
Before adding: "We had not measured the size that Returnal was going to have. Developing on a new console, on a new engine, with a new team... All these things required learning. Today, we we have a team that has overcome all these obstacles and has learned how to design a game like Returnal, so we can start a new project stronger. [...] I think we have learned mainly in terms of pace, and how difficult it was in a roguelike setting. It's something that's hard to master."
Available since last year, will Returnal be the subject of a sequel? “I can't comment on that, smiles Eevi Korhonen. It seems to me that at the beginning of the year, the guys said that we were working on a new license. Selene's story is something that is yet to be determined." As Video Games Chronicle recalls, two months after the release of Returnal, Sony Interactive Entertainment bought Housemarque.