This composition was born from Yasuo's buff in 10.3 of Teamfight Tactics, which allows him to ultimate much earlier and snipe the opposing carry by killing him instantly. It works best with a Spatula, but can also be played without.
- Read also | Our tier list of compositions
- Read also | Our guides on TFT set 2
The Blademaster/Mystic/Lunar Comp
![]() Yasuo |
![]() sivir |
![]() Aatrox |
![]() Master Yi |
![]() Leona |
![]() Karma |
![]() Janna |
![]() Azir |
|
When a Blademaster attacks, it has a 35% chance to inflict two additional attacks. |
|
Every 7 seconds, your team gains +15% critical chance, critical damage and magic damage (stackable 4 times). |
![]() |
At the start of the fight, opponents lose 40% of their armor. |
![]() |
Your whole team has 20 dodge chance. |
![]() |
Your entire team has +40 magic resistance. |
This composition has become particularly strong since the ultimate of Yasuo costs less in mana, allowing him to quickly kill an opposing priority target since he targets the champion with the most items. She benefits enormously from the fact thatAzir is a great mid-game unit, with lots of late-game upgrade options, especially if you get a Spatula.
Preferred items
![]() Yasuo |
||||
![]() Guardian angel |
![]() Thirst for blood |
![]() hand of justice |
||
![]() ![]() |
![]() ![]() |
![]() ![]() |
||
Yasuo works very well with the duoGuardian angel et Thirst for blood, to allow him to be revived when he dies and to take advantage of the fact that he no longer has the opponents' aggro to regenerate. To complete this object, a hand of justice will do just fine, giving him mana to ultimate faster and bonus damage or healing. With this combination, Yasuo should quickly one shot an opposing priority target.
In the absence of a Hand of Justice, the |
![]() Azir |
||||
![]() Guinsoo's Raging Blade |
![]() Precious Gauntlet |
![]() Mercury |
||
![]() ![]() |
![]() ![]() |
![]() ![]() |
||
Azir is the secondary carry of this build, and benefits a lot from Guinsoo's Raging Blade attack speed (as well as bonus magic damage). In order to make maximum use of the bonus critical chance and damage of Lunar, for an Precious Gauntlet will allow his soldiers to criticize, while the Mercury makes it impossible to stem through controls.
Thirdly, if you don't need the Mercury, consider a |
![]() |
|||||
![]() Hush |
![]() red buff |
||||
![]() ![]() |
![]() ![]() |
||||
Sivir is still able to apply on-hit effects to the entire opposing team, giving him items like Hush et red buff to silence and apply anti-heal to the opposing team. She can also use the |
This composition can also use boilerplate objects, such as the Zephyr or
bramble armor for example.
Start of the game and progress
In the early game, you will often use combinations of Druid / Wood to compensate for your lack of frontline, before adding Yasuo when you have him level 2. If you are on a Cloud map, absolutely try to find Qiyana to go along with him and give your whole team the bonus dodge .
You should try to level up to level 5 at the time of the Krugs, and 6 a few rounds later (when you have a round count if possible) and then roll a lot of your gold. Indeed, this composition is based almost exclusively on 2 and 3 range units, and it is therefore very important to upgrade them quickly to enjoy an excellent mid-game.
Au 6 level, You can add a Master of Blades (usually sivir) to boost your Yasuo, or the duo Lunar instead of your Druids / Wood, with why not Janna for Mystique et Clouds which will make your team very tanky. Since you will tend to miss a big frontline, this addition will be very relevant.
Then you will usually try to pass level 7 after the Wolves (in 4-1 or even in 4-3 if you can afford to delay a bit) and roll one more time in order to find Janna to have two mystics, and above all to try to find Master Yi to switch to 4 Master of Blades as soon as possible. If so, it will temporarily replace Leona up to level 8. If all goes as planned, you should be able to pass level 8 after the Raptors (5-1) and seek to add a final unit.
Endgame and transitions
This composition, which is mainly based on Yasuo in mid-game carry can have different variations, especially when you find a Spatula.
![]() Yasuo |
![]() sivir |
|
![]() Master Yi |
|
![]() Karma |
![]() Janna |
|
If you really need magic resistance, you can remove Azir to add a fourth mystical. This version works even better if you have a Spatula, in order to transform Azir en Master of Blades to get rid ofAatrox and still play the 4 Mystics. |
![]() Yasuo ( ![]() |
![]() sivir |
![]() Qiyana |
![]() Kha'Zix |
![]() Leona |
![]() Karma |
![]() Janna |
![]() taric |
Along the same lines as the previous one, if you ever have a |
At the end of the game, you will have two major objectives: to pass Yasuo level 3 so that it remains competitive against the various tier 4 or 5 carries, and potentially pass level 9. If you reach this level, your priority should be to find Lux Clouds which is the best last unit. Otherwise, just add a good individual unit (Nami, taric, amumu...)
Positioning Tips
You will want to prevent your Yasuo gets focused first, so he doesn't die before casting his ultimate. However, it is relevant to put it on a side where it will be attacked by 1 or 2 units so that it ultimate very quickly and one shot the opposing carry, while regenerating.
Azir will usually be positioned in the middle, with Janna nearby to protect them and if possible also heal the two tanks in the frontline. If she's able to stun multiple enemy targets with her ultimate, that should definitely help you in combat. Karma will also go close toAzir to boost his attack speed.
This positioning can be modified according to the Elementary boxes. This composition works best on Cloud cards, allowing to obtain the bonus of 3 units with Qiyana and therefore gain 5% additional dodge. Otherwise, a carte Ocean is interesting in order to give starting mana to Azir, Yasuo ou Karma so that they use their ultimate faster.
The best compositions of TFT |
All of our TFT Set 2 guides |