Our AFK Arena tier list aims to settle the eternal question: which heroes to choose for your team. This is an important question when playing a Gacha RPG like AFK Arena, as resources are minimal for those who like to play for free (which is basically all of us). You really don't want to waste the precious few you have on heroes you won't be using in the long run.
But now you don't have to, because we've compiled a comprehensive AFK Arena tier list, which puts every hero, in every class, into an easily understandable list that you can quickly scan through to choose your dream team. We'll include the best tanks, support heroes, warriors, rangers, and mages, and list them by class, so you can quickly find the best hero to complete your team.
We'll also keep it updated regularly, so you can always come back whenever there's a big balance update to see if your favorite hero is finally worth picking up. You can also pick up additional resources by checking out our AFK Arena Code List.
Mehira between all enemy heroes, causing them to attack each other with their normal attacks for four seconds
When enraptured, enemies do not recover energy when attacked
Duration is extended up to five seconds
N / A
Whiplash
Mehira uses her whip to deal 120% area damage to everyone in front of her, including allies. If this ability damages one of their allies, they will recover 65 energy and their haste will be increased by 40% for eight seconds.
Damage increased to 125%
50% of the damage dealt by this ability is converted into health for Mehira
Damage increased to 130%
Infatuation
Deals 60% damage to a single enemy target and reduces the damage Mehira can receive from the enemy target by 40% for ten seconds. Simultaneously, Mehira will recover 3% of the enemy's current health to restore her own.
Duration is extended up to 12 seconds
Damage increased to 80%
N / A
Hellspawn
At the start of battles, Mehira will sacrifice 60% of her current health to summon three minions, which will automatically attack her enemies for 65% damage. After returning from an attack, minions will convert 30% of the damage they dealt to enemies back to Mehira as health, and if Mehira receives lethal damage, she will sacrifice a minion in order to restore 25% of her maximum health.
Belinda uses her divine power to attack a large area of ​​enemies four times. Each successful hit deals 110% magic damage to enemy targets
Damage increases for each successive hit that lands
Hits enemies up to five times
N / A
divine punishment
Belinda fires an orb of divine energy towards her enemies. The bullet explodes on impact with the first enemy it hits. Surrounding enemies therefore take 160% damage
Damage increased to 180%
Reduces the accuracy of all enemy targets that take damage
Damage increased to 210%
glow
Critical rating is increased by 12%
Each time Belinda critically hits an enemy, the subsequent damage they receive is increased by 3%. This ability can be stacked eight times
The critical rating is increased to 18%
N / A
Blessing
Belinda blesses the ally with the highest attack rating, increasing their attack rating by 15% and critical rating by 15%
Belinda blesses the two allies with the highest attack scores
Attack rating is increased by 20% and critical rating by 20%
Flora targets the densest group of enemies and releases a sea of ​​flowers, which lasts for 12 seconds, dealing 200% AoE damage to targets. Enemies in the Sea of ​​Flowers lose 40% of Flora's attack rating in health per second. Only one flower sea can be active at a time
Damage increased to 220%
Damage increased to 240%
N / A
Airborne
Flora flies high in the air at the start of battles where she remains until all of her allies have perished, during which time she cannot be targeted by any enemies or allies. While in the air, Flora constantly releases magic dust at her enemies, dealing 110% area damage to targets.
Damage increased to 114%
Damage increased to 118%
Damage increased to 122%
Swoop
Flora sacrifices 25% of her current health in order to send her little bird diving into the battlefield. Each enemy in the path of the little bird takes an amount of damage equal to 55% of the health that Flora sacrificed. This ability cannot be used when Flora's health is below 60%.
After dealing damage to an enemy, the little bird grants each ally it passes a protective shield, which lasts for five seconds. The shield is capable of mitigating an amount of damage equal to 65% of the health that Flora has sacrificed
Damage dealt is equal to 60% of Flora's sacrificed health value
N / A
Rejuvenation
Flora is able to recover 0,6% of her maximum health per second in battles using this ability. Simultaneously, whenever an unsummoned character (including enemies) recovers 10% of their maximum health, Flora will also recover 3,5% of that character's maximum health for herself.
