ball The Breakers test: the idea is good, but the execution completely failed



     

    GOKU, ARE YOU THERE?

     

    Dragon Ball The Breakers test: the idea is good, but the execution completely failedTo succeed in their mission, the survivors have a few assets at their disposal: a kind of moped to move more quickly, a gun, a rocket launcher, a grappling hook, a trampoline, a glider, capsules to activate camouflage and to hide effectively, zenis - useful for buying items to regenerate life or transformation power - and transformation power-ups, which will allow each of the humans present on the map to invoke the powers of the legendary heroes of DB (Piccolo, Gohan, Krillin, Vegeta…) for a short time. A useful way to still have the Saiyans in the game, without really putting them in the game. You follow me ? Perfect. Each survivor carries with him three of these legendary spirits, which can be summoned according to the level of power acquired during the game. In our games, Krillin was the level 1 summon, Piccolo level 2 and Goku level 3. Needless to say the importance of the last when facing the monster in comparison to the other two. To help us escape, radars allow either to unearth the famous power keys more quickly, or to find the precious Dragon Ball and invoke Shenron, in order to ask him, for example, to grant us more strength. A possibility that the villain can also use for his own purposes, making the latter, already much too strong, even more unplayable.

    Dragon Ball The Breakers test: the idea is good, but the execution completely failed



     

    THE BAD IS (MUCH) STRONGER THAN YOU

     

    Dragon Ball The Breakers test: the idea is good, but the execution completely failedYes, because before addressing the technique (oula) and the graphics engine (oh la la), we must still mention the main problem of the game: its glaring lack of balance. To win, it is imperative to get along well with these teammates and to organize, especially at the end, when the ship is ready to leave, to defend it from the attacks of the monster during the time allotted to its takeoff. Except that apart from playing with friends, the deal is almost impossible. Apart from indicating the presence of the monster in such and such a place, indicating that we are fighting against it or that we are about to die, communication between the players - we remind you that The Breakers is an online game and that you have to be online to play it - sucks. We are on solitary gameplay - unless you appear on the map in the company of someone and you follow them - and without a mini-map on the screen (you have to go to the options to consult it and still it does not indicates that the areas) to find out where the other survivors and the villain of the game are.

    Dragon Ball The Breakers test: the idea is good, but the execution completely failed

    Opposite, it's a treat when you play the bad guy. On very rare occasions, we were able to beat this one and for good reason: it is too strong, especially in the last stage of its evolution, which is done by absorbing the vital energy of its victims, namely you. In 1 vs 1, he is more powerful and more lively than the survivors. And even when the latter confront him with the spirit of the Saiyans, the fight always ends in his advantage. To win, it is then necessary to compose together once transformed and to attack it with several - which brings us back to our concerns of communication - another possible outcome to win the game. Yes because beating the bad guy is another condition to get out of there, provided you lay him down, which is really far from obvious. To win and gain the upper hand during the fight, you have to spam the attack key and be the first to hit your opponent the most times. You can't parry, protect yourself or counter (apart from dodging and anticipating opponent's blows or projections). Hence the importance of having a high level of power when going to tickle Cell, Frieza or Buu. Too strong a villain? Ok, why not, this can only reinforce the danger aspect of the game, the mutual aid side with express resuscitation of characters, for fear of being knocked out in turn or even the fact of having to rush everywhere to find the famous power keys. The problem is that these are literally scattered anywhere in an area and randomly it seems, forcing the player to move everything to recover them. We understand the principle but to compensate for the lack of balance in the balance of power with the villain, wouldn't it have been easier to identify the places or the type of chests in which to find them?

    Dragon Ball The Breakers test: the idea is good, but the execution completely failed



     


    LARSCHUMA TECHNIQUE

     

    Dragon Ball The Breakers test: the idea is good, but the execution completely failedObviously, we cannot be complete without mentioning the technique and the graphic engine of The Breakers. It's simple, it's like returning to the era of PS3 and Xbox 360 on our screens. There is little or no doubt that Dimps voluntarily bet on the gameplay - very poorly balanced but not to be thrown away either - for his game but a polish wouldn't have hurt to the latter. The menus are quite ugly, no care is taken with the interface and the sets in general and the bizarre feeling of having a new Dragon Ball mobile game in your hands is quickly palpable. It is all the more so when we look at the microtransactions present, since we can barter real money for a virtual currency allowing us to attempt summons (well, well, that wouldn't be DB Legends that) to gain additional powers, items or cosmetics for their survivor.

     

    Obviously, we cannot be complete without mentioning the technique and the graphic engine of The Breakers. It's simple, it's like returning to the era of PS3 and Xbox 360 on our screens.

     

    Dragon Ball The Breakers test: the idea is good, but the execution completely failedAll this can also be done without paying a penny but spending more time in part. In truth, if the dimension of payment is present, it did not seem essential to us to progress during our games. These last, depending on the quality of your squad, between 5 and 15 minutes. Honest, which very clearly invites you to hand over a coin as soon as a game is over. Well, almost, because the matchmaking of the game is particularly painful - we never or almost never end up with players and a villain of the same level. The loading times are ultra-long, sometimes to the point of making us throw in the towel and restart the game later (no joke). As for the choice of the class of characters to play, it is not automatic. Asking to play the villain is not a guarantee of having him in the next part, which can quickly be frustrating, in view, always, of this damn balance of power.


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