You will have guessed it, during this test we will focus on the PC port itself and not on the intrinsic qualities and defects of the two episodes of Uncharted that make up this collection. Uncharted 4: A Thief's End was released in 2016, Uncharted: The Lost Legacy in 2017, the Legacy of Thieves Collection has been on PS5 since last January, and you can find the three corresponding tests on our site. But if one had to sum up the Uncharted franchise in a few words, "pulsating adventure, quality writing and high-end graphics" might be a good summary. It is also quite striking to note that six years after the release of A Thief's End, the faces and landscapes generated by the game engine still manage to impress us. It must be said that they are more beautiful than ever, thanks to the uninhibited power of modern PCs and the visual options that go well. Thus, the game leaves us free to choose the resolution we want, including the sacrosanct 4K or a very elongated ratio if we have an ultrawide screen. Naturally any framerate limit is lifted, which allows for example to take advantage of the famous 4k + 60fps combo which we regretted the absence on PS5. It is even possible to reach higher values with the most powerful PCs, or using AMD's FSR 2 and NVIDIA's DLSS if necessary. The two supersampling algorithms are indeed supported, and it is very easy to check their effect because this port directly integrates a frames per second counter, which can be activated and deactivated at will. Given that even some PC exclusives don't offer such refinement, it's an undeniable sign of quality. By the way, note that both games support the NVIDIA HIGHLIGHTS feature which, if desired, automatically captures the best moments of the game on video.
THE SUPERIOR VERSION IS GOOD
The advanced setting offers to adjust the quality of textures, models, shadows, reflections, ambient occlusion and anisotropic filtering. Our advice: don't ask yourself any questions, and put everything into it! The game is well enough optimized to run well on most current configurations. And if ever your PC is a little behind, you'll quickly know because a small graph representing the occupation of video memory is updated in real time according to the options chosen. Another unexpected refinement is in the audio parameters, since it is possible to adjust the "azimuths of the speakers", ie the angle which separates them. In game, joystick and keyboard/mouse pair are supported indifferently. Switching from one system to another is done instantly as soon as a key or button is pressed, and any icons displayed at that time on the screen are then updated immediately. Incidentally, note that it is possible to use the DualSense and its adaptive triggers. This PC version therefore ticks all the right boxes and proves once again that Sony really does not treat these ports over the top. On the other hand, the PS5 still has the advantage in terms of loading times, which are back on this PC Collection. The first launch is even the occasion of a shader compilation operation lasting several minutes. At least, unlike the PC version of Horizon Zero Dawn for example, a message informs us of this operation and it is still possible to wander through the various menus while waiting. And after all, these few minutes of waiting do not represent much compared to the big twenty hours that you will need to overcome the two adventures!