If the basis of Tactical Combat is combat against other players, with rounds taking place in a specific order, these are interspersed with neutral rounds. Fights against minions, against monsters, Carousel, here is when these rounds arrive and their specificities.
The Carousel allows each player to choose a champion and a free item, with priority for players with the lowest HP.
Rounds against monsters and minions give experience, and have a chance to drop random basic items.
Round | Event/Enemies | Specifics |
0 | Carousel |
During the first Carousel, all players can choose at the same time. |
1 | Round sbire | 2 melee minions |
2 | Round sbire |
2 melee minions 1 Ranged Minion |
3 | Round sbire |
2 melee minions 2 Ranged Minion |
6 | Carousel | |
9 | round monster |
3 Krugs When a Krug dies, the others recover all their HP but are more fragile. It is therefore necessary to favor single-target damage to kill them easily. |
12 | Carousel | |
15 | round monster |
4 Lycans 1 Lycan alpha Lycans jump behind your team, so it's a good idea to place your tanks behind. |
18 | Carousel | |
21 | round monster |
4 Corbins 1 Master Corbin When a Corbin dies, the others start attacking much faster and harder. Unlike Krugs, it's better to do area damage to destroy them effectively. |
24 | Carousel | |
27 | Monsters |
1 Dragon infernal The dragon's attacks hit opponents behind the target in a cone shape. It is better to disperse your units. |
30 | Carousel | |
33 | Round sbire |
2 Melee Mega Minions 2 Ranged Mega Minions |
36 | Carousel | |
39 | round monster | 1 Rift Herald |
42 | Carousel | |
45 | round monster |
1 Dragon Ancestral Similar to the Infernal Dragon, the Ancestral Dragon attacks in area, but does much more damage. The best technique is to repeatedly stun him to kill him. |
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