Camille joins Teamfight Tactics in patch 9.16, alongside the other Hextechs (Jayce, Vi, and Jinx). 9.16 is expected to arrive on August 14 on official servers.
Cost |
1 PO |
Origin |
hextech : At the start of the fight, deactivates all items for a champion and surrounding champions for 8 seconds. 2 units: 1 space around the target 4 units: 2 squares around the target |
Class |
Master of Blades : Blademasters have a 35% chance to send additional attacks. 3 units: 1 additional attack 6 units: 2 additional attacks 9 units: 4 additional attacks |
latest |
Ultimatum Hextech Camille immobilizes her target for 4/5/6 seconds and inflicts 75/200/325 damage. Camille's allies within range all attack the target champion. |
Starting/Total Mana |
75/150 |
Point of view |
550 / 990 / 1980 |
Armor |
25 |
magic resistance |
20 |
Damage |
50 / 90 / 180 |
Attack speed |
0.6 per second |
DPS |
30/54/108 |
Range |
1 |
Synergies |
Hextech : Blade Master: |
Camille should make the task of reaching the 6 (or 9) Master of Blades much easier, and allow this class to be used more at the start of the game since it is accessible very early. However, his ultimate works better with ranged units, since they are the most likely to be within range of the target and able to attack it. Draven should be the first champion to come out on top in this regard.
If it can be fun to equip Camille with the Specter Blade of Youmuu in order to transform her into an Assassin and force everyone to attack a priority target, it is undoubtedly in the composition Gunman which she will find the most interest. In combination with Jinx for the Hextech bonus, and Gangplank for a second Blademaster, it will be easy to make these different champions work together.
All info about Teamfight Tactics (TFT)