TFT: Astronaut and Sniper Compo on Teamfight Tactics

Our articles on TFT Tactical Combat: Astronaut and Sniper composition on Teamfight Tactics How to play the Astronaut / Sniper composition? The writing explains everything: tips, composition, items, progress and positioning!

The composition Astronaut / Sniper from Teamfight Tactics is one of the new arrivals of set 3.5, and has the particularity of being very stable, with a good frontline and two champions for DPS, Teemo for magic damage and Jhin for physical damage.



  • Read also | Our tier list of compositions.

The Astronaut / Sniper composition

TFT: Astronaut and Sniper Compo on Teamfight Tactics

The composition Astronaut / Sniper is one of the easiest to play: it has a good frontline with Brawlers (especially Gnar) Et les Initiators and mixed damage with Teemo et Jhin. In addition, it also has a form of versatility since the last two units are very flexible, ranging from 2 Mystics to 2 others snipers, going through Chrononauts, Brawlers, Initiators...

When to Play This Comp and Victory Conditions

This composition is rather easy to force since it uses a bit of all the components, depending on your main carry. However, it is recommended if:

  • You have 2 Tears of the Goddess to make a blue buff on your Teemo as soon as you find it.
  • You find a Gnar / Teemo early in the game which allows you to switch to 3 Astronauts quickly.

 


If you are aiming for top 1 in a game, you will usually need to meet the following criteria:


  • Teemo and/or Jhin levels 3 will be your primary victory condition.
  • Être 9 level and play several level 2 legendary units (Thresh, Janna, Gangplank, Lulu...).

Preferred items

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Teemo
  TFT: Astronaut and Sniper Compo on Teamfight Tactics
blue buff
TFT: Astronaut and Sniper Compo on Teamfight Tactics
morellonomicon
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Echo of Luden
 
  TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics  

The primary object for playing this composition is the TFT: Astronaut and Sniper Compo on Teamfight Tactics blue buff. By Astronaut, Teemo only has 40 mana, allowing him to cast his ultimate every 2 basic attacks with this item. With this item, it works very well with the TFT: Astronaut and Sniper Compo on Teamfight Tactics morellonomicon since he can apply it to several targets at the same time with his traps.

 

It is possible to play 3 offensive objects if you are mainly facing compositions that do not have access to the backline, such as Initiators for example. In this case, a TFT: Astronaut and Sniper Compo on Teamfight Tactics Rabadon's HeaddressTFT: Astronaut and Sniper Compo on Teamfight Tactics Precious Gauntlet or a TFT: Astronaut and Sniper Compo on Teamfight Tactics Echo of Luden will be very interesting. They can also replace the Morellonomicon if you cannot. Otherwise, its third object will be defensive against Wizards / Infiltrators to prevent it from being one-shot, with a TFT: Astronaut and Sniper Compo on Teamfight Tactics Gripper trap or a TFT: Astronaut and Sniper Compo on Teamfight Tactics Mercury.



TFT: Astronaut and Sniper Compo on Teamfight Tactics
Jhin
  TFT: Astronaut and Sniper Compo on Teamfight Tactics
Last breath
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Infinity blade
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Guardian angel
 
  TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics  

In this composition it is possible to play Teemo in main carry with 3 items, but Jhin can also be used as a carry. In this case, he absolutely needs a TFT: Astronaut and Sniper Compo on Teamfight Tactics Last breath to pierce the armor of InitiatorsWith the TFT: Astronaut and Sniper Compo on Teamfight Tactics Infinity blade which synergizes perfectly with.

 

As with Teemo, his third object will be defensive (TFT: Astronaut and Sniper Compo on Teamfight Tactics Guardian angel, TFT: Astronaut and Sniper Compo on Teamfight Tactics Gripper trap) against comps that have access to the backline, otherwise he can play three offensive objects by adding a TFT: Astronaut and Sniper Compo on Teamfight Tactics giant slayer, the TFT: Astronaut and Sniper Compo on Teamfight Tactics Doom Blade or a TFT: Astronaut and Sniper Compo on Teamfight Tactics Ouragan de Runaan.

TFT: Astronaut and Sniper Compo on Teamfight Tactics   TFT: Astronaut and Sniper Compo on Teamfight Tactics
Gnar ou Wukong
  TFT: Astronaut and Sniper Compo on Teamfight Tactics
frozen heart
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Shroud of Calming
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Ion Spark
 
  TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics TFT: Astronaut and Sniper Compo on Teamfight Tactics + TFT: Astronaut and Sniper Compo on Teamfight Tactics  

It will often be more important to give tank items to your Gnar ou Wukong than having 3 items on your two snipers. Indeed, the longer he tankera, the more they will be able to DPS quietly. the TFT: Astronaut and Sniper Compo on Teamfight Tactics frozen heart and TFT: Astronaut and Sniper Compo on Teamfight Tactics Shroud of Calming are excellent tank/utility items: the first because these champions go into the opponent's backline and can therefore slow down their attack speed, and the second because delaying enemy spells can be extremely powerful in the late game. 



