Before adding: "Given that we wanted to create the best PS4 game possible, we pushed the limits in terms of visual fidelity, content, story. On PS5, it is more about haptic feedback, audio 3D, high framerate, more detailed graphics and textures. It really is the icing on the cake. Naturally, playing on PS5 is the way to enjoy the game in its best form, but on PS4, God of War Ragnarök does part of the games that push it back to its last entrenchments."
Bruno Velazquez ensures that at no time did the teams have the impression of being handicapped by the PS4. "There are a number of things that we absolutely wanted to achieve, such as closing the story, doubling the cast, having a richer bestiary, or even creating executions specific to certain weapons. Everything that we wanted to integrate from the start, "We were able to do it on PS4," he explains. "So we never felt like we were being held back by technical constraints. PS5 was just a way to make the game better." Speaking of the PS5, remember that God of War Ragnarök will be able to run at 120fps. Yes, it's going to be a big treat.
The release of the game is scheduled for November 9, knowing that our test will be online on November 3 at 17 p.m.
