Teamfight Tactics' Sniper/Sentinel composition relies on high area damage to blast the opposing team in mere seconds.
- Read also | Our tier list of compositions
The Sniper (Sharpshooter) and Sentinel (Keeper) comp
If you like blasting the opposing team with darts, missiles or even a deadly fourth blow, this composition is for you. With 6 Snipers (Sharpshooter), your champions can deal massive area damage, including Jhin et Teemo which will be your main carries, while Jinx is mainly used for its controls. This composition is also assisted by Sentinels (Keeper) to form a solid front line.
There is another version of the composition if you find Chosen Vayne and that slow roll au 5 level to see her 3 stars and play it as main carry.
The best Chosen (Chosen) champions
Teemo, Jinx, or Jhin Chosen Marksman: The best Chosen you can have is Jinx Sharpshooter, as she's usually your main carry, but Teemo and Jhin are also too good not to buy.
Vayne Chosen Marksman or Twilight Dweller: As said above, if you have Vayne Chosen you can carry her with attack speed items.
When to Play Comp and Victory Conditions
When to play the comp
This composition is possible to force, but try to meet at least one of these conditions before considering it.
- You have a chosen Marksman : If you find a Teemo or Jinx elected Marksman, go for it. If you have Vayne or Nidalee, only go there if you meet the following condition.
- You have interesting components : If it is relatively flexible, certain objects are necessary for this composition to really work (Spear of Shojin, Blazon of Zeke...).
Top 1 Conditions
You will usually need a condition to win the game.
- 3 star Jhin and/or Teemo : If you want to win your lobby, you will need to have your main carry 3 stars.
- Vayne 3 stars and level 9 : If your carry is Vayne, you should be able to dash to level 9 once you have 3 stars to play legendary champions.
Preferred items
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Teemo's items are important if he is your primary carry. Lance de Shojin : This item synergizes perfectly with the Sharpshooter trait, allowing to generate additional mana on additional targets hit. With 6 Snipers, Teemo generates 30 mana per attack, and can therefore cast his spell every 2 attacks.
Other options : |
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Jhin is mostly used to hold the most important supporting object in the composition. Zeke's Crest : The Blazon of Zeke is the most powerful object in this composition since your three carries benefit enormously from the attack speed. Do not hesitate to build several copies if you have the opportunity. Other options : |
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Vayne's items are most important if she's your main 3-star carry. Guinsoo's Raging Blade : Vayne mostly uses attack speed to deal her pure damage. Other options : |
What to do with a Spatula?
Twilight Aspect ( + ): This object can be interesting on Jhin ou Teemo to pass into 4 Twilight Beings.
This composition does not use the Spatula very well, you should generally try to make a Force of nature if you have one.
Other Interesting Items
Armor bramble, Claw of Dragon, Portal of Zz'Rot : If you have defensive items, they are fine on Riven for example.
Iron Solari Medallion et Chalice of Power : As with the Blazon of Zeke, your different Snipers benefit very well from the different auras or from the protection of the Medallion.
Course of the game
We focus on the “standard” version of the composition. If you play Vayne carry, do not level up at the start of the game and start a strategy of slow roll at level 5 to have it in 3 stars before resuming your level up.
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Read also
- The Slow roll guide
First carousel
If you want to force this composition, you should almost always aim for a BF Sword, the Giant's Belt or a tear of the goddess during the first carousel.
Early game (Stage 2)
Levels 3/4 (Round 2-1 or 2-2)
One of the advantages of this composition is that if you quickly find a Jinx, you can play Later (Fortune) during all Stages 2, 3 or even 4. If this is the case, you can try to lose at least 3 rounds in a row before making your items to win a round and try to unlock components additional or Neeko's Helping Hands.
Level 5 (Round 2-5)
Since you want to quickly get champions at 2 and 3 range, it may be worth going directly level 4 in round 2-1 or 2-2, thenbuy more XP in round 2-3 for " pre-level » 5. Pre-leveling means that you will go to level 5 at the start of the next round, and you will therefore have a level 5 shop, increasing your chances of having champions there at 2, 3 and 4 gold.
It's okay if you don't have the strongest economy in Stage 2, because you'll earn a lot of gold with it. Later once you have won a round if you started with a losing streak.
Midgame (Stages 3 and 4)
Level 6 (Round 3-2)
Ideally you want win the round 3-1 to activate your Later and win lots of gold and components. Another option is to try to reach the 7 straight losses : you can then obtain a Legendary Champion + 2 Neeko's Helping Hands, which will instantly make you very powerful.
Then you should almost always pass level 6 in round 3-2 : the faster you level up, the more likely you are to find your important champions (Jinx, Riven, Jhin...). Avoid rolling at this point because you want to roll at levels 7 and 8 to increase your chances of finding them.
Level 7 (Round 4-1)
When you pass 7 level au start of stage 4, you generally want to roll to at least find all of your snipers, especially if you are weak. If you haven't yet Riven, you can play Kennan ou Elise in place.
If you have Chosen Teemo and you play it in main carry you should go back up to 50 gold slow roll at level 7 to pass it 3 stars. One Jhin is more your carry, keep your gold for level 8.
Unless you are really weak or you only have very low HP (less than 40), avoid rolling below 20 gold so that you can rebuild your economy. You will have a better chance of getting your upgrades on champions at 4 gold when you reach level 8.
Endgame (Stage 5+)
Level 8 (Round 5-1 or 4-5)
In the majority of cases, you will pass 8 level en round 5-1 because you will have roll level 7. If however you did not need to roll because you were already strong, or if you had a huge saving thanks to Later, You can pass level 8 in round 4-5 and roll in 5-1.
Once level 8, you want to roll until you have at least most of your 2 star champions (and especially Jhin et Riven, the latter serving as the main frontline). One of the best champions to add is Azir because his soldiers give you an extra frontline form, but yummi can do the job in the meantime since it gives Mind.
Once you have stabilized, you should try to boost your economy to 50 gold and you will then have a choice to make: either you are not challenged on Jhin and you can try to unlock it by 3 stars in slow rolling, either you should try to pass level 9.
Level 9 (End of Stage 5 or beginning of Stage 6)
In case you can go to level 9, you will be able to add a strong legendary unit individually (I ne, Sept., Kayn...), to replace Jarvan IV by Mystique (Cassiopeia, Shen...) and add Zilean, or just add Kennan for 4 Sentinels for example.
Positioning Tips
Separating your carries on one side of the board and the other units at a distance (Nidalee, Azir...) on the other side allows you to be less vulnerable to sorts the zoneIncluding Ahri for example. You can also use the Azir soldiers as bait for his fate. Pay attention to which side you put your carries, if there are players of Luxury for example, you want them to be on the same side as her so she casts her spell in the opposite corner.
If you are facing Assassins to Shadows, you can put your Portail de Zz'Rot on the fact Aatrox and position it close to your snipers. This allows him to taunt champions around him at the start of the fight, protecting your carries. Another option is also to group your units further, to form a group
With this positioning, the Assassins/Shadows in the middle and right will target Aatrox, while those on the left will hit the soldier and Azir first. Aatrox's spell also has a chance to draw those on the left to him.
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Read also
- TFT Set 6.5, all the info on the next Teamfight Tactics mid-set