Test window for Sanhok
- Starts May 11 at 4 a.m.
- Ends May 14 at 13 p.m.
Check Availability
- TPP and FPP available.
- NA, EU and AS: Solo, Duo and Squad.
Sanhok Patch Notes
Gameplay
- The developers have applied the same changes to weapon and spawn balancing from the current PUBG live servers (see update #12).
- The appearance of objects has been balanced on Sanhok:
- Increased the total number of items.
- Adjusted spawns for ARs in the world.
- Slightly decreased ratio for the M416.
- Ratio increased for M16A4 and AKM.
- Increased the total number of ARs.
- Before boarding the plane, you can throw apples (found in your inventory).
- The red zone has been modified.
- Red zones will no longer appear inside the safe zone (white circle). Except when the blue circle is too close to the white circle.
- With this change, it becomes a bit more risky to play outside of the safe zone.
- Red zones will no longer appear inside the safe zone (white circle). Except when the blue circle is too close to the white circle.
vehicles
- Added additional design variants for the Aquarail.
- Added spawn points for Aquarails and Motorbikes near the cave.
User interface
Some areas have had their names changed:*Players voted for a similar name in a community poll, but the developers had to change the name to "Paradise Resort" for legal reasons.
Map Changes
Four new areas have been added:Cellar
Mine
Lakawi
Na Kham
The developers have made various improvements to areas of Sanhok:
Bhan, located in the center of the island.
Ruins, located on the west side of the island.
Quarry, located near the center of the island.
Docks, located on the southeast side of the island.
Mongnai, located in the northeast of the island.
Bootcamp, located in the center of the island.
Paradise Resort, located on the northeast side of the island.
corrections
- Blood effects should now appear as intended.
- Fixed some FPS and sound drop issues.
- Fixed an issue causing the aim punch effect to be far too noticeable.
- Some invisible objects in buildings have been removed.
- The minimap now shows areas up to 200 meters, down from 100 meters.
Known issues
- Sometimes in FPP, if the player was jumping as the game started, the player would not board the plane and fly towards the plane's final destination.
- When using the Death Cam, players could sometimes disappear or weapons become invisible.
- Sometimes other players appeared as zombies.
- Sometimes the blue zone indicator on the minimap is temporarily out of sync.