Since 6 Brawlers compositions are possible, they can be very interesting if they have a strong enough carry to provide the other damage. Jinx fulfills this role perfectly, which explains the strength of this composition.
Read also: The Tier list of compositions
The composition
Warwick (1) | Blitzcrank (2) | Rek'Sai (2) | Cho'Gath (4) | Volibear (3) | Vi (3) | Jinx (4) | Lucian (2) |
Brawler (6) |
All Brawlers have +1000 HP. |
Hextech (2) |
Throw a bomb at a random enemy champion equipped with an item to deactivate all their items and those of other champions within a radius of 1 box (7 boxes total max). |
Gunslinger (2) |
Gunslingers have a 50% chance to send an additional attack to 1 random opponent. |
This composition is quite simple: get 6 Brawlers so they're incredibly strong, then add Jinx and another Gunman to inflict damage. It also has the advantage of providing the bonus hextech which is particularly enticing.
Jinx is obviously the main carry of the team, while Vi can serve as a secondary carry. Both of these champions can work with a variety of items, making the comp more flexible than it looks.
Preferred items
Ultra-fast cannon | morellonomicon | red buff | Pistolame Hextech |
→ The best way to protect Jinx is to keep her away from opponents, which is why the Ultra-fast cannon is a priority so she can attack her targets from wherever she wants. the red buff is also interesting because she can apply it on several targets.
→ Since his missiles inflict area magic damage, the Pistolame hextech is more useful than Thirst for blood so that she can regenerate her HP.
→ As in the majority of compositions, the morellonomicon is very strong, and can be put on Cho'Gath for example since it will apply it on many targets at the same time. It's not bad about Vi no more.
→ Speaking of Vi, the latter works well with mana-generating items like the Lance de Shojin et l'Seraph's Embrace, to allow him to ultimate several times during fights.
Game start and other options
→ The beginning of the game is standard for a composition of this type: all you have to do is find Brawlers. Warwick, Blitzcrank, Rek'Sai et volibear arrive quickly while Cho'Gath shows the tip of his nose.
→ If the composition is likely to lack damage until the arrival of Jinx, it is possible to have temporary carries like Ahri (for bonus Wild), Ashe (with origin Glacial) or still others gunslingers.
→ If this composition is optimal with 6 Brawlers, it may be interesting to keep only 4 when Cho'Gath doesn't want to fall or you don't think you can reach level 8.
→ If you can't find Jinx, it is possible to fall back on Draven for example with two others Blade Masters or another Imperial, he will then fill a rather similar role of physical DPS.
Strengths and weaknesses
+ The many tanks give Jinx a lot of time to activate his passive and decimate the opposing team.
+ Brawlers are easy to find and work quite well from the start of the game, with several replacement synergies possible while you find Jinx.
+ The Hextech bonus is obtained naturally and can be very effective against comps that equip multiple items on the same champion.
- The team relies on Jinx (Level 2), so may have difficulty transitioning unless they find her quickly.
- If Jinx dies, against assassins for example, the rest of the team is seriously lacking in damage.
All info about Teamfight Tactics (TFT)