abomination is a rather unique trait on Teamfight Tactics 5.5 September, capable of giving items to a Monstrosity who appears in combat and is able to destroy the early/mid game with the right combinations.
Here is our guide to approach the composition, with the champions to play, important objects, items radiants and positioning tips.
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Read also
- TFT: Tier list of the best compositions of the Set 5.5
The Abomination and Draconic composition with the Monstrosity and Heimerdinger
This composition is not played like the others: instead of making one of your champions your carry, you want to try to have three good items on your various Abomination champions so that the Monstrosity be extremely powerful. This allows you to dominate the early/mid game, and ideally be able to charge into the level 8 or 9 in order to play legendary units in secondary carries.
You also have the advantage of being able to play 3 Draconic mid-game, allowing you to play Ashe ou Zira 3 stars, or simply to have extra gold.
You can also play a similar version using Vel'Koz carry if you can't find Heimerdinger. This one has the advantage of being much easier to pass 2 stars, especially if you have to roll at level 7.
The stuff to favor on Abomination and on Heimerdinger
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Read also
- TFT: Tier list of normal and radiant items from Set 5
Monstruosite (main tank)
The Monstrosity is the creature summoned by the trait abomination. She equips an item from each of the Abomination champions closest to her. As a result, you want to try equipping powerful items for her on three different units.
Usually you want to play defensive objects on her in order to make her extremely tanky, knowing that she deals a lot of base damage anyway. You also have the option to play a more offensive build with attack damage items, just as you can mix the two.
Typical build
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+ |
+ |
Other options
Defense | Damage | |
Tier S | ||
Tier A |
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Tier B |
Heimerdinger (carry principal)
Ideally, you want objects of magic power / mana generation for your Heimerdinger at the end of the game.
Note that you can also play Vel'Koz in carry, replacing the Archangel Staff by Pistolame hextech or a hand of justice.
Typical build
+ |
+ |
+ |
Other options
What | magic power | |
Tier S | ||
Tier A |
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Tier B |
Other Interesting Items
Dagger of Statikk ou Ion Spark : Against Mystics or Repentants, you can take an object to reduce the opponent's magic resistance.
Chalice of Power, Banshee Griffe et / ou Zeke's Crest : It can be interesting to make support objects on your Teemo to boost damage/protect your Heimerdinger.
Items for Fiddlesticks : You can also play Fiddlesticks in secondary carry with a mix of utility items ( Ion Spark, Frozen heart...) and magic damage ( precious gauntlet, Will of the titan...).
The best radiant items
Always try to choose radiant items according to what you need : if you don't have all the items in your main carry yet, take a light item from it. Conversely, if he already has three items, favor utility or items for a secondary carry.
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Read also
- TFT Set 5.5: Radiant items, all info about new items
Here are the light objects we recommend for this composition.
abomination | |
Heimerdinger | |
Utility |
What to choose as an emblem (spatula object)?
abomination : Obviously, this Spatula is the most interesting since it allows you to increase to 5 Abominations.
Revenant : You can add a Revenant to make your frontline more resilient in the late game.
Regenerator (Renewer) ( + ): You can try to increase to 4 Regenerators by putting this Spatula on volibear ou fiddlesticks.
Otherwise, you can use other more versatile emblems like Mystique ou Enchanter.
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Read also
- TFT Set 5.5: Tome of Emblems, the new way to get Spatula items
As usual, the Force of nature is always a great option.
Positioning Tips
Remember that the objects of the Monstrosity are those of 3 Abomination champions closest to her at the start of the fight. If you have items on fiddlesticks you don't want on the Monstrosity, move it away from the grave.
Your main objective with this composition is to protect at all costs Heimerdinger and its turret. To do so, do not hesitate to put them in the corner and protect them with all your other champions around. Ideally, you want the turret to be on the side of the opposing carries, as it doesn't always hit them if they're on the other side of the board.
To volibear, he jumps behind his target with his spell, so try to align him with the majority of opposing champions so that he hits as many targets as possible.
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Read also
- TFT Set 6, all the info on the next Teamfight Tactics Set