Le 5 September de Teamfight Tactics, named "Judgment", comes with its share of changes. Among them, several modifications concern Objects, especially those already existing but also with the arrival of new ones.
This set introduces the mechanics of "shadow objects", which are alternate versions of classic items that offer slightly different effects, often with a stronger strength but a weakness to compensate. Find all the information on all the changes affecting items in Set 5.
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Read also
- Set 5 TFTs, new champions, spells and traits
Items changed on Set 5
Some items are getting an overhaul with the arrival of TFT Set 5. Here are the items that are changed:
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Thirst for blood The bearer's attacks heal him for 40% of the damage inflicted. When he drops below 40% of his HP, he gains a shield equal to 30% of his max HP for 5 seconds. |
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Ultra-fast cannon Increases champion's range by1 houses (instead of 200%) and give him 20% bonus attack speed. The wearer's attacks cannot miss their target. |
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frozen heart Reduces the attack speed of all enemies within a radius of 2 boxes (instead of 1) de 35 % (instead of 50%). |
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hand of justice The bonus now changes to +40 attack damage and magic power instead of +40% damage dealt. |
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Archangel Staff (replaces theEcho of Luden) Each time the caster casts a spell, they gain magic power equal to 35% of their maximum mana until the end of the fight. |
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Will of the Titan The bonus now changes to +2 attack damage and magic power per stack, down from +2% damage dealt. |
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Zephyr The Zephyr now pierces control immunities (especially Mercury). |
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Lance de Shojin Bonus mana gained on impact increased from 5 to 8. |
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Redemption The wearer radiates an aura to allies within a 1 cell radius, healing them for 25% of their missing HP every 5 seconds. Allies affected by this aura take 30% less damage from area damage. |
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Dagger of Statikk Every 3 attacks, the wearer launches a chain of lightning that bounces off 4 enemies, inflicting 65 magic damage and reducing their magic resistance by 70% for 5 seconds. |
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dragon claw Now grants 200 magic resistance instead of reducing magic damage by 50%. |
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Portail de Zz'Rot Summon stats now depend on the Stage of the game and no longer on the star level of the bearer. |
TFT Set 5 Shadow Items
The shadow objects are obtained when you combine at least one shadow component with another normal or shadow component. Shadow components can be obtained during armories (Rounds 2-2, 3-2 and 4-2) or on the carouselsMore not on PVE rounds.
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Read also
- PBE TFT, Set 5 comp to try out during beta
They give the same stats but offer effects a little different from the original object, often with a more effective positive effect, but one negative effect to compensate. Here is the list of their effects:
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Warmog's Poisoned Armor Women 1800 PV. The wearer loses 100 HP per second. |
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Demonic Gargoyle Lithoplastron The wearer heals 45 HP every 2 seconds for each unit that targets him. |
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Dark Frozen Heart Reduces the attack speed of all enemies within a 2 cell radius by 50 %. The attack speed of allies within 1 square (except the wearer) is also reduced by 50%. |
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Explosive Titan's Determination Every 4 seconds, the wearer's next attack deals 25% of the total damage they have taken since the last pure damage attack. |
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Refracted Bramble Armor The wearer gains 200 armor (including components). |
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Unstable Zz'Rot Portal When the wearer dies, it summons a Void creature that has 500 PV. When she dies, she deals 500 pure damage to enemies within 1 cell. |
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Refracted Dragon Claw Reduces all magic damage by 15 %. Bonus damage from critical hits is ignored. |
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Dark Shroud of Calming When combat begins, the wielder fires a laser in front and behind him which delays the casting of the enemies first spell and allies hit by increasing their mana by 65 %. |
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Dark Solari Medallion The wearer and all his allies within 2 squares on the same line win 60 armor and magic resistance but gain 5 less mana per attack. |
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Dark Ion Spark The enemies and the allies within 2 cells take magic damage equal to 200% of their mana to enemies and 100% of their mana to allies when they cast a spell. When an ally or an enemy suffers this damage, the bearer gains 5 magic power until the end of the fight. |
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Eclipse Cloak All 1,5 seconds, a random enemy within a radius of 3 boxes is burned for 25% of its maximum HP over 10 seconds. Their healing is reduced by 50%. The wearer is also burned for 4% of their maximum HP per second for the entire combat. |
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No Redemption The wearer diffuses an aura on all allies on the board except himself, and heals them to the extent of 20 % of their missing HP every 5 seconds. Each time this happens, the wearer inflicts 10% of their current HP in pure damage. |
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Diabolical Morellonomicon When the wearer inflicts magic damage with their spell, they burn the target, inflicting 100 % of his max HP as pure damage over 25 seconds, and reducing his healing by 50%. The wearer's spell deals 50% less damage. |
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Zéphyr turbulent When the fight begins, the bearer creates a tornado on the opposite space of the board which removes the nearest opponent from the fight during 8 seconds. When the enemy hit returns to combat, they gain 30 magic power and 30 attack damage until the end of combat. |
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Diabolic Giant Slayer The wearer's attacks and spells inflict 45% more damage on targets that have more than 1100 PV max. Otherwise, they inflict 15% less damage in place. |
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Cursed Ultra-Rapid Cannon The wearer gains +1 range space and +40% attack speed bonus as long as there are no adjacent enemies. Its attacks cannot miss their target. |
