TFT Set 3 is now available on the PBE! While all the information was revealed this Tuesday evening, we tested Teamfight Tactics: Galaxies and observed the best streamers in order to present you 4 relatively simple and effective compositions to try to properly approach this new set.
- Read also | 5 tips for approaching Set 3.
- Read also | All the info on the new champions of set 3.
- Read also | All the info on the new classes and origins of set 3.
The Cheat Sheet of the Set 3 compounds on the PBE
Click on the image to enlarge.
The Mecha Pilot / Infiltrator / Dark Pulsar comp
Annie |
Rumble |
Fizz |
Kai'Sa |
shaco |
Echo |
Mordekaiser |
Karma |
If you played a composition Assassin with Kha'Zix in carry during Set 2, this team will be familiar to you since shaco plays pretty much the same way: he uses his excellent attack speed and high crit to stay alive with lifesteal and inflict massive damage. In addition, you will also benefit from the super lock to tank a lot. This comp is very strong in the mid game, making it easy for you to save to reach the finish line in first place with good economy.
Preferred items
Tips and Alternatives
This composition is especially strong in the middle game, especially in the 6 level if you have your 4 Infiltrators and your 3 Mecha Pilots. It will then be interesting to roll to find Shaco level 2 and Fizz, Kha'Zix obviously being there to replace Echo before the end of the game. At this point you should be very strong if you have the right items on shaco, which will allow you to save easily to pass level 8.
Au 8 level, you can either add Dark Pulsars (Mordekaiser et Karma, the latter boosting shaco), or other stronger legendary units (Gangplank which will Demolitionist for a huge zone stun, or else a Aurelion Sol which will always be very effective at level 2 for example). Your other priority will be to get Shaco at level 3 if you get the chance, allowing it to not become obsolete. For this purpose it will generally be more interesting to roll than trying to pass level 9. Obviously when you go roll try to take Echo, which will be much stronger than Kha'Zix at the end of the game.
In terms of positioning, try to have your units at the back in order to force the opponents to advance so that your Infiltrators attack the backline. Contrary to Assassins, Infiltrators do not jump towards the furthest opponent but simply in a straight line at the bottom of the opponent's board. Remember to regularly watch where the enemy carries are positioned so that shaco quickly kill them.
The Cyborg/Blademaster/Valkyrie Comp
Fiora |
Leona |
Lucian |
Vi |
irelia |
Echo |
Kayle |
Miss Fortune |
This composition is mainly based on the huge stat boosts offered by the bonus 6 Cyborgs with objects, which explains why it will be interesting to scatter them. irelia will however be the main carry with its bonus Master of Blades, While Miss Fortune et Kayle can also be used as alternative carries.
Preferred items
As for the other objects, we are not going to go into details, the goal is to have an object on each Cyborg ideally. Here is a list of interesting objects on each of them, from best to worst.
- Fiora: Zéphyr, Herald of Zeke, Portail de Zz'Rot
- Leona : Bramble Armor, Warmog, living armor, Gripper trap
- Lucian: I miss Luden, Giant Slayer, Seraph's Embrace
- We : frozen heart, Morellonomicon, Guardian angel
- Echo : thief gloves, red buff, sword breaker, Infinity blade
Tips and Alternatives
This composition has the advantage of having a good start to the game with 3 Cyborgs which you can equip with components in order to benefit from the additional stats. With objects like Echo of Luden on the fact Lucian et bramble armor on the fact Leona, you should get strong quickly, and be able to add 3 Master of Blades ou 2 Atomizers afterwards to have a good midgame and save up to level 8.
Indeed, it will be very important to pass level 8 to find Echo as well as your upgrades on irelia et Kayle. Miss Fortune is also a big plus, although not as important. A transition option if you can't find Echo to play 6 Cyborgs is to leave instead on 6 Master of Blades with Master Yi, Yasuo et Shen for example, keeping 3 Cyborgs all the same. In either case, your irelia should be particularly strong. This kind of composition benefits a lot from the 9 level, with the possibility of adding a strong unit (like Thresh, Gangplank ou Aurelion Salt for example).
