TFT: New origins and classes, all the info

Our articles on Tactical Combat TFT: New origins and classes, all the info TFT: New origins and classes, all the info Many new features on TFT should arrive with patch 9.22. We detail all this for you.

Le patch 9.22 set to release on November 6 with the arrival of season 2, theRise of the Elements. With this patch, many new things should appear on TFT and we already know some of them following the tweets and videos of the various League Partners who are beginning to reveal what they know.



The origins of TFT set 2

TFT: New origins and classes, all the info 

Steel champions become invincible for a few seconds when their HP drops below 50%.

(2) 2 seconds (3) 3 seconds (4) 4 seconds 

TFT: New origins and classes, all the info Glass

Crystal units cannot take more than a certain damage threshold from one hit.

(2) 100 damage (4) 60 damage

TFT: New origins and classes, all the info Desert

Opponents' armor is reduced by a percentage at the start of combat.

(2) 50% (4) 90%

TFT: New origins and classes, all the info  Underworld

Spells and critical hits from Underworld champions burn cells under the target and deal a percentage of damage over 5 seconds.

(3) 70% damage, 1 cell (6) 140% damage, 3 squares (9) +210% damage, 5 squares



TFT: New origins and classes, all the info Lightning

Lightning champions deal damage to adjacent opponents when they deal or take a critical hit.

(2) 80 damage (3) 250 damage (4) 500 damage

TFT: New origins and classes, all the info Glacial

Glacial champions have a chance to stun their target for 1,5 seconds when attacking.

(2) 20% chance (3) 40% chance (4) 60% chance

TFT: New origins and classes, all the info Wood

(3) At the start of the round, a random Woodland champion clones himself.


TFT: New origins and classes, all the info Light

When a Light unit dies, the other Light units gain attack speed and heal themselves for 25% of the max HP of the unit that just died.

(3) +15% attack speed (6) +25% attack speed (9) +35% attack speed

TFT: New origins and classes, all the info Mountain

(2) At the start of the fight, a random ally gains a 1500 HP shield.

TFT: New origins and classes, all the info  Shadows

Shadow units deal bonus damage for 5 seconds at the start of combat and when participating in an elimination.


(3) +60% damage, when participating in an elimination (6) +140% damage, when any Shadow unit participates in an elimination

TFT: New origins and classes, all the info Ocean

All allies gain additional mana every 4 seconds.

(2) 15 mana (4) 30 mana (6) 60 mana

TFT: New origins and classes, all the info Poison

(3) Poison units apply a neurotoxin when they damage a target, increasing its mana cost by 50%.

TFT: New origins and classes, all the info Clouds

All allies have a chance to dodge auto attacks.

(2) 20% dodge (3) 25% dodge (4) 35% dodge

TFT set 2 classes

TFT: New origins and classes, all the info Alchemist

(1) The unit is always moving and ignores collisions.

TFT: New origins and classes, all the info Soulmates

(2) Instead of dying, the first Soul Mate unit that dies in a round enters the Spirit World. It then becomes untargetable and continues to fight as long as the other Soulmate unit is alive.

TFT: New origins and classes, all the info Assassin

Innate: Assassins jump to the furthest enemy at the start of combat.

Assassins deal bonus damage on critical hits and have bonus critical chance.

(3) +10% critical chance and +50% critical damage (6) +20% critical chance and +150% critical damage 

TFT: New origins and classes, all the info Avatar

Avatar Origin is counted twice for trait bonuses

TFT: New origins and classes, all the info Berserker

Innate: Berzerkers jump to the nearest enemy at the start of combat.

Berzerker attacks have a chance to cleave their target, dealing 100% area damage to cone units.

(3) 40% chance (6) 100% chance, and Berzerkers gain +25 damage

TFT: New origins and classes, all the info Druid

(2) Druids regenerate 40 HP per second.

TFT: New origins and classes, all the info Summoner

The HP and lifespan of summoned units are increased.

(3) + 30 % (6) +120%

TFT: New origins and classes, all the info Mage

After casting a spell, Mages have a chance to cast two spells simultaneously.

(3) 50% chance (6) 100% chance

TFT: New origins and classes, all the info Master of Blades

When a Blademaster attacks, they have a 40% chance to deal additional attacks.

(2) 1 additional attack (4) 2 additional attacks (6) 3 additional attacks

TFT: New origins and classes, all the info Mystique

All allies receive magic resistance.

(2) +40 magic resistance (4) +120 magic resistance

TFT: New origins and classes, all the info Défenseur

Increases the armor of all Defenders.

(2) +150% armor (4) +300% armor (6) +450% armor

TFT: New origins and classes, all the info Prowler

Rangers have a chance to double their attack speed every 3 seconds.

(2) 35% chance (4) 80% chance (6) 100% chance, and attack speed is multiplied by 2,5 instead of 2

TFT: New origins and classes, all the info Predator

(3) When a Predator deals damage to an enemy below 25% HP, it executes it.

If you want to learn more about the champions that will arrive with patch 9.22 which should be released on November 6th, you can go to our dedicated article.

TFT: New origins and classes, all the info

All info on Teamfight Tactics (TFT) set 2

add a comment of TFT: New origins and classes, all the info
Comment sent successfully! We will review it in the next few hours.