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Cursed Hurricane of Runaan Attacks send projectiles towards 2 enemies nearby, inflicting 50 % wearer damage. These projectiles can inflict critical but do not apply effects on impact. |
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Guinsoo's Evil Blade Attacks give 9 % attack speed to the wearer until the end of the fight. The wearer suffers 2,5% of their max HP with each attack. |
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final breath When the bearer inflicts a critical hit, it reduces the magic resistance and the target's armor 50% for 5 seconds. The wearer's magic resist and armor are also permanently reduced by 25%. |
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Cursed Infinity Blade Grants 75% critical chance. Each point of critical chance above 100% provides 1% bonus critical damage. The wearer also wins 30% more critical damage. Each time the wearer inflicts a critical hit, they take 3% of their max HP as pure damage. |
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Cursed Doomblade Participating in an elimination gives +15 attack damage to the wearer until the end of the fight. This effect stacks infinitely, and starts with 3 charges. The wearer has 20% less max HP. |
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Diabolic Statikk Dagger Every 2 attacks, the wearer launches a chain of lightning that deals 65 magic damage to 4 enemies. These bolts can critically strike, dealing bonus damage and reducing the target's magic resistance by 60% for 6 seconds. The bearer loses 33% of their attack damage. |
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Risk appetite The wearer's physical damage heals him for 40% of the damage inflicted. When the wearer heals up to 90% of their HP, they gain 40% attack speed for 3 seconds (does not stack). The bearer loses 33% of their maximum HP at the start of the fight. |
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Hand of Vengeance At the start of the fight, the bearer gains the following bonuses: +40 attack damage and +40 magic power, and basic attacks and spells heal him for 40% of the damage dealt. These bonuses expire after each elimination, and renews on the next one. |
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Evil Zeke crest At the start of combat, the wearer reduces the attack speed of allies within 1 cell of him in his row by 25%. The wearer then gains 35% attack speed per affected ally. |
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Poisoned Gauntlet The magic and pure damage of the wearer's spell can inflict critical damage. The wearer wins 40% more critical damage and 25% more critical chance. When the bearer casts his spell, he loses 15% of his max HP. |
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Cursed Rabadon's Cap The wearer wins 80 % magic power and but loses 20% of maximum HP. |
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Cursed Hextech Gunblade The magic and pure damage of the wearer's spell heals the closest ally of the wearer who has lost HP up to 60 % damage inflicted. The wearer cannot be healed. |
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chalice of mischief When combat begins, all allies except the carrier 1 square on the same line win 50 magic power for the rest of the fight. The bearer loses 20 magic power. |
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Archdemon's Staff Each time the wearer casts their spell, they gain max HP equal to 350% of their maximum mana. The wearer then heals himself by the same amount. |
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Very dark blue buff After casting its spell, the bearer's mana increases to 15. If the bearer has less than 60% of their HP, this amount increases to 50. |
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Lance de Shojin maudite Bearer's attacks restore 14 mana at impact. The wearer deals 20% less damage. |
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Vengeful Claw Trap Blocks the first spell that hits the wearer, then teleports it to the caster and makes them target each other. They deal 25% more damage to each other. |
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Guardian Fallen Angel Prevents the wielder's first death, putting them in stasis instead. After 2 seconds, it comes back to life with 80% HP and loses all negative effects. After resurrection, the wearer's attack speed is reduced by 50%. |
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Devilish Mercury Wearer is immune to controls throughout the fight, but he has 20% less max HP. |
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Trickster Gloves At the start of the fight, the wearer equips 2 temporary items. These objects are always shadow objects. |
New Spatula and Shadow Spatula items
If you combine a One component shadow spatula, or a One component shadow spatula, you can have a different Spatula item. As a result, instead of the usual 8, Set 5 features 16 traits which may be given to the bearer via a Spatula object.
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Read also
- TFT Set 5: The New Classes and Origins
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BF Sword + Spatula The wearer is also a Skirmisher. |
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BF Sword + Shadow Spatula The bearer is also a Forgotten (Forgotten). |
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Stick too big + Spatula The wearer is also a Spellweaver. |
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Too Big Wand + Shadow Spatula The wearer is also a Dragonslayer. |
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Curved Bow + Spatula The wearer is also a Legionnaire. |
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Curved Bow + Shadow Spatula The wearer is also a Troublemaker (Hellion). |
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Tear of the Goddess + Spatula The wearer is also a Renewer. |
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Tear of the Goddess + Shadow Spatula The wearer is also an Assembly (Coven). |
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Giant's Belt + Spatula The wearer is also a Dawnbringer. |
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Giant's Belt + Shadow Spatula The bearer is also a Nightbringer. |
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Chainmail + Spatula The wearer is also a Battleship (Ironclad). |
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Chainmail + Shadow Spatula The wearer is also a Cavalier. |
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Negatron Mantle + Spatula The wearer is also a Repentant (Redeemed). |
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BF Sword + Shadow Spatula The bearer is also a Revenant. |
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Training Gloves + Spatula The wearer is also an Assassin. |
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Training Gloves + Shadow Spatula The bearer is also an Abomination. |
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Force of Darkness (Spatula + Shadow Spatula) You can ask 2 additional champions, but your little legend suffers 100% more damage in case of defeat. |
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Read also
- TFT Set 6, all the info on the next Teamfight Tactics Set