TFT: Patch 10.6, Set 3 changes on the PBE

Our articles on Tactical Combat TFT: Patch 10.6, Set 3 changes on the PBE Find all the system changes and the buffs, nerfs and adjustments added regularly on the Set 3 PBE!

TFT Set 3 arrives on wednesday 18 march, with patch 10.6. In addition to the new champions, classes and origins, this update also brings a lot of very important changes to the general functioning of the game. Here is all the current information on the PBE. Of course, all details are bound to be modified before the official release. 



  • Read also | All info on set 3.
  • Read also | All the info on the new champions of set 3.
  • Read also | All the info on the new classes and origins of set 3.

Set 3 Carousel Changes

In order to reduce the economy at the start of the game, the champions of the first Carousel will always cost 1 gold and no longer 2 (except for the exception with the Galaxy of champions at 4 gold). In addition, the possibilities of the Carousel have been enormously diversified:

  • The Spatula can now spawn on the Carousel, but much less often than before.
  • Full items may appear before the fifth carousel.
  • Components can appear in the sixth carousel and beyond.
  • Many new carousel arrangements have been added.

 

TFT: Patch 10.6, Set 3 changes on the PBE

The carousel also had the right to a new visual.

 

There are also special scenarios that happen randomly: sometimes the first carousel will only have one component, for example.



 

Set 3 Economy Changes

Riot wanted to significantly reduce the gold obtained during the first rounds. Thus, it will be more important to choose the champions to buy at the very beginning of the game. Here are the steps taken to achieve this end:

  • Passive income (per phase) reduced : 1-2-5-4-5-5... β†’ 0-2-2-3-4-5-5...
  • Champion orbs and medium gold cannot drop in the first two rounds.

In order not to find yourself in a situation where you only have 3 gold champions in your store with not enough gold to buy them, the chances of spawning champions have been modified at level 3. Note that They have also been modified for almost all levels.

  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
1 level 100% 0% 0% 0% 0%
2 level 100% 0% 0% 0% 0%
3 level 70% 25% β†’ 30% 5% β†’ 0% 0% 0%
4 level 50% 35% 15% 0% 0%
5 level 35% 35% β†’ 40% 25% β†’ 20% 5% 0%
6 level 25% β†’ 20% 35% 30% β†’ 35% 10% 0%
7 level 20% β†’ 14% 30% 33% β†’ 40% 15% 2% β†’ 1%
8 level 15% β†’ 13% 20% 35% 24% β†’ 25% 6% β†’ 7%
9 level 10% 15% 30% β†’ 25% 30% β†’ 35% 15%

To compensate for these economic losses, Riot has improved the win/loss streak system so that they are easier to unlock at maximum level and give more advantages:



  • Win/Loss Streak Levels improved: 2-3 (1 Range), 4-6 (2 Range), 7+ (3 Range) β†’ 2 (1 Range), 3 (2 Range), 4+ (3 Range)
  • Win streak gold is now awarded during PvE rounds.

Finally, it is no longer possible to sell a champion obtained via the Carousel during the transition until the next phase to pass a higher level of interest.

Changes to damage taken by players

The damage suffered by a player during a defeat has been greatly modified: instead of depending mainly on the number of units alive and their value, leading in particular to devastating defeats at the end of the game where it is possible to lose 20 + HP at once, losses depend more on the phase of the game.

  • Base damage per phase increased : 0/2/3/4/5/6/7 β†’ 0/3/4/6/10/14/20
  • Bonus damage per champion still alive is now +1 point of damage, regardless of the cost or star level of the champion.
     

As a result, players should still take high damage when losing in the late game, but this should be more balanced. Rather than having situations where a player can only lose 10 HP on a close loss but lose 25 all at once if they run into the strongest opponent, they should still lose around 15 or so when stage 5.

Riot has guaranteed that the pacing of the game should stay the same, with the start of the game a bit slower, and games possibly a bit longer.


Set 3 Battle Changes

First of all, Riot improved the AI ​​of the champions so that they move in a more logical way, and that they avoid for example chasing after Aurelion Sol which is always moving as they could chase after Singed during the Set 2:


  • Champions now move more smoothly between hexes.
  • If a champion is within their target's attack range and the target moves out of range, the attacker will now chase their target for 1 hex before falling back on the nearest enemy.

Additionally, ranged champions will advance a little later than melee champions at the start of combat. This change should prevent them from stepping forward to attack a target and end up near melee instead of just waiting for it to step forward into range.

