PUBG test servers are back for a short week!

PUBG test servers are back for a short week!
The PLAYERUNKNOWN'S BATTLEGROUNDS test servers will be back up and running tonight bringing with them some minor changes from the massive 1.0 update. These new test phases will be made available from November 28 at 3 a.m. until December 1 at 11 a.m. Solo and Squad modes in first and third person will be playable on North American, European and Asian servers. The few changes made mainly affect the kill cam, the compass as well as the user interface which has been completely redesigned with this important update. The font has also been changed on the HUD as well as on the various objects present in your inventory.

Of course, there was a marked improvement on the sounds of the red zone, as well as their volume. The many players who had experienced the latest version on the test servers had complained that the volume of explosions was incredibly high, even from a distance.

This might be one of the last 1.0 versions of PUBG on the test servers before the full and official release of the game, even though we will definitely have to test the new desert map at some point who is starting to wait...

corrections

  • Fixed an issue where the boost icon would not appear on the health bar after a player used an energy drink.

Kill Cam

Note: remember to activate the kill cam in the Options before starting a game.
  • Fixed some kill cam related crashes.
  • Fixed client freeze right after kill cam recording.
  • Fixed the issue that caused weapon images to overlap with inventory slots.

Shipping is

  • Improved red zone sound effects and changed the volume of explosions.

User interface and experience

  • Changed the font for the HUD, the names of objects in the inventory, etc.
  • Improved compass design.
  • Improved colors and transparency for all HUD elements in the game.
  • Improved icon colors and transparency in the killfeed.
  • Applied a blur effect to the background of the endgame results screen.
  • Changed the death icon in the killfeed to a skull icon.
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