I would like gamers to understand what 60fps means, especially in relation to everything they "lose" by not being able to run the game that fast. Especially when you take into account that we have a current console generation that is no more efficient than the previous one. Cross-media games should always be optimized for the lowest performance machines. The Series S exists. And Microsoft will never let you launch a game on one without launching on the other. A whole generation of games weighed down by this potato.
Lee Devonald's comments caused a huge reaction, to the point that the latter closed his Twitter account. It is true that it is rare for developers to take a stand against manufacturers, since denigrating a machine in the public square is generally not well seen in the microcosm of video games. We remember that Fleur Marty, the producer of Gotham Knights had mentioned optimization concerns because of a greedy open world and a local coop which prevented the game from running at 60 frames per second. Some see it as a way to drown the fish, while Lee Devonald did not hesitate to say the terms - we also hate this new expression. Other Internet users recall that the Xbox Series S managed to run games at 60fps, such as Cyberpunk 2077 recently with an update. Granted, that's not the best example to set.