The game will have a story mode with a scenario that takes into account the difficulties of a family's commercial hunting activity, and the rivalries and friendships that revolve around it. And obviously, who says hunting, also says trophies and Way of the Hunter will have a system of trophies that will allow you to take care of your antlers and horns according to several factors such as the physical condition and the age of the animal. A real simulation that risks attracting the wrath of animal defense associations. The release of Way of the Hunter is expected soon, probably this year, and in the meantime, here is a recap of what awaits us in the game:
- Dozens of detailed animal species with realistic behaviors for a truly immersive hunting experience
- Go on an adventure and hunt with friends in co-op mode
- Hunt like a pro with animal track tracking features, bloodstain analysis, and a bullet camera to review shot patterns
- Two vast territories of 15 hectares each for hunting
- Ballistic physics and realistic bullets
- Sophisticated natural animations for animals, with reactions to player presence
- A storyline taking on the difficulties of a family's commercial hunting activity, and the rivalries and friendships that revolve around
- A complex trophy system that generates unique antlers and horns based on several factors such as the animal's physical condition and age
- A ball camera to review the course of the shots