It was last December that Ubisoft decided to formalize the development of a remake of the first Splinter Cell, after years of rumors. On this date, we learned that it was the Ubisoft Toronto studio that had inherited the project, and that this restoration was being done from its foundations, from scratch as we say among the Anglo-Saxons. It was also mentioned that the scenario will follow that of the original episode, with the mention that certain aspects could be reworked. This is probably the direction taken by the developers, since an announcement was posted by Ubisoft Toronto. Spotted by the PlayStation Universe site, this announcement explains that it is looking for a screenwriter to update the story of the original game in order to adapt to a “modern audience”.
Using the first Splinter Cell game as our base, we're rewriting and updating the story for a modern audience. We want to keep the spirit and themes of the original game while exploring our characters and the world to make them more authentic and believable. As a Writer at Ubisoft Toronto, you will join the Narrative team and help create a cohesive and compelling narrative experience for a new audience of Splinter Cell fans.
What does the Ubisoft Toronto team mean by modern audience? At a time when all political subjects are smoothed out, it's hard not to see changes to avoid any controversy or sensitive subject that could harm the reputation of the game, either during the promotional campaign or when it is released. We recall that Splinter Cell tells the actions of Sam Fisher, a secret agent of Third Echelon, who belongs to the National Security Agency of the United States. He acts in the shadows to do the dirty work of a government that would cover up some murders, while maintaining world order as cyberterrorism and international tensions threaten to explode into a new world war.
In any case, given this announcement, we are sure of one thing, development is still in its infancy and we will have to be very patient before we see the game arrive on PC and consoles. Splinter Cell Remake is developed with the Snowdrop Engine, the famous engine that was used for The Division games in particular, and the teams start from scratch when it comes to creating assets (modeling, sets, textures, etc.) . As for the gameplay, it will return to the sources with a more infiltration approach, and less action, as was the case with the last episodes of the franchise. Good news.