Here are the other combat changes:

  • Mana gain per attack per star level: 8/10/12 β†’ 10/10/10
  • Hemorrhage (Morellonomicon, Red Buff, Rumble): healing reduced by 80% β†’ healing reduced by 50%
  • La magic power of each champion allowsnow adjust their skill other than damage, healing and armor. On Yasuo for example, it allows him to attack his opponent more times.

Item Changes

In addition to the new objects which come to replace the options of Spatula and Hush, Gantelet givrant et Titanic Hydra who give way to chalice of grace, Shroud of Calming and Portal de Zz'rot, many items have been balanced.

  • Read also | All the info on the new Set 3 items.

Buffs

TFT: Patch 10.6, Set 3 changes on the PBE Doom Blade

Starting stacks increased: 1 β†’ 2

TFT: Patch 10.6, Set 3 changes on the PBE Giant Slayer

Impact damage increased: 9% current HP β†’ 12% current HP

TFT: Patch 10.6, Set 3 changes on the PBE Ion Spark

New : Now reduces magic resistance of nearby enemies by 50% (not stackable).
Damage based on mana cost when an opponent casts a spell reduced: 225% β†’ 200%

TFT: Patch 10.6, Set 3 changes on the PBE Redemption

Former : When it drops below 30% HP, the wearer invokes an area that heals 800 HP after a delay.

New : Upon death, the bearer restores 800 HP to the entire team.

 

TFT: Patch 10.6, Set 3 changes on the PBE Ouragan de Runaan

Additional projectile damage increased: 60% β†’ 70%

 

TFT: Patch 10.6, Set 3 changes on the PBE Zeke's Crest

Aura of attack speed increased: 15% β†’ 18%

 

TFT: Patch 10.6, Set 3 changes on the PBE morellonomicon

Burn damage increased: 18% of max HP β†’ 33% of max HP

 

TFT: Patch 10.6, Set 3 changes on the PBE red buff

Burn damage increased: 18% of max HP β†’ 33% of max HP

 

Nerves

TFT: Patch 10.6, Set 3 changes on the PBE Pistolame hextech

Happiness reduced: 33% β†’ 25%

 

TFT: Patch 10.6, Set 3 changes on the PBE Thirst for blood

Heal on basic attacks reduced: 50% β†’ 35%

 

TFT: Patch 10.6, Set 3 changes on the PBE Mercury

Control Immunity duration reduced : Entire fight β†’ For the first 15 seconds

 

TFT: Patch 10.6, Set 3 changes on the PBE Rabadon's Headdress

Reduced bonus magic power : 75% β†’ 50%

TFT: Patch 10.6, Set 3 changes on the PBE Dagger of Statikk

Reduced bounce damage : 85 β†’ 70

TFT: Patch 10.6, Set 3 changes on the PBE Zephyr

Reduced banishment duration : 6 seconds β†’ 5 seconds

 

TFT: Patch 10.6, Set 3 changes on the PBE Warmog Armor

Reduced regeneration : 6% of missing HP β†’ 4% of missing HP, up to 150 HP per second

TFT: Patch 10.6, Set 3 changes on the PBE bramble armor

Delay between damage instances increased : 2 seconds β†’ 2,5 seconds

Trait Changes

On Friday, March 6, Riot made a ton of balancing changes to traits and champions.

  • Read also | All the info on the new classes and origins of Set 3.

Buffs

Atomizer

. Number of additional attacks increased: 2/5 β†’ 3/6

brawler

(2) bonus VP increased: 250 β†’ 300

Cyborg

. Bonus HP and Attack Damage increased: 300 and 30/750 and 75 β†’ 350 and 35/850 and 85

celestial being

(2 / 4 / 6) Heal based on damage increased: 10/20/45% β†’ 15/25/50%

Guardian of the stars

(6) Mana generated when a guardian casts a spell increased: 50 β†’ 60

Master of Blades

. Chance to inflict extra hits increased: 25/50% β†’ 30/55%

press shadow

. Damage bonus increased: 30/50% β†’ 50/80%

Protective

. Bouclier increased: 15/30% of max HP β†’ 20/30% of max HP

Sniper

(2) Bonus damage per cell distance increased: 10% β†’ 12%

 

Nerves

Rebelle

(6) Bonus damage per adjacent Rebel reduced: 15% β†’ 12%

Wizard

(6) magic power reduced: 120% β†’ 80%

Initiator

(4) Armor Bonuses reduced: 300 β†’ 250

Adjustments

Infiltrator

(2) Attack Speed ​​Bonus Duration reduced: 8 seconds β†’ 6 seconds
(4) Attack speed bonus increased: 60% β†’ 90%

Chrononaute

(2 / 4 / 6) Attack speed bonus adjusted: 10/35/75% β†’ 15/35/65%

Champion Changes

  • Read also | All the info on the new Set 3 champions.