 

TFT: Astronaut and Sniper Compo on Teamfight Tactics Ion Spark will often be an interesting item for any comp. Finally, other objects such as TFT: Astronaut and Sniper Compo on Teamfight Tactics Warmog ArmorTFT: Astronaut and Sniper Compo on Teamfight Tactics bramble armor, TFT: Astronaut and Sniper Compo on Teamfight Tactics Portail de Zz'Rot, TFT: Astronaut and Sniper Compo on Teamfight Tactics Will of the Titan, TFT: Astronaut and Sniper Compo on Teamfight Tactics RedemptionTFT: Astronaut and Sniper Compo on Teamfight Tactics Guardian angel or to TFT: Astronaut and Sniper Compo on Teamfight Tactics dragon claw can also be used depending on the compositions you face.

Spatula and other objects

If you get a TFT: Astronaut and Sniper Compo on Teamfight Tactics Spatula, you can make a TFT: Astronaut and Sniper Compo on Teamfight Tactics celestial orb to get 2 Celestial Beings with Lulu ou Ashe. Otherwise, this comp doesn't benefit hugely from the Spatula, so consider keeping it in hopes of making a TFT: Astronaut and Sniper Compo on Teamfight Tactics Force of nature.

At the level of your other components, it is always interesting to make other tank objects for your Wukong as TFT: Astronaut and Sniper Compo on Teamfight Tactics Redemption, TFT: Astronaut and Sniper Compo on Teamfight Tactics Shroud of Calming or even TFT: Astronaut and Sniper Compo on Teamfight Tactics Portail de Zz'Rot for example. He can also use TFT: Astronaut and Sniper Compo on Teamfight Tactics Thief's Gloves. Finally, a TFT: Astronaut and Sniper Compo on Teamfight Tactics Lance de Shojin on the fact Lulu can be effective in the late game.

Course of the game

This composition is quite flexible in the way you approach it: you can either play it as a midgame comp and level up aggressively, or play it more for the late game and almost 8. Everything will depend on your state in the game and your ability to make a winning streak.

Early game (levels 3/4/5)

Your best option if you want to be strong in the early game is to use cyborgs, with Vayne who can use the items Jhin (TFT: Astronaut and Sniper Compo on Teamfight Tactics Last breath, TFT: Astronaut and Sniper Compo on Teamfight Tactics Infinity blade). In this situation, Lucian can also use items from Jhin or Teemo (TFT: Astronaut and Sniper Compo on Teamfight Tactics blue buff, TFT: Astronaut and Sniper Compo on Teamfight Tactics morellonomicon). If you have this kind of combination and think you can put on a winning streak, feel free to pass level 4 in round 2-1 or 2-2, to add a Initiator, for an Sniper or a Atomizer according to your champions.

In this situation, you should then buy 4 XP in 2-3 to upgrade to 8/10 XP, and so pass level 5 at the start of round 2-4. This will give you a high chance of getting 3 gold champions (Jayce, Vayne, Vi...) that will help you stay powerful. Ideally, you would then want to play 3 Cyborgs and 2 Chrononauts (With Caitlyn, Blitzcrank, Ezreal...). Another option is to play 4 Initiators and try to add another interesting pair afterwards.

If you are not not in winning streak, try making a losing streak and do not buy XP, and save instead for get to 50 gold quickly (At round 3-1 for example). You can then catch up with a stronger economy.

Midgame (levels 6/7)

Logically, you should pass level 6 in round 3-2 if you are in a winning streak. as 3-4 otherwise. If you play cyborgs and you're on a winning streak, you can roll a little (without going below 20 gold) to try to get upgrades for your Vayne ou Lucian for example in order to continue winning.

If you play 4 Initiators, you can add a pair of Mystics au 6 level (Bard + Cassiopeia, this one bearing the objects of Teemo to perfection while Bard will be used to have 3 Astronauts) or 2 Snipers (Vayne + Caitlyn / Ashe with the objects of Jhin on the fact Vayne).

At this point, you should find your first tier 4 units important, especially Jhin, Teemo, Wukong et Gnar. Except for the 2 Astronauts which should be played if you have a third one, it is better not to replace one level 2 transition unit (Such as Vayne, Lucian ou Caitlyn) by a Jin level 1 for example. Prefer to continue playing your strongest units as much as possible.

You should almost always pass level 7 in round 4-1. In this situation, you will have to make a choice: either you want keep your gold and fast 8 because you still have a lot of gold and you can afford it, either you want roll up to 10-20 gold to find some champions tier 4 levels 2

  • Read also | Our guide to the "fast 8" strategy.

Endgame (level 8+)

If you have Fast 8, you will pass level 8 in round 4-3 and roll to have your upgrades on Jhin, Teemo, Gnar et Wukong. If you already have more than 2 levels and you are still strong, you can instead consider keep your gold to pass level 9 during the stage 5. You will then need a lot of VP, because you risk losing against people who will roll throughout stage 4.

If you chose to roll level 7, you should take longer to rebuild your economy, which will usually make you pass level 8 in round 5-1. Again, you'll have to decide between rolling and leveling up to 9.

