It's time for me to embark on a whole new adventure. 11 years is a long time that it is almost impossible to sum up in one post, but I can say that I have been really lucky to work with talented people during all these years, and to make myself so much of friends. From Ubisoft Paris (Ghost Recon Future Soldier) to Ubisoft Toronto (Splinter Cell Blacklist, Assassin's Creed Unity, Far Cry Primal, 5, 6 and Splinter Cell Remake), I had the opportunity to work on different licenses that I love as a player. I would like to warmly thank everyone I worked with at Ubisoft. This is just a goodbye, not a farewell, as the industry is small, I expect our paths to cross again in the future.
Before being chosen to lead the Splinter Cell Remake team, David Grivel had worked on Ghost Recon Future Soldier at Ubisoft Paris before moving to Ubisoft Toronto to work on Splinter Cell Blacklist, Assassin's Creed Unity, Far Cry 4, 5 and 6 and most recently the upcoming Splinter Cell remake. It is unknown who will replace him at the head of Splinter Cell Remake, but remember that the development of the game is still in its infancy. Moreover, last September, Ubisoft Toronto was looking for a screenwriter capable of modernizing the script while remaining faithful to the source material. From what we know about this restoration of the stealth game with Sam Fisher is that it uses the Snowdrop engine (the one from The Division and which is used to create Avatar: Frontiers of Pandora and the next Star Wars game from 'Ubisoft), which should make it possible to obtain a high-end visual rendering. The gameplay, meanwhile, should return to the origins of the series with most of the mechanics revolving around infiltration. It remains to be seen how the return of Agent Fisher will take place scriptwise speaking, we are obviously expecting new things in this remake.