The Callisto Protocol: PlayStation Studios participated in the development of the game, explanations

    The Callisto Protocol: PlayStation Studios participated in the development of the game, explanations
    Expected for December 2, The Callisto Protocol has benefited from the expertise of PlayStation Studios Visual Arts. This is indeed what Michael Mumbauer, a former member of the house, reveals in response to a first tweet from Zuby_Tech which explains that for the game's cutscenes, Striking Distance Studios borrowed Sony Interactive Entertainment's motion capture facilities. Michael Mumbauer then added: "It was not limited to the use of the motion capture studio. They also contributed greatly to the cinematics and such. This game is going to be incredible." This is not the first time that the technologies developed by PlayStation have been the subject of praise. For example, Hideo Kojima has never hidden his admiration for Guerrilla Games' Decima Engine with which he developed Death Stranding.

    It wasn’t just the use of the mocap studio. They contributed quite a lot to cinematics and more.

    Going to be a banger. 🤘 https://t.co/qMeXeXS3U0



    — Michael Mumbauer (@MichaelMumbauer) November 15, 2022
    For the record, PlayStation Studios Visual Arts was involved in the development of The Last of Us remake, which gives an idea of ​​the quality of their work. We recently learned that its teams were going to collaborate with a new internal studio for which Sony Interactive Entertainment is currently recruiting. We don't know anything about this project with AAA ambitions except that it will be led by Naughty Dog. It was enough to revive the rumors about a return of Uncharted.

    Finally, we remind you that The Callisto Protocol is planned for Xbox Series S, Xbox Series X, Xbox One, PS4, PS5 and PC, and that our first impressions of the game can be found at this address.

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