Positioning does not really have any particular rules, except that you have to pay attention to where Echo for him to jump on the opposing lanes, and usually put Miss Fortune in a corner so that his ultimate hits as many targets as possible. Vi is interesting on one end so that she crosses the board with her ultimate.
The Sorcerer / Star Guardian / Initiator composition
Zoe |
Annie |
Ahri |
Luxury |
syndra |
Vel'Koz |
Zoe |
Wukong |
This composition is the equivalent of Mage / Ocean of Set 2, with lots of mana generation and extra magic damage to boost your spells Wizards. The main carry may be Ahri ou Vel'Koz, but it is above all syndra that it will be necessary to concentrate so that it becomes the generator of mana of all its team.
Preferred items
Tips and Alternatives
The combination of bonus magic damage from Wizards and the mana generation of Star Guardians makes this composition very strong. However, it will be very wise to try to obtain one or two Iron Solari medallions quickly to make up for the lack of frontline. You can use them on any of your Sorcerers, who can thus act as a carry (like Ahri at the start of the game, for example).
At the frontline level, the combination poppy + Wukong is interesting to have additional control and the generation of mana on poppy, but other options are also interesting, like 2 Brawlers (Cho'Gath + Vi), or some Mecha Pilots (Rumble + Fizz), especially if you change Vel'Koz en Demolitionist. In the case of the Bagarreurs, it may be interesting to start with a composition 4 Brawlers with Kha'Zix et Vel'Koz for néant, and a second Wizard to accompany them.
Pay attention to your positioning, so that your Wizards who are very fragile die too quickly. If you have some Chalices of Fervor on the fact syndra, put on your best Wizards around so that they take advantage of the mana generation. Finally, remember that the fate ofAhri will pass through more opponents if you position it a little further forward than the others (in the second or even third line).
The Chrononaut / Sniper / Brawler composition
Caitlyn |
Jhin |
Blitzcrank |
Shen |
Ezreal |
Wukong |
Thresh |
Cho'Gath |
Sniper (2) |
Snipers deal 10% more damage for each space between them and their target. |
Chrononaut (6) |
All allies gain 75% attack speed every 4 seconds. |
Brawler (2) |
Brawlers gain an additional 250 HP. |
If you've always dreamed of inflicting huge critical hits with Jhin, up to 4000+ damage per hit, this comp is for you. She takes advantage of the fact that he turns attack speed into damage to use the huge bonuses of 6 Chrononauts and trait bonus damage Sniper.
Preferred items
Tips and Alternatives
This composition can work quite early in the game by using Ashe instead of Jhin in the middle of the game, giving her her items before selling her when you find the latter. You can easily access some Chrononauts at the start of the game, although it is recommended to use substitution units because the synergy is not very strong at 2 units. From Brawlers will do with your snipers for example.
Obviously, Twisted fate replace Thresh for the majority of the game, but it will be rather important to pass level 7 or 8 quickly to roll to find your units at 4 Range (Jhin, Cho'Gath, Wukong) To 2 level, and ideally Thresh. With the latter, try to have good units on your bench so that he brings them into the fight: Aurelion Sol, Gangplank, Lulu...He will summon your leftmost champion on your bench first.
When it comes to positioning, you'll want to be careful to protect your Jhin of the infiltrators or Blitzcranks opponents. An interesting trick will be to put a Zephyr on your tank opposite of Jhin. This will then touch the opposing frontline on the side of your carry, allowing the latter to directly target the opposing backline for oneshots from the start of the round.
Not all of these compositions are necessarily the best of Set 3, since it's very hard to know what the meta will be made of, but they work very well right now and are a good way to get familiar with Teamfight Tactics: Galaxies and their different options.
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All the info on set 3 of TFT: Teamfight Tactics Galaxies |