Buffs

Tier 1

TFT: Patch 10.6, Set 3 changes on the PBE

Fiora

Ultimate Mana Cost reduced: 100 β†’ 85

TFT: Patch 10.6, Set 3 changes on the PBE

Graves

PV increased: 600 β†’ 650
Ultimate damage increased: 100/150/300 β†’ 150/200/400
Ultimate Mana Cost reduced: 50/100 β†’ 50/80

TFT: Patch 10.6, Set 3 changes on the PBE

Jarvan IV

Ultimate attack speed bonus increased: 40/50/60% β†’ 50/75/100%

TFT: Patch 10.6, Set 3 changes on the PBE

Twisted fate

PV increased: 500 β†’ 550
Damage increased: 40 β†’ 45
Ultimate damage increased: 175/250/400 β†’ 200/300/500

TFT: Patch 10.6, Set 3 changes on the PBE

xayah

Attack speed increased: 0,7 β†’ 0,75
Damage increased: 50 β†’ 55
Ultimate Attack Speed adjusted: 100% β†’ 75/100/150%
Ultimate Duration adjusted: 5/7/12 seconds β†’ 8 seconds

Tier 2

TFT: Patch 10.6, Set 3 changes on the PBE

Blitzcrank

Ultimate damage increased: 250/350/800 β†’ 250/400/900

TFT: Patch 10.6, Set 3 changes on the PBE

Darius

Armor increased: 30 β†’ 35
Ultimate damage increased: 300/425/700 β†’ 400/500/750

TFT: Patch 10.6, Set 3 changes on the PBE

Rakan

Ultimate damage increased: 150/250/350 β†’ 175/275/450

TFT: Patch 10.6, Set 3 changes on the PBE

Xin Zhao

Ultimate Mana Cost reduced: 55 β†’ 50
Ultimate damage increased: 125/200/350 β†’ 150/225/350

Tier 3

TFT: Patch 10.6, Set 3 changes on the PBE

Ashe

Ultimate Mana Cost reduced: 150 β†’ 125

TFT: Patch 10.6, Set 3 changes on the PBE

Kassadine

PV increased: 750 β†’ 800

TFT: Patch 10.6, Set 3 changes on the PBE

neeko

Ultimate damage increased: 100/150/250 β†’ 175/250/500

TFT: Patch 10.6, Set 3 changes on the PBE

Rumble

Ultimate Mana Cost reduced: 65 β†’ 60

TFT: Patch 10.6, Set 3 changes on the PBE

syndra

Ultimate Mana Cost reduced: 60 β†’ 50

Tier 4

TFT: Patch 10.6, Set 3 changes on the PBE

Cho'Gath

Ultimate damage increased: 150/225/1500 β†’ 150/250/2000

TFT: Patch 10.6, Set 3 changes on the PBE

Fizz

starting mana increased: 70 β†’ 80
Ultimate damage increased: 275/350/2000 β†’ 350/500/2000

TFT: Patch 10.6, Set 3 changes on the PBE

irelia

Ultimate Damage Ratio increased: 150/200/500% β†’ 175/250/500%
Attack speed reduced: 0,85 β†’ 0,8

TFT: Patch 10.6, Set 3 changes on the PBE

Jinx

Damage increased: 60 β†’ 70

TFT: Patch 10.6, Set 3 changes on the PBE

Kayle

Ultimate Mana Cost reduced: 80 β†’ 60
Ultimate damage increased: 100/175/750 β†’ 125/200/750

TFT: Patch 10.6, Set 3 changes on the PBE

Vel'Koz

Ultimate damage increased: 300/450/2000 β†’ 450/600/2000
PV increased: 600 β†’ 650
Ultimate Mana Cost reduced: 90 β†’ 80
Attack Range increased: 3 squares β†’ 4 cases

Tier 5

TFT: Patch 10.6, Set 3 changes on the PBE

Gangplank

Ultimate Mana Cost reduced: 175 β†’ 150
Ultimate damage increased: 500/700/9001 β†’ 650/850/9001

TFT: Patch 10.6, Set 3 changes on the PBE

Miss Fortune

Improved ultimate " Pure damage Β» replaced by " More waves Β»
Improved Ultimate Cone Size Wider cone Β» scaled down
What adjusted: 0/120 β†’ 50/150
Damage based on ultimate's HP increased: 45/65/500% β†’ 75/100/999%
Bug that allowed Miss Fortune to benefit twice from magic power corrected

