Resident Evil Village: we played the "Shadows of Rose" DLC and tested the 3rd person view

    Resident Evil Village: we played the History to maintain the vagueness around the plot, the developers have made sure that the starting point of the demo does not correspond to that of the extension. Suddenly, some things escape us, such as the fact that the merchant Duke – a great help in Resident Evil Village – no longer has his head. We would like to understand why he switched to the dark side. The same goes for certain familiar individuals whose souls seem to have been sucked out by the Face Eaters. Their corpses litter the ground and remind us that despite the supernatural dimension, horror is never far away. We won't say more because of Capcom's instructions, but this journey into the consciousness of the Mutamycete is the only way for Rose to recover an object that will allow her to permanently rid herself of her powers, and thus to finally lead a life. normal. Obviously, the first thing you notice when you lay your eyes on “Les Ombres de Rose” is the third-person view with which the series was born in 1996 on PSone and which had been closet in Resident Evil 7. "Over time, players got used to the 3rd person view, and if we had just had pretty graphics, people wouldn't have been terrified," explained director Koshi Nakanishi. Suddenly, the only way that was necessary for them to feel this fear again, was to put them directly in the skin of the character, and that they see on the screen exactly what he sees. »

    Resident Evil Village: we played the



     

    A little later in the demo, Rose develops a skill that allows her to petrify mold, provided she breaks the various cores that feed it. The opportunity to access new areas and acquire a second power with which it is possible to slow down enemies and better target their weak points.



     

    Resident Evil Village: we played the Should we see a step back? Not really, since the remakes of Resident Evil 2 (2019) and Resident Evil 3 (2020) have been there and have been able to respect the original camera without any concessions in terms of stress, whether it is the lighting or sound design. Moreover, at the beginning of the demo, Rose has no weapon to defend herself, which makes her particularly vulnerable. We are therefore content to flee, dodging both the Eaters of Faces, the mold that covers several places in the Dimitrescu Castle, and the furniture at times tricky. The first moment of calm, we owe it to a kind of spirit which communicates with the young lady using ephemeral messages. It goes even further since it seems capable of making objects appear, such as the gun that Rose uses to shoot down creatures. On this subject, we notice quite quickly that the monsters take the shots rather well, even when we try the classic headshot. We are then obliged to take a little distance to avoid exposing ourselves to a potentially fatal embrace, but in both narrow and cramped spaces, the maneuver can be dangerous. Given the number of bullets needed to eliminate the beasts (between six and seven), saving ammunition is the best solution when you have a choice. A little later in the demo, Rose develops a skill that allows her to petrify mold, provided she breaks the various cores that feed it. The opportunity to access new areas and acquire a second power with which it is possible to slow down enemies and better target their weak points. Be careful though, since its use is limited by a gauge that can be regenerated via a special grass.



     

    By avoiding the Face Eaters too much so as not to hit the charger, we take the risk of finding ourselves surrounded, the creatures being quite numerous, especially towards the end of the demo. Note that we also glimpsed a monster with a mass, proof that just like her father, Rose will not only deal with simple stooges. Finally, visually, it's still just as solid, with a mastery of textures that commands respect. By opting for the Dimitrescu Castle, the developers are playing on velvet, the interiors of Resident Evil Village being very well done overall. It'll be interesting to see if "Shadows of Rose" gets some airtime to make sure the exteriors are more compelling than those in the base game. To be honest, we don't really believe it.


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