Our colleagues from Game Informer continue the presentation of The Callisto Protocol, as evidenced by their interview with Glen Schofield, both boss of the Striking Distance studio and director of the game. Lasting 6 minutes, the interview is above all the opportunity to discover new gameplay sequences which show, if necessary, that this survival horror is a kind of Dead Space 4 as it has similarities with the Visceral Games series. There is a form of logic in all this, considering that Glen Schofield is precisely the creator of Dead Space.
Moreover, he takes the opportunity to return to the genesis of The Callisto Protocol. More concretely, after the end of his collaboration with Activision in 2018, he felt the need to take a break, in particular by going into exile in the Tucson desert. It's there that he begins to scribble down a few ideas, several of which eventually lead him to The Callisto Protocol. Convinced that a prison would be the ideal place for a horror game, he then turned to his team of screenwriters. By his own admission, it took him a year and a half to get the game script down on paper. "Levels have to stick to the story," he explains. talk about gameplay, you find that it doesn't work the way you wanted it to, that it's not fun, so you have to adjust the story." In the end, very few alterations were made to the initial idea of ​​Glen Schofield, even if the end is not exactly what had been imagined at the start.
"It's not like we threw it in the trash, he says. In fact, it has evolved over time." For Dead Space, Glen Schofield admits he had a clear idea, while for The Callisto Protocol, if he knows what will happen to Jacob Lee in the final scene, the way to get there seems to have made the difference. object of modifications. For the record, the release of the game is set for December 2 on Xbox Series S, Xbox Series X, Xbox One, PS4, PS5 and PC.