Nerves

TFT: Patch 10.6, Set 3 changes on the PBE

Super-mech

Attack speed reduced: 0,75 β†’ 0,7
Ultimate damage to target rΓ©duits : 500/600/700/800/1000/1500/5000 β†’ 400/500/600/700/900/1500/500
Area damage ultimate rΓ©duits : 250/300/350/600/750/1125/5000 β†’ 200/250/300/525/675/1125/5000

Tier 1

TFT: Patch 10.6, Set 3 changes on the PBE

Caitlyn

Ultimate damage reduced: 800/1200/2400 β†’ 700/1000/1800

TFT: Patch 10.6, Set 3 changes on the PBE

poppy

Ultimate damage reduced: 100/175/300 β†’ 100/175/250

TFT: Patch 10.6, Set 3 changes on the PBE

Zoe

Ultimate Stun Duration reduced: 2,5/3/4 seconds β†’ 2/2,5/3 seconds

Tier 2

TFT: Patch 10.6, Set 3 changes on the PBE

Annie

Ultimate Shield reduced: 300/400/700 β†’ 225/300/525
Ultimate Mana Cost increased: 50/100 β†’ 75/150

TFT: Patch 10.6, Set 3 changes on the PBE

Mordekaiser

Ultimate Shield reduced: 400/600/1000 β†’ 350/500/900
PV reduced: 700 β†’ 650

TFT: Patch 10.6, Set 3 changes on the PBE

Shen

Ultimate Magic Resist Bonus reduced: 20/40/60 β†’ 15/30/45
Ultimate Duration reduced: 3/4/5 seconds β†’ 2,5/3/4 seconds

TFT: Patch 10.6, Set 3 changes on the PBE

Sona

Ultimate care reduced: 150/200/250 β†’ 100/150/200

TFT: Patch 10.6, Set 3 changes on the PBE

Yasuo

Ultimate Mana Cost increased: 90 β†’ 100

Tier 3

TFT: Patch 10.6, Set 3 changes on the PBE

Ezreal

Ultimate Mana Cost increased: 50/100 β†’ 60/120

TFT: Patch 10.6, Set 3 changes on the PBE

Master Yi

Ultimate heal per second reduced: 8/10/20% β†’ 8/10/15%
Attack speed reduced: 0,9 β†’ 0,8

TFT: Patch 10.6, Set 3 changes on the PBE

shaco

Ultimate damage based on attack damage reduced: 300/350/500% β†’ 250/325/500%

TFT: Patch 10.6, Set 3 changes on the PBE

Vi

Ultimate damage reduced: 450/650/1300 β†’ 400/600/1200

Tier 4

TFT: Patch 10.6, Set 3 changes on the PBE

Soraka

Ultimate care adjusted: 350/500/1500 β†’ 300/450/2000

TFT: Patch 10.6, Set 3 changes on the PBE

Wukong

Ultimate damage reduced: 350/500/2000 β†’ 250/450/2000
Screening duration reduced: 2,5 seconds β†’ 2 seconds
New : Wukong's movement speed is reduced by 20% during his ultimate.

Tier 5

TFT: Patch 10.6, Set 3 changes on the PBE

Aurelion Sol

Ultimate Drone Damage increased: 80/150/750 β†’ 100/150/750
PV reduced: 1000 β†’ 900
Ultimate Mana Cost increased: 40/60 β†’ 30/80

TFT: Patch 10.6, Set 3 changes on the PBE

Lulu

starting mana reduced: 90 β†’ 75
Ultimate Duration reduced: 4/4/8 seconds β†’ 3/3/8 seconds

TFT: Patch 10.6, Set 3 changes on the PBE

Thresh

Mana given to unit summoned by ultimate adjusted: 30/60/150 β†’ 25/50/200
Thresh no longer gives itself mana after summoning a unit
Summoned units no longer activate trait bonuses
PV reduced: 1000 β†’ 950
What adjusted: 40/100 β†’ 50/85

Adjustments

Tier 2

TFT: Patch 10.6, Set 3 changes on the PBE

Sona

Ultimate Care adjusted: 160/200/240 β†’ 250/200/250

Tier 5

TFT: Patch 10.6, Set 3 changes on the PBE

Echo

Damage reduced: 65 β†’ 60
Ultimate damage increased: 200/400/1200 β†’ 200/450/2000

Other Set 3 Changes

Finally, Set 3 brings a few final changes that will slightly impact how you play:

  • Le Neeko's helping hand has now about -35% chance to appear in the orbs.
  • Disarming no longer prevents spells from being cast. Only basic attacks.

This article is updated regularly to reflect the current state of the PBE.

TFT: Patch 10.6, Set 3 changes on the PBE
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