PUBG Corp. is working hard on the PC version of PLAYERUNKNOWN'S BATTLEGROUNDS, however the developers do not forget the Xbox One version, which sees a whole bunch of new things coming to the PTS.
Update #18 is already available on the PTS. She will bring dynamic weather the new bullet penetration system and many other things, which you can discover below. As a reminder, the PTS is available for free in the Microsoft store under the name “PUBG Test Server”.
When a bullet hits the character's arm, it will penetrate it following its ballistic curve. The result will be different if the arm blocks a more vulnerable part of the body.
If the bullet penetrates the arm and hits a more vulnerable part of the body, then the highest damage will be applied. In other words, if a player's arm takes a bullet while blocking the head, then full headshot damage will be applied. This penetration system only works for the head, torso and pelvis.
If the bullet penetrates the arm and it does not block any other part of the body, only the arm damage will be applied.
Arm penetration is disabled for shotguns.
We have improved the interaction area so that a player can use the pilot spot of a motorbike more easily when it is free
When spectating a player, their aiming movement is now better synchronized with the spectator's view.
For example, we improved situations where players appeared to be shooting far behind moving targets while on their screens they were shooting directly at those targets.
Vehicle smoke and flame effects have been optimized to improve framerate.
Server performance has been improved by adjusting the replication rate.
Previously, replication for all characters visible in line of sight was refreshed every frame. Now the replication rate differs depending on the player's distance.
We expect an improvement in server performance of around 15%.
Network code has been adjusted to slightly improve server performance.
Optimization of the processor thanks to the graphic rendering function.
Optimized GPU resources to reduce GPU load and improve performance.
Optimized weapon mod rendering resources to improve performance.
Fog optimization to improve performance.
2 separate fog effects were previously used for the overall effect, they have been merged together to improve performance.
Optimized performance by reducing memory resources for grass.
Optimized the calculation of the physics of boats and vehicles moving on the beach.