Xbox: for Phil Spencer, pushing back Starfield and Redfall to 2023 was the best thing to do


    Initially planned for this year, Starfield and Redfall will finally land in 2023 as announced by Bethesda Softworks last May. As part of an interview with The Verge's Decoder podcast, Phil Spencer returned to this episode which disappointed many players. "To me, pushing a game back after years of work because you realize you won't be able to deliver the experience you want when promised isn't really a decision in and of itself," he said. explained the boss of the Xbox branch. [...] Looking back, when you look at a game like Starfield, it took a lot of investment from the team for this new license. Give them more time so they could develop the game they wanted was the best thing to do."



    Before adding: "Afterwards, this type of decision has a financial impact. You must carefully measure things such as the growth of the platform, the evolution of the number of subscribers, or the revenue that you manage to generate when launching a new game. It's pure business, and you absolutely have to be aware of the consequences that this kind of choice entails. For any game, and even more so for Starfield and Redfall - which are the first two big exclusives from ZeniMax since they joined us - I just wanted teams to know that they have all the support from Xbox, and feel the benefits of being part of a great group that generates other types of income and provides access to other things that may be useful. In the end, I think it can only be good for the quality of the games and that the players will find the experience still more interesting."

    Given the size and ambitions of Starfield and Redfall, rushing their development would undoubtedly have been a terrible mistake. Even if it seems obvious, we remind you that both are planned for Xbox Series X, Xbox Series S and PC.

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