God of War Ragnarök: faster and more dynamic fights, the developers explain

    God of War Ragnarök: faster and more dynamic fights, the developers explain
    Not a day goes by that we don't talk about God of War Ragnarök, probably the most anticipated game of this end of the year. The pressure is strong on the side of the developers of Santa Monica Studios who had to surpass themselves to prevent this sequel from being taxed as God of War 1.5, especially after 4 years of development. Precisely, in order to prove to us that this sequel will bring a lot of new features, a "behind the scenes of development" video has been posted to explain how much the fights in the game have been improved. They are several to explain to us how Kratos has become more agile, more ferocious and also has multiple combinations to eliminate his enemies. Now that the Blades of Chaos are accessible from the start of the adventure, our enraged warrior can alternate between them and his ax as he sees fit. Juggles, or aerial combos, have multiplied, leaving the possibility of creating dynamic and hyper fierce sequences. Likewise, Kratos will be able to cling to the elements of the decor more easily thanks to these Blades of Chaos, which allows him to access certain platforms more quickly. He can also pull enemies towards him to deal them very violent tatane blows, before finishing them on the ground. In short, we can't wait to test this, even if in real life, we have already finished the game.

    The release of God of War Ragnarök is expected for November 9, 2022 on PS5 and PS4.



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