Isabella uses her magic tome to cast a spell on a random enemy target, dealing 140% damage. This ability can be repeated up to eight times in a certain period if time
Damage is increased by up to 150%. Isabella is immune to control abilities for three seconds when she casts her spell
Damage is increased by up to 160% and Isabella is immune to controlling abilities for four seconds
N / A
Void Barrage
Isabella uses an incantation to target the weakest enemy target and deal 160% damage
Damage increased to 175%
Damage is increased by 12% each time the cast is successfully cast. Damage can be stacked up to three times. If interrupted during casting, the cumulative damage of this ability will be negated.
Base damage increased by up to 190%. Damage is increased by 15% for each successful cast
soul power
Isabella uses an incantation that is able to reduce 40% of the damage she takes while she gradually restores her own energy, but she will also gradually lose her health as a result. This ability will restore a total of 250 energy and result in a total loss of 15% life for Isabella.
If Isabella successfully completes her incantation, she will increase her leech attributes by 30 for eight seconds.
Recovers up to 350 energy
N / A
Thrust
Casting speed is increased by 15% for a time
Casting speed is further increased by 15% for the first ten seconds of combat
Khazard explodes, dealing 130% initial damage to all enemies on the battlefield, causing the battlefield to be enveloped in a freezing mist for 14 seconds. While the Frozen Mist is present, enemies take 45% damage per second and enemies below 30% health become frozen until they are able to recover 30% health or the mist disappear
Enemy health recovery rates are reduced by 70% when Frozen Mist has enveloped the battlefield
Frozen Mist skill effect duration increased to 16 seconds.
N / A
Glacial Shards
Khazard fires three Glacial Shards in multiple directions. Each Glacial Shard deals 150% damage to enemies, who are struck, also causing them to lose 50 haste for four seconds. All enemies that are hit by multiple Ice Shards will take 50% less damage from subsequent Ice Shards after the second Ice Shard
Damage increased to 170%
Fires five Glacial Shards
Fires seven Glacial Shards
frozen beam
Khazard fires a beam of ice at an enemy, dealing 220% damage and blocking them for three seconds.
Damage increased to 250%
Damage increased to 270%
N / A
frost serpent
While there is icy mist on the battlefield, Khazard's Frost Serpent attacks an enemy with its icy breath, dealing 160% damage and freezing them for two seconds.
When Khazard uses his Ice Shards ability, his Frost Serpent deals an additional attack to the nearest enemy target, knocking them back, dealing 200% damage.
As Frost Beam's effects are about to wear off, Khazard's Frost Serpent will crush the frozen enemy target, dealing damage equal to 20% of the health they have already lost.
Safiya concentrates her energy into a large and powerful orb that deals area damage on impact. Depending on how long Safiya focuses her energy, the orb can deal from 100% damage to up to 540% damage, with the area of ​​effect also increasing in radius. Tapping on Safiya's portrait triggers the focus stage of the ability. Pressing the portrait again releases the orb
Max orb damage increased to 600%
Max orb damage increased to 660%
N / A
scattered bolt
Safiya fires a magic projectile at an enemy target, dealing 170% damage and stunning them for a short time. After hitting the first enemy target, the projectile splits into two smaller, weaker projectiles that target other nearby enemies.
Damage increased to 190%
Splits into three orbs on impact
Damage increased to 210%
Static field
Safiya provides the most advanced ally with an electric aura that lasts for ten seconds. Electric Aura deals 70% damage per second to every enemy within its radius.
Damage is increased to 80% per second
Damage is increased to 90% per second
N / A
Spectral Disturbance
At the start of the battle, Safiya casts a circular enchantment on the ground that lasts 25 seconds. All allies within the circle have their attack rating increased by 16% and all enemies within the circle have their attack rating reduced by 50% and their haste reduced.
Souls of the dead circle around Shemira, causing continuous damage to nearby enemies for 12 seconds. 50% of all damage done by this skill is converted to health for Shemira
Damage is increased by up to 80% and 100% of the skill's total damage is converted to health
Damage is increased to 90% and it restores 25% health when dealing damage, gradually restoring health after the ability ends
N / A
Soul Siphon
Shemira continually leeches an enemy's life to restore her own, which deals 45% damage every 0,5 seconds
Damage increased to 50%
Damage is increased to 55% and gradually increases over time
Damage increased to 60%
Silence
Shemira deals 100% damage to a magic-based enemy and simultaneously prevents them from casting abilities for several seconds
Damage is increased by up to 130% and the duration the enemy is prevented from attacking is extended based on Shemira's HP.
