Teamfight Tactics' Spirit/Assassin comp is extremely powerful if you get Diana Chosen.
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Read also
- TFT Set 4.5: Tier list of the best comps
The Spirit (Spirit) / Assassin comp with Diana carry
When in doubt, always rely on this image for the objects rather than those in the "Procedure" section.
This composition is mainly based on Diana 3 stars which becomes extremely powerful with 4 Spirits (Spirit) to boost his attack speed and others Assassins. Heel can serve as a secondary late-game carry if you have damage items left.
However, this composition has the weakness of being able to be played only in very specific situations: you absolutely need Diana Chosen for it to be viable.
The best Chosen (Chosen) champions
Diana Chosen Spirit ou Assassin : For this composition to work, you need your chosen Diana. If she is Spirit you will play the composition shown above, if she is Assassin you should try to play 6 Assassins / 4 Spirits.
When to Play Comp and Victory Conditions
When to play the comp
You should always fulfill the following condition before considering this composition.
- You have Diana chosen : This is the only condition to be able to play this composition, which is rather flexible at the level of the objects. Ideally you don't want to be challenged too much, but you can easily be 2 on the lineup and still succeed.
Top 1 Conditions
You will usually need one of these conditions to win the game.
- Diana 3 stars with perfect items : With the right items, 3-star Diana becomes extremely dangerous.
- Level 9 with 2-Star Legendary Champions : Once you have 3 star Diana you can easily go directly to level 9 to play legendary champions.
Preferred items
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Diana can use various items, but these should be your priority. Infinity blade : This item synergizes perfectly with the Assassin bonus, allowing Diana's attacks and spell to always be critical. Other options : |
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Aura items are very important in this build after Diana items. Chalice of Power : Boosting Diana's magic power is very relevant, and this item also allows Yuumi to cast faster to give her attack speed bonus faster. Other options : |
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Talon can your leftover items and serve as a secondary carry. Infinity blade : This item synergizes perfectly with the Assassin bonus, and with Talon's spell so that he can one-shot his opponents with it. Other options : |
What to do with a Spatula?
Youmuu Specter Blade ( + ): This item can allow you to play 4 or 6 Assassins more easily.
Otherwise, the Force of nature is always a good option.
Other Interesting Items
morellonomicon : Very interesting if you face a lot of healing, it can go on Sejuani or Azir for example.
Portail de Zz'Rot : Since you don't have a lot of frontline, this item can save you some extra time.
Course of the game
First carousel
If you want to force this composition, you should generally aim for a BF Sword because it is often the most difficult component to have later on the carousel.
Early game (Stage 2)
Levels 3/4 (Round 2-3)
With this composition, you should never buy experience at the start of the game: as soon as you have your Diana Chosen, your goal is to maximize your economy to reach 50 gold as soon as possible. Sell ​​all units that are not Diana and your Spirits if it allows you to get your economy levels more quickly (10 gold in 2-1 or 2-2, 20 gold in 2-5, 30 gold in 2-6...).
Since you will be selling all the other units, you should have a rather weak board: take the opportunity to make a losing streak in the first 5 rounds. This will give you plenty of gold, as well as priority over carousels later on. It may be a good idea to weaken your board as much as possible in rounds 2-6 so as not to accidentally win, because breaking your streak just before the PVE can cost you dearly.
Midgame (Stages 3 and 4)
Level 5 (Round 3-2)
Logically you should reach the 50 gold around round 3-1 or 3-2. At this point you can start your slow roll strategy : you will roll all your gold above 50 gold every turn in order to buy all the Diana to get it 3 stars. When you roll, don't hesitate to buy all the other 1 gold units in your shop to slightly increase your chances of having the champions you want on the next roll, and reselling them at the end.
You should therefore not buy XP during all stage 3 and continue to slow roll for Diana. Try adding other units that allow you to not be too weak, like Pyke for Assassins, or Janna for Mystique for example. If you find a lot of Pyke and Janna, consider passing them 3 stars also.
Level 6 (Round 4-2)
If you're lucky, you might find Diana 3 without too much difficulty during stage 3. If you are not so lucky, we recommend that you roll until you get them in round 4-2 at the latest to unlock the last missing copies and finally start leveling up. It doesn't matter if you lost a lot of HP: Diana 3 stars should allow you to win fights as soon as you unlock it.
From this point on, your only goal is to boost your economy up to 50 gold and level up.
Endgame (Stage 5+)
Level 7 (Round 5-1)
Logically you should be able to pass level 7 in round 5-1, while keeping your economy to get level 8 a little later. At this point, your composition should begin to resemble your final shape.
If you are too low in HP (below 20 HP) or still losing rounds, feel free to roll until you have most of your champions at least 2 stars.
Level 8 (Middle/end of Stage 5)
If all goes well, you should be winning streak since you found Diana 3 stars, allowing you to continue leveling up. If you still don't have all your champions at least 2 stars at level 8, you can roll a little while to stabilize your composition and find a last unit that will act as a frontline. It can be Sejuani ou Aatrox for example, but Azir also does very well with his soldiers.
If your Diana était Chosen Assassin, you should instead play 4 Spirits et 6 Assassins.
An interesting option may be slow roll niveau 8 to try to get yummi, Akali and why not 3 star heel : you often won't have time to pass level 9 anyway.
Level 9 (Early or middle of Stage 6)
At the end of the game, and if you have time, you should try to add powerful legendary champions. These can just be added to your composition at 9 level, or replace as you go Assassins (Pyke, Akali) for example.
The preferred champions are usually Azir, Yone, Ornn, Lee Sin or even Zilean instead of Janna.
Positioning Tips
It's important to scout regularly your opponents to see which side their carries are positioned on: if possible, you want Diana be on the same side so that she kills them instantly. Avoid putting it in the middle of the board, at the risk of it going to target the opposing frontline after killing its first target.
A trick to use when deciding which side to play is as follows: with 8 players, you cannot face one of the last 4 players you have already fought. This allows you to reduce the number of opponents against whom you position yourself to only 3. With 7 players you cannot face the last 3, with 6 players the last 2 etc. If you're trying to hold off your opponents, this should give you a huge positioning advantage in the early and mid game.
Try to position your champion who gets targeted first (here Sejuani) unlike Diana : when yummi casts her spell, she will heal the ally with the least HP, then the one furthest from her position. If Sejuani and Diana are on the opposite side, Yuumi has a better chance of going to heal the latter and giving her the attack speed boost.
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Read also
- TFT Set 6, all the info on the next Teamfight Tactics Set