God of War Ragnarök will be extremely brutal. In any case, this is guaranteed by Mihir Sheth (combat designer) in the context of an interview with Vandal. "We've increased the level of brutality considerably, and I think that's something that makes certain aspects of the game particularly fun. In God of War 2018, when you collect the Blades of Choas, you don You didn't really get to see them deal the same damage as in previous episodes. The way they knocked down enemies was very brutal, and that's something we wanted to bring back into God of War Ragnarök. the mechanic that lets you stun enemies and grab them with R3 to execute them is even more violent and fully utilizes the Ax and Blades of Chaos."
Naturally, such punishments would have no flavor without a worthy bestiary. A point on which Mihir Sheth reassures by affirming that if SIE Santa Monica Studio had to restrict itself four years ago, this time, the teams were able to integrate all the creatures and bosses they wanted, with in particular a design specific to each of the Nine Kingdoms of Norse mythology. In the same vein, Bruno Velazquez, the animation director, recently indicated that the PS4 version of God of War Ragnarök did not limit the ambitions of the developers in any way.
“There are a number of things that we absolutely wanted to achieve such as closing the story, doubling the cast, having a richer bestiary, or even creating executions specific to certain weapons. Everything that we wanted to integrate from the start , we were able to do it on PS4, he pointed out. So we never felt that we were hindered by technical constraints. The PS5 was just a way to make the game better. " For the record, the release of the game is set for November 9th. One more thing: watch out for the big leaks currently circulating on the Web if you don't want to be spoiled for the story of God of War Ragnarök.