Basically, on this "Mindcraft" map, there are 4 areas in which challenges are offered to players, the goal being to help a character by the name of Charlie pass a battery of tests and find his way through a labyrinth. . For the neuropsychologist Béatrice Sauvageot, the objective is to make this handicap a strength, by reversing the roles and above all restoring a lack of self-confidence that has been lost, or that they never had. For Mathieu Nevians, creative director of BETC, this special map also aims to put a name to blocking situations that may seem trivial in everyday life, when it may actually be due to a disorder related to dyslexia.
We often feel helpless in the face of our children's blockages in everyday life. For my part, it is thanks to the association Pouvoir Dys that I learned not only that my son had this learning disability but that I was also affected without knowing it! It is in this sense that I find the Mindcraft experience particularly important for raising awareness among the general public about dyslexia and getting into the head of a dyslexic in the maze of the labyrinth of their brain. It is an ideal tool to discover its super power but also to have fun!
This is enough to allow critics of the video game to review some of their positions.