Damage increased to 150%
N / A
Anger
Shemira deals more damage with more health she has, capped at 30% more damage
Crit Rating increases by up to an additional 30%, based on Shemira's HP
Lorsan summons a storm among a concentrated area of ​​enemies that continually expands over time, dealing area damage to surrounding enemies multiple times. Upon reaching its maximum size, the Storm will explode, dealing 200% damage to nearby enemies
The final explosion causes nearby enemies to lose 50% of their energy
Final explosion damage increased by up to 250%
N / A
Interior view
Lorsan attacks an enemy for 170% damage and marks them with his symbol of inner sight, which persists until the end of the battle. The symbol increases the ultimate ability damage of all allied heroes by 250% against marked enemies for four seconds when an ultimate ability is used. This ability prioritizes unmarked heroes first
Damage increased to 220%
Stuns a marked enemy within 1,5 seconds within four seconds of an allied hero using their ultimate ability against the marked enemy
Damage increased to 270%
Wind force
Lorsan connects the furthest and closest enemies. When one of them takes damage, the other receives 80%
If a linked enemy dies, the surviving enemy is stunned for five seconds
Transferred damage received by linked enemies is increased to 120%
N / A
Wind Ward
Throws a shield at two random allies, which lasts for seven seconds and is able to reduce damage equal to 250% of Lorsan's attack rating
Allies protected by the shield have their dodge increased by 90 points. Wilder heroes have 20% higher shield value
Oden completely drains all energy from the enemy with the highest amount and deals 160% damage to them. This ability deals 1% more damage for every 1% of the target's Energy when cast against them. The higher the energy Oden drains, the more this ability costs. Oden will lose at least 300 energy regardless of his enemy's energy level
Enemies cannot recover energy for five seconds after using this ability
The bonus damage dealt to the enemy is increased to 1,5% for every 1% energy of the enemy target.
N / A
void bolt
Oden opens a portal to the void, causing lightning to explode, striking the nearest enemy and dealing 180% area damage
Damage increased to 190%
Recovers 50 additional energy for each enemy hit
Damage increased to 200%
Expulsion
Oden opens a portal to the void that sucks in the enemy with the highest health percentage. The targeted enemy is then thrown out of the portal and onto the weakest enemy target, dealing 180% AoE damage to affected targets
Damage increased to 200%
Damage increased to 220%
N / A
eye of evil
When Oden recovers 300/1/000 energy, one of his eyes opens. His first eye adds a three second stun effect to "Eviction", the second adds an extra target to "Void Lightning", and the third causes his basic attacks to reduce his enemy's 2 energy per attack
Oden's attack rate and casting speed are increased by 10% each time he opens an eye
Oden's attack rate and casting speed are increased by 15% each time he opens an eye
Skriath summons an asand vortex that appears in the center of the enemy formation, which persists for five seconds. The vortex has an AoE radius, which continuously pulls enemies in, dealing 70% damage per second to all trapped enemies within its range
Damage increased to 75%
Damage increased to 80%
N / A
death from above
Skriath drops large boulders on an enemy's head, dealing 160% area damage to them and all nearby enemies.
Damage increased to 170%
Damage increased to 180%
Damage increased to 185%
Sandstorm
Skriath creates a "sandstorm" that lasts 12 seconds. The Sandstorm reduces all enemies' Accuracy by 100 and Haste by 25 while standing in the Sandstorm.
Skriath deals 20% more damage to enemies in the sandstorm
Duration is extended up to 15 seconds
N / A
Critical Insight
Increases critical ratings of allies by 0,5 points per second until a maximum of 20 points is reached
Maximum crit rating limit increased to 30 points
Increases critical ratings by 0,8 points per second
Satrana initiates a fire dance, during which she becomes immune to all attacks and control abilities. Satrana's attack deals 80% damage multiple times to the enemy, with the final attack dealing 200% explosive damage to the target
Damage increased to 220%
Damage increased to 240%
N / A
Flutter Flame
Satrana's normal attacks change, allowing her to leap a small distance and deal 120% damage twice to the enemy target. Damage received by Satrana is reduced by 25% while this attack's animation is moving
Damage increased to 130%
25% of arrow damage is converted to hit points
Damage increased to 140%
seeds of fire
Satrana throws seeds of fire at an enemy directly in front of her. While the Fire Seeds are on the enemy, the enemy loses 1% of their maximum health per second. Once the enemy target's health drops below 25%, the Seeds of Fire will explode, dealing 300% area damage
Fire Seeds stun the enemy for 2,5 seconds after they explode.
