Nvidia GeForce RTX 4090 and RTX 4080: the incredible boost of DLSS 3 in video games
Nvidia had made an appointment with PC gamers, particularly those who are ready to drop a minimum wage with each new iteration of GeForce, to present them with the new RTX 40 series. As usual, leaks had revealed the surprise and the design of these new graphics cards several weeks before, but Jen-Hsun Huang (the CEO of Nvidia in the famous black leather jacket) took the stage to present the novelties of these cards. The latter started the festivities by unveiling the 3rd generation of RTX architecture, answering to the name of Ada Lovelace, which refers to the first computer programmer in history. With this chip engraved in 4 nm by TSMC integrating no less than 76 billion transistors, Nvidia promises twice as much energy efficiency for 90 TFLOPs, 200 RT FLOPs and 1400 Tensor FLOPs. These boosted performances will make it possible to establish new algorithms and to go even further in deep learning. However, it is Ray-Tracing which has been widely put forward by the big boss of Nvidia, specifying that this technology will continue to develop the visual rendering in video games. Ray-Tracing is a greedy resource and with the announcement of DLSS 3.0, the arrival of the GeForce RTX 4090, and GeForce RTX 4080 will not be too much to offer even more reflections in real time, but also improving the frame- misses without a developer needing to intervene in the source code.
VERY DEEP LEARNING
To show us how much DLSS 3.0 will change video games in a natural way, trailers and meticulously chosen game extracts have been unveiled. Obviously Cyberpunk 2077 was highlighted, both for the rendering of a city of Night City in the middle of the night, brighter than ever, but also with a frame-rate naturally enhanced with DLSS 3.0. Jen-Hsun Huang hasn't stopped saying it, this is one of their biggest innovations in recent years at Nvidia. In fact, DLSS 3.0 is able to generate a complete frame whereas we had to be satisfied with the creation of simple pixels in an image until now. By calculating the direction and speed of a pixel in the image, DLSS 3.0 can then anticipate the next image and then offer much faster rendering, all in software. The Portal RTX trailer is the most impressive example of this, with a rendering giving the feeling of a remaster from the developers, while it is simply the Nvidia RTX Remix tool which is able to visually boost any game, even the oldest ones. Pretty crazy. Here is the list of the 35 games that will be compatible with DLSS 3.0 when the new GeForce graphics cards are launched:
The Plague Tale: Requiem Atomic Heart Black MythWukong Bright Memory: Infinite Chernobylite Conqueror's Blade cyberpunk 2077 Dakar rally Deliver Us Mars Destroy All Humans! 2 - Reprobed Dying light 2 stay human F1 22 FIST: Forged In Shadow Torch Frostbit Engine HITMAN 3 Hogwarts legacy ICARUS Jurassic world evolution 2 Justice loopmancer Marauders Microsoft Flight Simulator Midnight ghost hunt Mount & Blade II: Bannerlord Naraka: Bladepoint NVIDIA OMNIVERSE NVIDIA Racer RTX PERISH Portal with RTX rip out STALKER 2: Heart of Chernobyl scathe Sword and Fairy 7 SYNCED The Lord of the Rings: Gollum The Witcher 3: Wild Hunt THRONE AND LIBERTY tower of fantasy Unity Unreal Engine 4 & 5 Warhammer 40,000: Darktide
All this will take shape with two graphics cards, the GeForce RTX 4090, which will be 2 to 4 times faster than the RTX 3090 Ti. It will be released on October 12 at $1, while the more affordable version, the GeForce RTX 600, will be two to four times faster than the 4080 Ti. However, we will have to wait until November (no specific date) to get it, knowing that the price will be $3080 for the 900 GB G2X version, and $6 for the 1 GB G200X version.