Unfortunately, you will have to be patient and wait an extra day to have access to version 1.0 of PLAYERUNKNOWN'S BATTLEGROUNDS on PC. However, the content of the latest test server patch note has just been revealed, in which two new features for replays have been added and several problems reported by players have been fixed. Originally scheduled for this Wednesday, December 20, the developers explained via a message posted on Twitter that they were leaving the Early Access of Steam to roll out the long-awaited version 1.0 on the servers and thatmaintenance lasting 5 hours will take place on the night of Wednesday to Thursday at 3 am in Europe. However, to make players wait, the developers have just unveiled the content present in the last update of the test server before the release of version 1.0.
Crash fixes
- Fixed a crash that occurred when a player opens the inventory.
- Fixed a crash that occurred when the spectated player was aiming.
- Fixed a crash that occurred when a player switches from a grenade to another weapon type.
Replay
- Added character control function. It is now possible to assign a number to a character to observe it with Ctrl + 0~9.
- This feature is not available if the assigned character is more than 1km away from their own character.
- Added position control function. It is now possible to assign a number to an area of the map at the current position with Ctrl + 0~9 (numpad) and jump to the previously marked area by pressing 0~9 (numpad).
- Touch 0 : Novorepnoye / Prison
- Touch 1 : Severny / La Cobreria
- Touch 2 : Georgopol / Smoky Tower
- Touch 3 : Rozhok / Military Camp
- Touch 4 : Yasnaya Polyana / The Well
- Touch 5 : Pochinki / San Martin
- Touch 6 : Lipovka / The Orange Blossom
- Touch 7 : Mylta / Valley of the Sea
- Touch 8 : Primorsk / The Lions
- Touch 9 : Military Base / Puerto Paraiso
- It will not be possible to watch replays made in the previous version of the client.
User interface and experience
- Added option to reassign replay function keys (Timeline on/off, Play/Pause, Fast forward).
Bug fixes
- Fixed an issue where stairs were missing in some buildings.
- Fixed an issue where some items were floating in the air.
- Fixed an issue where the character would get stuck by certain ground elements.
- Fixed an issue where the teammate character was invisible when invited to the squad.
- Fixed an issue where using bandages or boosted items would be canceled even when rolling on a flat surface.
- Fixed an issue where a teammate's revive was being canceled intermittently.
- Fixed an issue where the character model in the inventory would not rotate with the right mouse click.
- Fixed an issue where when firing the Kar98k while prone, the position of the fingers and hand was unnatural for the reload animation.
- Fixed an issue where the maximum fall speed in FPP was slower than in TPP.
- Replays
- Fixed an issue that when the timeline moved while the map was open, map control was impossible.
- Fixed an issue where the character was underground, stuck in an object, or floating in the air.
- Fixed an issue where when the map was opened, the mouse cursor would bounce intermittently.
- Fixed an issue where player information in a vehicle is displayed incorrectly.
- Fixed an issue where when the timeline moved to the moment of a kill, the passenger in the vehicle was invisible.
- Japanese fonts have been improved.
Other
- Reverted changes made in the previous patch to the size and color of blood particle effects. They will be more visible over a long range.