Le patch 9.22 set to release on November 6 with the arrival of season 2, theRise of the Elements. With this patch, many new things should appear on TFT and we already know some of them following the tweets and videos of the various League Partners who are beginning to reveal what they know.
The origins of TFT set 2
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Steel champions become invincible for a few seconds when their HP drops below 50%. (2) 2 seconds (3) 3 seconds (4) 4 seconds |
Glass |
Crystal units cannot take more than a certain damage threshold from one hit. (2) 100 damage (4) 60 damage |
Desert |
Opponents' armor is reduced by a percentage at the start of combat. (2) 50% (4) 90% |
Underworld |
Spells and critical hits from Underworld champions burn cells under the target and deal a percentage of damage over 5 seconds. (3) 70% damage, 1 cell (6) 140% damage, 3 squares (9) +210% damage, 5 squares |
Lightning |
Lightning champions deal damage to adjacent opponents when they deal or take a critical hit. (2) 80 damage (3) 250 damage (4) 500 damage |
Glacial |
Glacial champions have a chance to stun their target for 1,5 seconds when attacking. (2) 20% chance (3) 40% chance (4) 60% chance |
Wood |
(3) At the start of the round, a random Woodland champion clones himself. |
Light |
When a Light unit dies, the other Light units gain attack speed and heal themselves for 25% of the max HP of the unit that just died. (3) +15% attack speed (6) +25% attack speed (9) +35% attack speed |
Mountain |
(2) At the start of the fight, a random ally gains a 1500 HP shield. |
Shadows |
Shadow units deal bonus damage for 5 seconds at the start of combat and when participating in an elimination. (3) +60% damage, when participating in an elimination (6) +140% damage, when any Shadow unit participates in an elimination |
Ocean |
All allies gain additional mana every 4 seconds. (2) 15 mana (4) 30 mana (6) 60 mana |
Poison |
(3) Poison units apply a neurotoxin when they damage a target, increasing its mana cost by 50%. |
Clouds |
All allies have a chance to dodge auto attacks. (2) 20% dodge (3) 25% dodge (4) 35% dodge |
TFT set 2 classes
Alchemist |
(1) The unit is always moving and ignores collisions. |
Soulmates |
(2) Instead of dying, the first Soul Mate unit that dies in a round enters the Spirit World. It then becomes untargetable and continues to fight as long as the other Soulmate unit is alive. |
Assassin |
Innate: Assassins jump to the furthest enemy at the start of combat. Assassins deal bonus damage on critical hits and have bonus critical chance. (3) +10% critical chance and +50% critical damage (6) +20% critical chance and +150% critical damage |
Avatar |
Avatar Origin is counted twice for trait bonuses |
Berserker |
Innate: Berzerkers jump to the nearest enemy at the start of combat. Berzerker attacks have a chance to cleave their target, dealing 100% area damage to cone units. (3) 40% chance (6) 100% chance, and Berzerkers gain +25 damage |
Druid |
(2) Druids regenerate 40 HP per second. |
Summoner |
The HP and lifespan of summoned units are increased. (3) + 30 % (6) +120% |
Mage |
After casting a spell, Mages have a chance to cast two spells simultaneously. (3) 50% chance (6) 100% chance |
Master of Blades |
When a Blademaster attacks, they have a 40% chance to deal additional attacks. (2) 1 additional attack (4) 2 additional attacks (6) 3 additional attacks |
Mystique |
All allies receive magic resistance. (2) +40 magic resistance (4) +120 magic resistance |
Défenseur |
Increases the armor of all Defenders. (2) +150% armor (4) +300% armor (6) +450% armor |
Prowler |
Rangers have a chance to double their attack speed every 3 seconds. (2) 35% chance (4) 80% chance (6) 100% chance, and attack speed is multiplied by 2,5 instead of 2 |
Predator |
(3) When a Predator deals damage to an enemy below 25% HP, it executes it. |
If you want to learn more about the champions that will arrive with patch 9.22 which should be released on November 6th, you can go to our dedicated article.
All info on Teamfight Tactics (TFT) set 2