Fire Seed explosion damage increased to 330%
N / A
Overflow
When an attack or ability deals damage to an enemy, the enemy burns for three seconds. Enemies that burn have their healing taken reduced by 50 and lose a health value equal to 35% of Satrana's attack value every second. This ability cannot be stacked
Enemies on fire lose a health value equal to 39% of Satrana's attack rating
Enemies on fire lose a health value equal to 43% of Satrana's attack value.
Solise deals 280% damage to all enemies on the battlefield, leaving them temporarily stunned. Using this ability causes cherry blossom leaves to fall on the battlefield for 20 seconds. As the Cheerful Flower Leaves fall, all of Solise's other abilities will gain a Power Boost
Solise throws a vial at a single enemy target, dealing 200% damage, temporarily stunning them. When Blossom Fall occurs, enemies near the original target will also suffer the effects of this ability.
Damage increased to 215%
Stun effect lasts up to three seconds
Damage increased to 230%
floral spectrum
Solise summons a Floral Specter that has 50% of Solise's health that stays on the battlefield for 15 seconds. When Blossom Fall occurs, the Floral Specter deals 90% of Solise's attack rating in damage to nearby enemies
When an enemy attacks the Floral Specter, it deflects 50% of the damage it receives onto the enemy
When an enemy attacks the Floral Specter, it deflects 80% of the damage it receives onto the enemy
N / A
blessing of the forest
Solise blesses an allied Hero for 8 seconds. While the blessing is active, the amount of damage dealt to the ally is reduced by 20% and the ally recovers 70% of Solise's attack rating in hit points per second.
Blessing effects persist while "Blossom Fall" occurs on the battlefield
Allies using this blessing will receive 25% less damage
Athalia attacks her enemies with lightning speed and precision, slashing them three times from different positions on the battlefield. Each slash deals 160% damage to all enemies in its path. Third slash has 100% critical strike chance
Enemies that are hit more than once take 50% more damage
Damage increased by up to 190%
N / A
Judgment
Athalia descends from the heavens onto the battlefield and targets the enemy directly in front of her, dealing 280% damage. After the initial attack ends, Athalia will rise up and attack the targeted enemy as normal. Enemies will not be able to regenerate energy when attacked by this ability
Damage increased by up to 290%
Targeted enemy cannot regenerate energy from attacks for 5 seconds after initial attack
Damage increased by up to 310%
Purge Frenzy
Athalia unleashes a multi-stage attack on the enemy closest to her, with the final hit dealing 150% damage to the target which also leaves them stunned for 2 seconds.
Stun effect lasts up to 3 seconds
Final attack damage increased to 170% damage
N / A
protected
Athalia uses a divine aura that allows her to mitigate 8% of all damage received for each ally still alive on the battlefield
Each living ally increases Athalia's damage by 3%.
Each living ally increases Athalia's damage by 4%.
Eironn combines his two blades to form a powerful blade and continues to hack at his enemies, dealing damage to them. Eironn then summons an ice tornado that deals area damage to his enemies and stays on the battlefield for a while, engulfing several enemies and knocking them back.
Ice tornado lasts seven seconds
Damage increased to 300%
N / A
twin force
When attacking with his ice blade, Eironn damages all enemies in front of him and also freezes them, slowing their movement and attack speed for a period of time. When attacking with his wind blade, Eironn attacks a single enemy target, knocking them back, dealing damage. Wind Blade also deals bonus damage equal to a certain percentage of the enemy target's current health.
