One of the most flexible comps in Teamfight Tactics, the Shadows/Summoner comp is now played primarily with Infernos, but can be pivoted to many other transitions. Visit snowball.GG to get coached on TFT
- Read also | Our tier-list of compositions
- Read also | Our guides on TFT set 2
The Shadows / Summoner / Underworld composition
Malzahar |
Kindred |
Sion |
Master Yi |
amumu |
Annie |
Yorick |
Nami |
Shadows (3) |
At the start of combat and when a Shadow unit participates in a kill, it deals 65% increased damage for 6 seconds. |
Summoner (3) |
Max HP and lifespan of summoned creatures are increased by 30%. |
Hells (3) |
Underworld champion spells and crits burn the ground beneath the target, dealing 70% spell damage over 4 seconds. |
Mystical (2) |
All allies have +40 magic resistance. |
The origin Shadows is extremely powerful, and can allow different champions to carry. Kindred will be the main carry, using the Summoners et Mystics at her side to temporize so that she can inflict her damage.
Preferred items
Kindred |
||||
Seraph's Embrace |
Precious Gauntlet |
Ultra-fast cannon |
||
+ | + | + | ||
Kindred is usually the main carry of this team, and therefore it will be very important to equip it. The advantage is that thanks to the mix of its damage, it can benefit from many different objects. Ideally, theSeraph's Embrace allows him to use his ultimate very often, while the Precious Gauntlet (or the Rabadon's Headdress) will allow him to do excellent damage with it. the Ultra-fast cannon is very important to avoid her jumping into the fray and getting killed as a result. Kindred can also receive a more physical damage focused build, with items like Doom Blade, Guinsoo's Raging Blade, Ouragan de Runaan, giant slayer, hand of justice... A second Seraph's Embrace will also allow him to use his ultimate repeatedly, while a Infinity blade will give him huge crits, especially with the Precious Gauntlet. |
Sion |
||||
Iron Solari Medallion |
||||
+ | ||||
Since this comp doesn't have as strong a frontline as others in the midgame, with Défenseurs for example, it may be interesting to use 1 or two Iron Solari Medallion on the fact Sion to boost his tankiness. He also benefits well from bonus magic damage, with his ultimate dealing massive damage. He can also use other defensive items: Warmog, living armor, Claw Trap, dragon claw... |
Master Yi |
||||
Mercury |
giant slayer |
hand of justice |
||
+ | + | + | ||
If you get your hands on Master Yi level 2, it can be interesting to equip it with objects. He can use a lot of offensive and defensive options, the Mercury being arguably the most important so that he never stops DPS. the giant slayer and hand of justice will take full advantage of its excellent attack speed. |
Some Thief's Gloves ou Guardian angel can also be interesting on champions like Yorick ou amumu.
Start of the game and progress
It will be common to start this composition with units that have no real relationship, such as starters Wood / Druid (maokai, neeko, Ivern...) Where Predator (Kog'Maw, Skarner, Rek'Sai...), then rotate as soon as you find better units. Your ideal midgame from level 5 will be 3 Shadows (Kindred, Sion et Malzahar ideally) + Thresh et Nautilus for bonuses Défenseur et Ocean.
It can be interesting to go to level 5 and 6 fairly quickly (5 before the Krugs, 6 one or two rounds later) to increase your chances of finding tier 3 champions who are important in the middle game, especially Kindred level 2 which will be essential if you want to win.
Use Sion as long as possible, and don't hesitate to equip him with items that can then go to Nami (morellonomicon, Lance de Shojin...) before replacing it at the end of the game by Master Yi and transfer the items. Thresh will be able to hold the objects ofamumu time to find it.
At level 7, if your Annie et Yorick are still level 1, it may be interesting to use 4 Defenders instead (with malphite, Brew, Nasus...). If you use malphite, add a Taliyah or a Qiyana Mountain for the bonus will be quite effective in the mid-game.
It is important to pass level 8 quickly with this composition to find amumu, Master Yi et Nami, but also have more chances to upgrade Annie et Yorick. However, it is not recommended to pass level 8 before having a lot of gold, in order to be able to remain at a reasonable level (at least 30 gold) to continue rolling on the following rounds.
Indeed, besides amumu, Master Yi et Nami level 2, it can be very interesting to unlock Kindred level 3 if not contested. If it is, then trying to get to level 9 may be a better option.
Endgame and transitions
This composition offers many possibilities to diverge from the presented build. It is also interesting to go to level 9 to find the upgrades of your many legendary champions, and thus add new synergies.
Kindred |
Sion |
Master Yi |
Varus |
Nautilus |
malphite |
amumu |
taric |
Nami |
|||||||
Another very interesting option, to have a better frontline, is to add Défenseurs instead of Summoners. These are very strong in the late game, providing additional control. Varus lets keep Underworld and get the bonus Prowler for Kindred. This version works best at 9 level for 4 Defenders, but can also go to level 8 with only 3. |
Malzahar |
Kindred |
Sion |
Master Yi |
Lux Shadows |
Varus |
amumu |
taric |
Nami |
Undoubtedly one of the strongest transitions, the addition of Lux Shadows if you find it lets you switch to 6 Shadows, which makes the composition extremely strong. It will then be interesting to sell your Kindred to give his items to Luxury, even if it means temporarily replacing it with a level 1 copy or a Weighs. This kind of transition often requires going to level 9 to be most effective, but also works at level 8.
|
Malzahar |
Kindred |
Master Yi |
Zyra |
Varus |
Annie |
|
|
Nami |
Another interesting option is to switch to a composition 6 Hells which will be rather strong at the end of the game. This will mainly be preferred if you have Lux Enfers or a Cendres des Enfers, which will allow you to play it without having to use Brand or Diana and pass level 9.
|
If ever you do not wish or cannot pass level 9, it is possible to remain on the initial composition and instead of roll at level 8 to find upgrades. Outraged Nami, Master Yi et Amumu level 2, you can try to get Kindred et Zion level 3, with Malzahar also optional.
Positioning Tips
Kindred is your main carry, which is why it must be protected as much as possible. This positioning with her in the center allows her to never be the first target of Assassins or ultimates of Nautilus, although she tends to move a lot via her ultimate during fights.
amumu must be positioned closest to the opponents if he is level 2, in order to quickly ultimate as many targets as possible. If he is still only level 1, or if there is a Hush opposite, be careful however that he does not die before having been able to use his spell. Don't forget to take advantage of the Iron Solari Medallion de Sion aligning your frontline.
This positioning can be modified according to the Elementary boxes. The best cards to use this composition are Underworld for attack speed and ability to use Qiyana Hells in the middle of the game, or Ocean to allow Amumu / Annie / Nami ultimate faster.
The best compositions of TFT |
All of our TFT Set 2 guides |