A little less than a month from its release now, The Callisto Protocol resurfaces through the 2nd episode of the documentary series dedicated to it. This time around, developers Striking Distance Studios and their guests decided to address the atmosphere and tension players will feel throughout the game. "Horror is more than a series of jumpscares" , explains Scott Whitney, the creative director. For her part, Karen Fukuhara (Suicide Squad, The Boys), the actress who will play Dani Nakamura, indicates that the tension is characterized by the fact that we know that something is going to happen, but we do not know what it is. acts and how it will happen. Glen Schofield, the creator of the game, adds that this is precisely what causes this feeling of insecurity.
Regarding the atmosphere, we are told that the teams have spent a lot of time designing the different places that Jacob Lee will have to explore. Demetrius Leal (artistic director) confides that the studio was inspired by the work of renowned directors such as James Cameron, Stanley Kubrick and Ridley Scott. "We want you to be afraid to open every door and wonder why all the cells are empty," says Glen Schofield. For his part, Atsushi Seo (Director of Lighting) says that Striking Distance Studios looked into the psychology of colors to play on our emotions. Moreover, Mark James (Chief Technology Officer) points out that in one of the levels of the game, they deliberately used yellow, green and brown which are colors that evoke disgust. It's also a way for developers to tell the story specific to each area.
For the record, the release of The Callisto Protocol is scheduled for December 2 on PS5, Xbox Series X, Xbox Series S, PS4, Xbox One and PC, and our first impressions of the game can be accessed at this address.