TFT Set 3 arrives on wednesday 18 march, with patch 10.6. In addition to the new champions, classes and origins, this update also brings a lot of very important changes to the general functioning of the game. Here is all the current information on the PBE. Of course, all details are bound to be modified before the official release.
- Read also | All info on set 3.
- Read also | All the info on the new champions of set 3.
- Read also | All the info on the new classes and origins of set 3.
Set 3 Carousel Changes
In order to reduce the economy at the start of the game, the champions of the first Carousel will always cost 1 gold and no longer 2 (except for the exception with the Galaxy of champions at 4 gold). In addition, the possibilities of the Carousel have been enormously diversified:
- The Spatula can now spawn on the Carousel, but much less often than before.
- Full items may appear before the fifth carousel.
- Components can appear in the sixth carousel and beyond.
- Many new carousel arrangements have been added.
The carousel also had the right to a new visual.
There are also special scenarios that happen randomly: sometimes the first carousel will only have one component, for example.
Set 3 Economy Changes
Riot wanted to significantly reduce the gold obtained during the first rounds. Thus, it will be more important to choose the champions to buy at the very beginning of the game. Here are the steps taken to achieve this end:
- Passive income (per phase) reduced : 1-2-5-4-5-5... β 0-2-2-3-4-5-5...
- Champion orbs and medium gold cannot drop in the first two rounds.
In order not to find yourself in a situation where you only have 3 gold champions in your store with not enough gold to buy them, the chances of spawning champions have been modified at level 3. Note that They have also been modified for almost all levels.
To compensate for these economic losses, Riot has improved the win/loss streak system so that they are easier to unlock at maximum level and give more advantages:
- Win/Loss Streak Levels improved: 2-3 (1 Range), 4-6 (2 Range), 7+ (3 Range) β 2 (1 Range), 3 (2 Range), 4+ (3 Range)
- Win streak gold is now awarded during PvE rounds.
Finally, it is no longer possible to sell a champion obtained via the Carousel during the transition until the next phase to pass a higher level of interest.
Changes to damage taken by players
The damage suffered by a player during a defeat has been greatly modified: instead of depending mainly on the number of units alive and their value, leading in particular to devastating defeats at the end of the game where it is possible to lose 20 + HP at once, losses depend more on the phase of the game.
- Base damage per phase increased : 0/2/3/4/5/6/7 β 0/3/4/6/10/14/20
- Bonus damage per champion still alive is now +1 point of damage, regardless of the cost or star level of the champion.
As a result, players should still take high damage when losing in the late game, but this should be more balanced. Rather than having situations where a player can only lose 10 HP on a close loss but lose 25 all at once if they run into the strongest opponent, they should still lose around 15 or so when stage 5.
Riot has guaranteed that the pacing of the game should stay the same, with the start of the game a bit slower, and games possibly a bit longer.
Set 3 Battle Changes
First of all, Riot improved the AI ββof the champions so that they move in a more logical way, and that they avoid for example chasing after Aurelion Sol which is always moving as they could chase after Singed during the Set 2:
- Champions now move more smoothly between hexes.
- If a champion is within their target's attack range and the target moves out of range, the attacker will now chase their target for 1 hex before falling back on the nearest enemy.
Additionally, ranged champions will advance a little later than melee champions at the start of combat. This change should prevent them from stepping forward to attack a target and end up near melee instead of just waiting for it to step forward into range.
Here are the other combat changes:
- Mana gain per attack per star level: 8/10/12 β 10/10/10
- Hemorrhage (Morellonomicon, Red Buff, Rumble): healing reduced by 80% β healing reduced by 50%
- La magic power of each champion allowsnow adjust their skill other than damage, healing and armor. On Yasuo for example, it allows him to attack his opponent more times.
Item Changes
In addition to the new objects which come to replace the options of Spatula and Hush, Gantelet givrant et Titanic Hydra who give way to chalice of grace, Shroud of Calming and Portal de Zz'rot, many items have been balanced.
- Read also | All the info on the new Set 3 items.
Buffs
Starting stacks increased: 1 β 2
Impact damage increased: 9% current HP β 12% current HP
New : Now reduces magic resistance of nearby enemies by 50% (not stackable).
Damage based on mana cost when an opponent casts a spell reduced: 225% β 200%
Former : When it drops below 30% HP, the wearer invokes an area that heals 800 HP after a delay.
New : Upon death, the bearer restores 800 HP to the entire team.
Additional projectile damage increased: 60% β 70%
Aura of attack speed increased: 15% β 18%
Burn damage increased: 18% of max HP β 33% of max HP
Burn damage increased: 18% of max HP β 33% of max HP
Nerves
Happiness reduced: 33% β 25%
Heal on basic attacks reduced: 50% β 35%
Control Immunity duration reduced : Entire fight β For the first 15 seconds
Reduced bonus magic power : 75% β 50%
Reduced bounce damage : 85 β 70
Reduced banishment duration : 6 seconds β 5 seconds
Reduced regeneration : 6% of missing HP β 4% of missing HP, up to 150 HP per second
Delay between damage instances increased : 2 seconds β 2,5 seconds
Trait Changes
On Friday, March 6, Riot made a ton of balancing changes to traits and champions.
- Read also | All the info on the new classes and origins of Set 3.
Buffs
Nerves
Rebelle |
Wizard |
Initiator |
Adjustments
Champion Changes
- Read also | All the info on the new Set 3 champions.
Buffs
Tier 1
Tier 2
Tier 3
Ashe |
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Kassadine |
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neeko |
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Rumble |
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syndra |
Tier 4
Tier 5
Nerves
Tier 1
Tier 2
Tier 3
Ezreal |
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Master Yi Ultimate heal per second reduced: 8/10/20% β 8/10/15% |
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shaco Ultimate damage based on attack damage reduced: 300/350/500% β 250/325/500% |
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Vi |
Tier 4
Soraka |
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Wukong Ultimate damage reduced: 350/500/2000 β 250/450/2000 |
Tier 5
Adjustments
Tier 2
Tier 5
Other Set 3 Changes
Finally, Set 3 brings a few final changes that will slightly impact how you play:
- Le Neeko's helping hand has now about -35% chance to appear in the orbs.
- Disarming no longer prevents spells from being cast. Only basic attacks.
This article is updated regularly to reflect the current state of the PBE.
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All the info on set 3 of TFT: Teamfight Tactics Galaxies |