Modern and classic controls will not be the only types of controls present in Street Fighter 6. Indeed, during a game session with our colleagues from Game Informer, Capcom presented the dynamic controls with which the developers clearly aim to pushing the limits of accessibility in fighting. "In a classic fighting game, when beginners hit the buttons, they often type in a vacuum, confided director Takayuki Nakayama. So we wanted something important and likely to make a difference to happen when the keys are pressed at random."
According to the description made by Game Informer, it is the AI that, depending on the position of our character and the situation in which he finds himself, decides on the most appropriate attack. "To my surprise, Shuhei Matsumoto [the producer of Street Fighter 6, editor's note] put the controller on the table in front of him and started pressing the buttons one after the other with his index finger, is it indicated in the paper. His character then used all types of attacks. So it becomes obvious that the dynamic controls are not supposed to test your skill as a Street Fighter player. They simply make sure that everyone enjoy playing."
While Capcom has taken the time to balance modern and classic controls so that both are usable online, dynamic controls will be limited to local. Also note that players who opt for this type of command will still be able to move the character with the directional pad and execute counters. Needless to say, we're curious to see what these dynamic controls look like, controller-in-hand, although the video above gives a first look. We remind you that the release of Street Fighter 6 is scheduled for 2023 on Xbox Series X, Xbox Series S, PS4, PS5 and PC.