MtG: 15 Best Innistrad Midnight Hunt Maps For Standard

MtG: 15 Best Innistrad Midnight Hunt Maps For Standard

MtG: 15 Best Innistrad Midnight Hunt Maps For Standard

Innistrad: Midnight Hunt is the first of two new Innistrad sets for Magic: The Gathering. It also marks the new standard format rotation, so say goodbye to expansions such as Throne of Eldraine, Theros: Beyond Death, Ikoria: air of Behemoths, and Core Set 2021.

Innistrad: Midnight Hunt brings back the five tribes of the Innistrad plane: werewolves, spirits, humans, zombies and vampires. This set is especially dedicated to the werewolf tribe and their ability to transform using the Daybound and Nightbound mechanics.



This pick of the 15 best MtG cards in Innistrad: Midnight Hunt will feature all of the greatest tribal cards in the new standard meta and explain why these cards will break new ground.

Tovolar, redoutable suzerain

Werewolves are going to be the next big thing in the new standard, and Tovolar will become their true Gruul leader.

There are enough wolves and werewolves as standard to ensure a solid tribal deck with fast attackers and huge late-game swingers on Tovolar's night side, when you pump all your extra mana into its buffs. attack.

Also, keep in mind that the Ranger class enchantment in the Forgotten Realms set produces wolf tokens, so could be a great addition to Tovolar's wolf pack.

Arlinn, Hope of the Pack

Arlinn is a very aggressive planeswalker. Both its Daybound and Nightbound sides have advantages, so it doesn't matter what time is on the table when you play it. During the day you can create two 2/2 wolf tokens, and at night you can become a 5/5 wolf with one haste.



She could be a great addition to the Gruul Werewolves roster with Tovolar, or she could accompany Goldspan Dragon in a more traditional Gruul Aggro deck. Either way, you'll never regret paying 4 mana for it.

Poppet stitcher

On its own, Poppet Stitcher is a great card with the ability to produce 2/2 tokens just by casting spells. But if you get up to three or more tokens, you can turn them into 3/3 absolutely free by turning Poppet Stitcher into Poppet Factory.

This can be a great companion card for emerging Izzet Delver decks, since the infamous Delver of Secrets is back as standard. Add a few copies of Demilich and you have an extremely versatile and aggressive blue deck.

Teferi, which slows down the sunset

A new Teferi for a new standard!

This one isn't as overpowered as the later iterations of this planeswalker. But it's still a solid choice for any White-Blue Control deck.

It can potentially untap two of your lands, if you're using artifact lands, or it could tap those on the opponent's side. Either way, this is a really solid ability plus one that many players will find extremely useful every turn.

The minus two ability is good, and the ultimate is just fantastic, as it should be.

Wrenn et sept

Modern Horizons' Wrenn and Six planeswalker was a huge hit. Now we get Wrenn and Seven for the standard, which doesn't look as good, but is still pretty decent.


The first two abilities are clearly synergistic, but the third is where you can really combine with Esika's tank. You can use the vehicle to copy the Treefolk token over and over each time it attacks, creating more and more big tree tokens on board.


Ultimate ability is good, but hard to achieve.

Peri Champion

Mono-black zombies and Dimir zombies will be as big as werewolves.

There's huge support for the Zombie Tribe, and Champion of the Perished will be at the forefront of all those lists.

Play this, then Wight and Rotting Regisaur, and you'll get 13 attack power on turn three. The best part about this map is that it keeps growing with each turn. This means that opponents will have to go the extra mile to remove it as soon as possible.

Primal Opponent

This is an incredible card that will see plenty of play in most wolf tribal decks, whether Mono-Vert or Gruul colors.

It's more exciting to play this later in the game, when you have at least two more mana to pay for the second ability, so you can attack with more power and not be afraid to lose a land or two just in case. where your opponent pulls out a sweeper.

But even in its most basic form, Primal Adversary is a great tribal support card that will make up for a lot of good turns.

Corrupt Opponent

Here's another example of a great tribal card that has a pseudo-kicker effect that could be extremely useful in the later parts of the match.


It will see play in Zombie decks and will benefit from many synergies. Death Touch is also very useful in case you face giant creatures on the opponent's side of the table.

It's very reminiscent of Gifted Aetherborn from Aether Revolt, and this card was a joy to play with. Hopefully this one won't get any worse!


Sigarda, champion of light

Besides the already mentioned werewolf and zombie tribal decks, there is another tribe that cannot be ignored in the new Innistrad: Midnight Hunt meta, and that is the humans.

Sigarda, Champion of Light is a new human lord with flying, which is unusual but definitely strong. Pair her with Luminarch Aspirant and Elite Spellbinder for fantastic synergies.

Sigardian Savior

This isn't Lurrus of the Dream-Den, but you can't ignore the power to put creatures from your graveyard onto the battlefield for free.

You may not want four copies of Sigardian Savior in your aggro deck, but you definitely want two or three. It's just too good to pass up in the later stages of the game, when your hand is empty and all of your creatures are wiped off the board.

In this case, Sigardian Savior truly becomes the savior of your game.

Slayer, Dawnhart Prime

Katilda's base stats don't look great, but when you consider her abilities, you suddenly notice the power potential.

If you play Katilda on turn three and you already have two humans on board and three lands, then on the next turn you can already activate her buff ability and repeat this every turn.

Your humans will get bigger and bigger, and at some point your opponents will have to search for powerful spells to be able to remove them.

fearless opponent

Obviously, being a human creature, Intrepid Adversary fits right into the human deck. But his ability is not limited to humans and he can become a good additional lord to any other tribal deck.

Don't forget it also buffs, which is unusual for lords, where you get a 4/2 creature for 4 mana. As this is an ETB effect, it can be doubled. Above all, it is not legendary, which makes it possible to play several copies at the same time.

Rem Karolus, Loyal Slayer

Boros players will be happy to play Rem Karolus in any of their aggro shells. It has a decent body and mana cost, and all of the effects are great.

Damage prevention is a particularly important issue, as well as adding extra damage to your own spells. Playing this against a Mono-Red Aggro would be a sight to behold, when all of their spells are undone.

It can be compared to Mantis Rider, a staple in modern humans, but this one has some serious benefits too.

Reckless Stormseeker

This is basically a 3/3 creature with haste for 3 mana, which is pretty good considering it can trick other creatures into gaining haste as well.

But the Nightbound side is even better, which gives +2 attack, plus trample and haste, and it's really something special for just 3 mana. If you can play as a Nightbound creature right away, then you'll get the most out of it.

All red-colored aggro decks will want this, but especially werewolves and humans due to tribal synergies.

Gisa, Glorious Resurrector

Gisa is very similar in design to Tergrid, the fear god of all of Kaldheim. Tergrid was very popular in the Rakdos Aggro and Dimir Control decks, and it looks like the similar role will be filled by Gisa in the new standard.

The ability to control an opponent's graveyard is key, and being able to play their creatures as zombie tokens later is just a really nice bonus. So it's a really cool card for those two specific decks.

These are the 15 best cards in MtG's Innistrad: Midnight Hunt set. In addition to this list of the best Innistrad: Midnight Hunt maps for Standard, be sure to check out our other MtG maps guides and lists here.

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