After several buffs over the past few patches of Teamfight Tactics, the 6 Shadows composition has grown hugely in popularity. She's very effective in the midgame with Kindred carry, and also has great lategame if you find Master Yi level 2.
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The composition 6 Shadows / Summoner / Underworld
Senna |
Malzahar |
Kindred |
Sion |
Weighs |
Master Yi |
Zyra |
Annie |
Shadows (6) |
At the start of combat and each time a Shadow Champion participates in an elimination, all Shadow Champions deal 165% increased damage for 6 seconds. |
Summoner (3) |
The HP and lifespan of summoned units are increased by 30%. |
Hells (3) |
Underworld champion critical hits and spells burn the ground beneath the target, dealing 70% initial damage over 4 seconds. |
This composition is based on a lot of damage with Kindred et Master Yi in carries, and benefits from the synergy Shadows which works very well at 3 units in the middle game and 6 in the end. If she can run out of frontline, she is able to decimate the opposing team in just a few seconds with a mix of physical and magic damage.
Preferred items
Kindred |
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Ultra-fast cannon |
Guinsoo's Raging Blade |
hand of justice |
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+ | + | + | ||
Kindred is the main carry of this composition. Able to use a lot of items, this build focuses more on physical damage for her to counteract the ubiquity of Mystics in the meta and the many magic damage of the composition. the Ultra-fast cannon remains the most important object, allowing her to stay out of danger even when she jumps, while the Guinsoo's Raging Blade and hand of justice boost its damage.
In the absence of a Hand of Justice, the Thirst for blood is also interesting if you are not dealing with anti-healing. It is also possible to go on a build with more magic damage, with Seraph's Embrace et Precious Gauntlet ou Rabadon's Headdress for example. |
Master Yi |
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Guardian angel |
Thirst for blood |
Mercury |
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+ | + | + | ||
Master Yi will act as a secondary carry, serving as both frontline and DPS. It is especially interesting to give him objects if you manage to have him level 2. Generally, he will want a mixture of defensive and offensive objects, the Mercury preventing him from being controlled while the Thirst for blood allows him to regenerate once he comes back to life with theGuardian angel.
Among the other defensive objects, Master Yi can for example use a Warmog, living armor or a Redemption. For damage, Ultra-fast cannon Guinsoo's Raging Blade Infinity blade hand of justice or giant slayer will also do the trick. |
Sion |
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Iron Solari Medallion |
bramble armor |
Zephyr |
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+ | + | + | ||||
Since this composition doesn't have a lot of frontline, defensive items are very interesting on Sion who is the main tank. the Iron Solari Medallion will be very useful in the mid-game, while thebramble armor will allow him to tank for a long time by doing damage to opposing tanks (and Berzerkers). The Zephyr can be used on other units whose positioning is freer (such as Annie) in order to snipe opponents. |
If you need anti-care, Malzahar can be fitted with a morellonomicon, or even a Lance de shojin (especially if it is 3 level). of the Thief's Gloves can also be used on a champion like Annie for example.
Start of the game and progress
You will generally have the choice between two strategies at the start of the game: make a winning streak if you have good level 2 champions (Nasus, Zyra, Diana...) or good synergies (Lightning, Wood...), or decide on the contrary to make a losing streak to have priority on the carousel. You should save your gold until you pass 5 level naturally a little after the Krugs.
At this point, since you're relying on a lot of mid-game 2 and 3 range units, you can roll to find Kindred, Sion, Malzahar, Varus in priority. These 4 units will form a solid base for your midgame, especially if you add a third to it. Underworld (Annie, Zyra, Diana...). Avoid rolling below 30 gold if possible, but if you can't find level 2 you can go up to 10.
Logically after this phase you should be one of the strongest (or even the strongest) in your lobby and start a winning streak. Use for save again up to 50 gold avoiding roll, and leveling up as soon as you can. You will be able to temporarily add synergies like Lunar to your units to stay strong, all while continuing to buy champions Shadows that you find. Ideally, you'll want to get to level 8 around rounds 4-3 or 4-5, as it's very important to seek Master Yi.
Depending on the gold and HP you have after reaching level 8, you can choose to roll directly (if you have at least 20 gold) to find Master Yi, or save a little more to roll in 5-1 for example and increase your chances. In the meantime, try to stay on a base of 3 Shadows / 3 Hells / 3 Summoners if you can, using Lunar to Mystics for example to fill the void of the 6 Shadows.
Endgame and transitions
Apart from 6 Shadows, the choice of the two additional units is very variable according to your needs and what you find.
Senna |
Malzahar |
Kindred |
Sion |
Weighs |
Master Yi |
Janna |
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A good option if you need Mystique against a lot of Magi orUnderworld, use the duo of Janna and Yasuo to give you Master of Blades et Clouds bonus. This choice is excellent if you have a Master Yi level 2 in carry, giving it additional synergies. However, it adds little frontline. |
Senna |
Malzahar |
Kindred |
Sion |
Weighs |
Master Yi |
Varus |
amumu |
If you find a amumu level 2, the zone control it offers is very interesting to allow you to kill the opposing team before they kill you. It will then be relevant to use Varus third Underworld, thus giving the bonus Prowler à Kindred bonus. It is also possible to use Amumu with a second Défenseuras an malphite ou taric for more frontline. |
Malzahar |
Kindred |
Sion |
Master Yi |
Lux Shadows |
Varus |
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amumu |
The strongest version of this composition is if you find Lux Shadows, allowing you to get rid of Weighs et Senna which are not important at all. If you find her, consider giving her mana items or magic damage, especially if it is 2 level. You can then add all sorts of combinations ofSummoners, Défenseurs or Mystics to complete the training. |
At the end of the game, you will have two major objectives: to pass Kindred and Sion level 3 so that they remain competitive against the various tier 4 or 5 carries, and potentially pass level 9. If you reach this level, your priority should be to add tanks (taric, amumu...) or some Mystics (Nami, Janna, Karma). A Lux Clouds ou Underworld can also be interesting, the latter potentially allowing you to go on 6 Hells if you have a Spatula.
Positioning Tips
If in the middle game you generally want to have all your units on the baseline around the Iron Solari Medallion, at the end of the game it is very interesting to have Master Yi et Kindred on the coast. Indeed, this positioning sometimes allows them to directly target the opposing backline once they have killed the first tank in their path.
Do not hesitate to always watch where your opponents are to move your Zephyr if you have one and try to hit an important target (the opposing carry, or on the contrary one of his tanks which can be a problem).
This positioning can be modified according to the Elementary boxes. This composition works best on Hell cards, allowing to obtain the bonus of 3 units with Qiyana in the middle of the game. Otherwise, a carte Ocean is interesting in order to give starting mana to Senna, Annie ou Malzahar so that they use their ultimate faster.
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