Like origins, classes provide synergy bonuses to champions.
Class | (Number of champions needed) Effect | shiitake mushrooms |
Assassin |
(3) Assassins inflict 75% bonus damage on critical hits and + 10 % critical chance. (6) Assassins inflict 150% bonus damage on critical hits and + 20 % critical chance. (9) Assassins inflict 225% damage on critical hits and have + 30 % critical chance. |
|
master blades |
(3) Blademasters have a 35% chance to inflict 1 extra hit with each self-attack. (6) Blademasters have a 35% chance to inflict 2 extra shots with each self-attack. (9) Blademasters have a 35% chance to inflict 4 extra shots with each self-attack. |
|
brawler |
(2) Brawlers receive +250 Max HP. (4) Brawlers receive +500 Max HP. (6) Brawlers receive +900 Max HP. |
|
Elementalist |
(3) At the start of combat, summon an elemental. This one has 2200 HP and 100 damage. |
|
guardian |
(2) At the start of combat, all adjacent Guardian allies receive +45 Armor. |
|
Gunman |
(2) Gunslingers have a 50% chance to send an additional attack to 1 random opponent. (4) Gunslingers have a 50% chance to send an additional attack to 2 random opponents. (6) Gunslingers have a 50% chance to send an additional attack to 3 random opponents. |
|
Knight |
(2) All allies block 15 damage each time they take damage. (4) All allies block 35 damage each time they take damage. (6) All allies block 60 damage each time they take damage. |
|
Prowler |
(2) Every 3 seconds, Rangers have 25% chance to double their Attack Speed ​​for 3 seconds. (4) Every 3 seconds, Rangers have 70% chance to double their Attack Speed ​​for 3 seconds. |
|
Shapeshifter |
(3) The Shapeshifters win 60% of their maximum HP when transforming. (6) The Shapeshifters win 100% of their maximum HP when transforming. |
|
Wizard |
(3) All allies have +40% Magic Damage. (6) All allies have +100% Magic Damage. (9) All allies have +175% Magic Damage. |
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