Ice Blade damage increased to 160%
Wind blade damage increased to 220%
Ice Blade damage increased to 170%
V
Eironn uses his elemental powers to generate a powerful gust of wind that pulls in all enemies within a certain distance of him and inflicts damage
Damage increased to 150%
Damage increased to 160%
N / A
Sylvan Oath
Sylvan Oath is a passive ability that increases Eironn's attack value and gives his attacks a chance to ignore his enemies' defense values. All damage dealt to enemies using shield abilities is multiplied
Fires a demonic arrow that strikes all enemies on the battlefield for 170% damage. All enemies haunted by an evil spirit take 25% more damage per spirit
Spirit attack speed is increased for six seconds
Damage is increased to 220%'
N / A
cursed arrow
Fires a cursed arrow at an enemy, dealing 140% damage. The cursed arrow causes the enemy to be haunted by an evil spirit for 10 seconds. Any spirits that are summoned by one of Ferael's abilities will attack their targets once every 3 seconds.
Damage increased to 170%
All spirits summoned due to Ferael's abilities will deduct 15 from their target's energy per attack
All spirits that are summoned through one of Farael's abilities have a chance to interrupt their enemies' attacks each time they attack them.
Terrorize
Terrifies and stuns 2 heroes for 10 seconds and summons an evil spirit to haunt them for 2 seconds
Terrifies up to three enemies
Stun effect lasts up to three seconds
N / A
corrupt mind
Summons an evil spirit from any fallen hero corpse which then haunts an enemy for 10 seconds
All spirits summoned due to Ferael's abilities will remain on the battlefield for three seconds
Any spirits summoned due to one of Ferael's abilities will remain on the battlefield for five seconds
Fawkes deals 130% damage to all enemies on the battlefield and removes the majority of buffs they can use
Removes majority of buffs from allied heroes
Damage increased to 140%
N / A
Decrease
Fawkes steals an enemy's attack speed by 35% for 6 seconds
Enemy attack speed is now reduced by 45%
Enemy energy regeneration is now reduced by 60%
Effects are increased to 7,5 seconds
To confine
Fawkes deals 50% damage to the enemy with the highest attack rating, then locks them in their coffin for 7 seconds. The affected enemy cannot attack or be attacked inside the coffin
Duration is extended up to eight seconds
Duration is extended to nine seconds
N / A
silver bolt
Silver Bolt increases Fawkes' normal attack damage by 20% and deals 40% more damage to enemies cleared of the buff.
Gwyneth fires a divine arrow into the sky which splits into multiple arrows which then rain down on the enemy half of the battlefield, dealing 210% damage to all enemies hit while reducing their accuracy by 90 for 8 seconds. This ability cannot be activated if the enemy side of the battlefield is empty.
Damage increased to 240%, enemy accuracy reduced by 120
Damage increased to 270%, enemy accuracy reduced by 150
N / A
flaming arrows
Gwyneth's normal attacks will prioritize the enemy directly across from her current position. Its normal attacks deal high damage and have a low attack rate. Gwyneth's normal attacks have a 60% chance to become flaming arrows that burn the enemy and deal 40% damage per second for 5 seconds.
Enemy health recovery reduced by 30% when burning
Normal attacks have a 70% chance to become flaming arrows, the burning effect deals 60% damage per second
Enemy health recovery reduced by 50% when burning
lightning arrows
Normal attacks have a 60% chance to become lightning arrows which can damage multiple nearby enemies and deal 240% damage with a chain lightning. Lightning Arrows can also be combined with Flaming Arrows, allowing the burning effect of the “Flaming Arrow” ability to affect multiple nearby enemies as well
Normal attacks have a 70% to become lightning arrows
Stuns target enemy and all enemies hit by lightning
N / A
strength in numbers
Accuracy is increased by 80 and critical hit damage is increased by 25% when there are no enemies in close proximity to Gwyneth
Accuracy is increased by 120 and critical hit damage is increased by 25% when there are no enemies in close proximity to Gwyneth
Accuracy is increased by 160 and critical hit damage is increased to 30%
Lyca fires a deadly, powerful arrow that deals 220% damage and is also able to knock back its target.
Damage increased to 240%
Damage increased to 260%
N / A
Enemy Fragility
A passive ability that causes Lyca's attacks to reduce her target's defense rating by 3%. This ability is cumulative and can be stacked 6 times
Damage increased to 130%
35% of arrow damage is converted to health
45% of arrow damage is converted to health
Admiration
At the start of the battle, Lyca gallops across the battlefield inspiring her allies, raising their morale which increases their attack speed for a period of time.