Do you want to start playing Tactical Combat but don't know which strategy to start with? We are here to help you. With fifty or so champions, and twenty or so classes and origins, it's easy to get lost and not know where to start. We present some tips that should work in the majority of cases.
Start with a frontline
No matter what strategy you want to adopt, it's almost always a good idea to start out with a few champions who will play tank role in order to let others deal their damage without dying too quickly. In this perspective, several choices are interesting.
First of all, the knights are very common in the early game, since Thread, Darius et Mordekaiser each cost only one gold coin. As long as you have 2 of these, they block 20 points of damage per auto attack taken, which will make them very tanky during the first levels. It is then possible to complete them with other knights, such as Sejuani or Kayle, or to go in another direction by keeping only two.
Similar to tanks, Brawlers offer interesting bonuses at the start of the game. Because Warwick, Rek'Sai et Blitzcrank cost only 1, 2 and 2 gold respectively, it will be quite easy to acquire two of the same class, and thus collect the +300 HP bonus which will allow them to tank for a long time to protect your other champions. However, it is not recommended to collect more Brawlers.
Finally, the original champions Noble can be interesting. Fiora, Thread et Vayne only cost 1 gold, while Lucian only costs 2. If you manage to get 3, a random ally will receive +100 Armor and heal 35 HP per attack. Since Garen and Kayle are both also knights, it is possible to combine the two later for an interesting double synergy.
Later in the game, when you seek to achieve very strong synergies, it will be possible to get rid of relatively weak units from the start in order to select new ones as a tank, for example Sejuani which is extremely strong thanks to its ultimate AoE stun.
Mid/late game strategies
In the mid and late game, you'll want to build a team that works around one or two main origins/classes. Here are some examples that generally work well.
The composition to 6 Assassins can be extremely effective if your opponent is unprepared. If there are 7 available, having 6 on your team allows them to inflict 350% bonus damage on critical hits (knowing that all champions have 25% critical chance). However, it will be interesting to have some tanks with this strategy as well, since assassins are generally fragile and vulnerable to area damage. the duo of guardian (Leona and Braum) can for example work wonderfully.
Each number corresponds to the price per unit.
A composition that synergizes very well is also the combo Elementalist/Wizard. Focused on high magic damage, these two classes complement each other perfectly and allow you to inflict a lot of area and control damage. Since the Elementalists summon an elemental who can tank for them if you have 3, and Wizards increase your magic damage, this composition is quite balanced. It is wise to insert one or two tanks there all the same.
Finally, as mentioned earlier, it is possible to get the 6 nobles if you manage to get your hands on Kayle. When you have them all, the bonus of 100 Armor and 35 HP gained per attack will make your whole team very tanky. In this configuration, it will then be wise to put your objects in priority on Vayne, which will be the centerpiece thanks to its high damage while the others will protect it. It's also a good idea to get a Prowler additional to synergize with it, and give it 25% chance to double attack speed.
Obviously, these strategies are not to be followed literally. It is very important to experiment on Combat Tactique, but above all to know how to adapt. It is often impossible to obtain all the pieces of the strategy that one wishes to carry out, and one should then not be afraid to change direction according to the available units.
Image source: Scarra
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