If you pass 9 level, you will be able to add different units depending on the variation of the comp you are playing: Janna et Thresh are always safe bets, but it is also possible to play Gangplank with another Demolisher for example, or to add a celestial being (With Ashe) if you play 4 Snipers.

Finally, a last very interesting option to consider if you are the only one to play the snipers is slow roll niveau 8 (roll your interest above 30, 40 or 50 gold each round) to try to get Jhin et / ou Teemo levels 3. It will often be difficult to obtain both, but one of the two will then be your victory condition. When you are down to a few, you should roll what gold you have left to find the last copies.

Different possible transitions

This composition has the advantage of being very flexible, both in its final version and in its transition possibilities if you are too challenged.

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Nautilus
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Blitzcrank
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Gnar

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Wukong

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Jhin

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Teemo

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Mordekaiser

TFT: Astronaut and Sniper Compo on Teamfight Tactics
malphite

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Ashe

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Jayce

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Vi

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Vayne

The advantage of this composition is its flexibility on the last two units. If you don't need the Mystics because there is only little magic damage, you can optionally add frontline by passing 4 Initiators ou 4 Brawlers, or add damage with 4 Snipers.

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Nautilus
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Mordekaiser
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Jayce

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Wukong

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Cassiopeia
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Karma
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Soraka
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Lulu

If you ever used a combination of 4 Initiators in the middle of the game and you can't find your snipers, you can play the composition Initiator / Mystic, with Cassiopeia which makes wonderful use of the objects of Teemo. However, this transition is not recommended if you have physical damage components (TFT: Astronaut and Sniper Compo on Teamfight Tactics curved arch, TFT: Astronaut and Sniper Compo on Teamfight Tactics BF Sword), which are of very little use in this situation, except perhaps for a TFT: Astronaut and Sniper Compo on Teamfight Tactics Ultra-fast cannon on the fact Cassio and TFT: Astronaut and Sniper Compo on Teamfight Tactics Lance de Shojin on the fact Lulu.

  • Read also | Our guide to the Initiator/Mystic composition.

TFT: Astronaut and Sniper Compo on Teamfight TacticsMordekaiser

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Karma
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Ashe
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Wukong
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Jhin
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Xerath
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Janna
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Lulu

If you have good items on Jhin, a powerful late-game option is to play 4 Dark Pulsars and use Xerath in secondary carry, with TFT: Astronaut and Sniper Compo on Teamfight Tactics Mercury, TFT: Astronaut and Sniper Compo on Teamfight Tactics Guinsoo's Raging Blade et TFT: Astronaut and Sniper Compo on Teamfight Tactics Rabadon's Headdress. In this case, you can also add Janna in order to boost its attack speed, especially if it has a TFT: Astronaut and Sniper Compo on Teamfight Tactics Lance de Shojin. If you're playing Janna, you obviously won't want to TFT: Astronaut and Sniper Compo on Teamfight Tactics Last breath on Jhin since his damage will become magic with Paragon.

  • Read also | Our Dark Pulsar/Sniper composition guide.
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Fiora
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Leona
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Caitlyn
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Vi
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Vayne
TFT: Astronaut and Sniper Compo on Teamfight Tactics
irelia
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Echo

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Thresh

If you have played cyborgs during your transition, it is possible to stay on this composition by using Vayne with physical damage items. This composition is especially recommended if you have a TFT: Astronaut and Sniper Compo on Teamfight Tactics Spatula to transform irelia en Infiltrator, making her an excellent secondary carry. Another possibility is also to change Vayne en Master of Blades.

  • Read also | Our guide to the Cyborg / Chrononaut composition.
TFT: Astronaut and Sniper Compo on Teamfight Tactics
ziggs
TFT: Astronaut and Sniper Compo on Teamfight Tactics
malphite
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Blitzcrank
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Vi
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Ezreal
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Gnar
TFT: Astronaut and Sniper Compo on Teamfight Tactics
Jinx

TFT: Astronaut and Sniper Compo on Teamfight Tactics
Gangplank

Finally, an interesting transition if you quickly find Gangplank is to play 4 Brawlers + 2 Atomizers, with Jinx in main carry which carries items similar to those of Jhin. In this situation, Gangplank may use the objects of Teemo (TFT: Astronaut and Sniper Compo on Teamfight Tactics blue buff, TFT: Astronaut and Sniper Compo on Teamfight Tactics morellonomicon), although it mostly needs a TFT: Astronaut and Sniper Compo on Teamfight Tactics Guardian angel.

  • Read also | Our guide to the Atomizer/Brawler composition.

Positioning Tips

TFT: Astronaut and Sniper Compo on Teamfight Tactics

The positioning of this composition is rather basic: you want your Brawlers et Initiators en First line, and your snipers et Mystics in retreat. Remember to try to position Gnar against champions whose ultimate is very important (Gangplank, Echo, Super Mecha, Wukong...) if he has a Shroud of Calming.

If your opponents play Infiltrators, try move your carries so that they are not targeted as a priority.

TFT: Astronaut and Sniper Compo on Teamfight Tactics
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TFT: Astronaut and Sniper Compo on Teamfight Tactics
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