Teamfight Tactics' Initiator/Mystic composition takes advantage of Ahri's excellent area damage, coupled with plenty of utility champions, to annihilate the opposing team in seconds.
- Read also | Our tier list of compositions
The Ahri Mystique / Initiator lineup
This composition is rather unique since it relies on virtually only one carry: Ahri. With the right items, this one is able to blast the entire opposing team in a single cast, while the rest of the champions allow her to be protected or control the opposing team until her fate . As a result, champions like Sejuani et Aatrox synergizes beautifully with Ahri's high area damage.
This composition has the advantage of being relatively easy to force, being able to be played with a lot of different chosen ones, but still depending on certain rather specific objects.
The best Chosen (Chosen) champions
Sejuani or Aatrox Elected Initiator (Vanguard): Having an elected Initiator means you don't have to play a fourth, who would be rather weak (in this case Hecarim). Thresh is usually too weak to keep as Chosen in the late game.
Ahri Chosen Mage or Spirit: The advantage of having Ahri chosen is that she benefits from additional magic power and is instantly 2 stars. You can then play 3 Mages or 4 Spirits.
Cassiopeia or Shen Chosen Mystical: Another option for having 4 Initiators and 4 Mystics is to have a chosen Mystic. Cassiopeia is particularly relevant since it casts faster.
When to Play Comp and Victory Conditions
When to play the comp
This composition is quite flexible and can be played in a lot of situations, however we recommend to meet the following condition before considering it.
- You have interesting components : If you started with a Wand that was too big and you have enough to make a precious Gauntlet and / or a Rabadon's Cap for example, this composition may be perfect.
Top 1 Conditions
You will usually need a condition to win the game.
- Ahri 3 stars : 3-star Ahri becomes a real victory condition at the end of the game, being able to one-shot all units.
- Level 9 with legendary champions : If your lobby is not extremely strong, you can probably win the game by being level 9 and adding powerful legendary champions.
Preferred items
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Ahri's objects are the most important for this composition.
Guardian angel : Guardian Angel allows Ahri to complete the full cast of her spell during the resurrection animation if she had started casting it before dying. It is therefore an excellent object to give him. Precious Gauntlet : The Precious Gauntlet is also very important: Ahri's spell is pretty much guaranteed to one-shot anyone when it lands a critical hit. Rabadon's Headdress : In terms of pure DPS, the combination of the Precious Gauntlet and the Cap of Rabadon wins. But it is also possible to play a second precious Gauntlet instead of this one.
Other options : As a third object, Ahri can also use a Infinity blade which guarantees her spell to be a critical hit (if she already has a Precious Gauntlet). If you don't have better, you can also play a hand of justice. Instead of the Guardian Angel if you are not against any champion that can worry your Ahri, you can play a blue buff or a Lance de Shojin so that it casts faster. |
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Sejuani can use a lot of leftover items, including all kinds of defensive items. However, some objects are more relevant than others.
bramble armor : In addition to being an excellent item at the start of the game, Bramble Armor greatly reduces the damage of Assassins, and physical DPS in general (Ashe, Jhin, Yasuo...). Ion Spark : Since you're relying almost exclusively on Ahri's magic damage with this build, this item is great for lowering opponents' magic resistance (especially if they're playing Mystics). morellonomicon : If you're up against champions who can heal themselves, Sejuani is usually your best Morellonomicon user.
Other options : Sejuani can use almost all defensive items: dragon claw, Lithoplastron of the Gargoyle, Solar Cape, frozen heart, Redemption, Warmog Armor, Shroud of Calming... |
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Yuumi can hold your aura items which will help your Ahri to be more powerful. Chalice of Power : The magic power boost is great for increasing Ahri's damage. If you can make multiple copies of this item: go for it.
Other options : Yuumi can also hold a Zeke's Crest or a Iron Solari Medallion. |
What to do with a Spatula?
Breastplate of the Initiator ( + ): This object can allow you to become 4 Initiators at level 8 without depending on an elected Initiator or Hecarim.
Mage's Headdress ( + ): If you have Ahri elected Mage, you can for example change Zilean in Mage to have 3.
As usual, the Force of nature is always a great option.
Other Interesting Items
Portail de Zz'Rot : If you are against Assassins, you can put the Portal of Zz'Rot on your Aatrox for example and position it back so that it taunts opponents at the start of the fight.
Course of the game
First carousel
If you want to force this composition, you should almost always aim for a Wand too big to Training gloves.
Early game (Stage 2)
Levels 3/4 (Round 2-1 or 2-2)
With this comp, your goal should always be to play your best board trying to find an effective unit to hold the objects ofAhri. At the start of the game, this can for example be Twisted fate with Magi, Teemo / Nidalee with snipers, or Lisandra.
Play your best board
Play the best combination of units available to you at the moment T, regardless of your final composition.
It's usually worth trying to play aggressively by making a winning streak. To do so, do not hesitate to buy the first chosen one offered to you, to complete powerful objects quickly and to level up 4 since the round 2-1 ou 2-2.
Level 5 (Round 2-5)
Since you want to quickly get champions at 4 gold, it may be worth going directly level 4 in round 2-1 or 2-2, thenbuy more XP in round 2-3 for " pre-level » 5. Pre-leveling means that you will go to level 5 at the start of the next round, and you will therefore have a level 5 shop, increasing your chances of having champions there at 2, 3 and 4 gold.
pre-level
Buy experience to be at 8/10 XP (for example), and thus level up in the next round.
It's okay if you don't have the strongest economy in Stage 2, as you should be able to compensate for that by maintaining your winning streak ideally. Always try to play a decent frontline combination (Initiators, Brawlers ou sentinels for example) + a good champion to equip the Ahri's items. Kindred will be your best choice at this point.
Midgame (Stages 3 and 4)
Level 6 (Round 3-2)
It's possible to sell your chosen early game after the Krugs if it wasn't very powerful, hoping to get a stronger one for Stage 3. Champions such as Jinx ou Kindred could for example be very interesting to serve asAhri of substitution.
You should almost always pass level 6 in round 3-2 : the faster you level up, the more likely you are to find your important champions (Ahri, Sejuani, Aatrox, Cassiopeia...). Avoid rolling at this point because you want to roll at levels 7 and 8 to increase your chances of finding them.
Level 7 (Round 4-1)
It is generally at level 7 that you will begin your complete transition: you should sell the chosen one you had at the start of the game, then pass level 7 and roll in round 4-1. Your objective is to obtain most of your important units (at least 1 stars), as well as an interesting chosen one at 4 gold: Ahri, Sejuani, Aatrox, Cassiopeia...
Do not hesitate to roll until you are strong enough, even if it means going down to 20 or 30 gold. It's sometimes hard to know when you've got enough upgrades to stop rolling, but you generally want to have a good chosen one, a solid frontline, and at least a 1-star Ahri.
Once stable, rev up your economy in anticipation of level 8 later in the game.
Endgame (Stage 5+)
Level 8 (Round 5-1 or 4-5)
In the majority of cases, you will pass 8 level en round 5-1 because you will have rolled level 7. If however you did not need to roll because you were already strong, or because you had already found your units naturally before, then you can pass level 8 in round 4-5 and wait for the 5-1 for roll.
Once level 8, you want to roll until you have at least most of your 2 star champions (and especially Ahri and Sejuani et Aatrox that make up your frontline). Depending on your chosen one, you should try to have 4 Initiators and 4 Mystics. If you have Ahri elu, you can play 3 Mages ou 4 Spirits.
If you have Ahri elected Spirit, you can replace Lillia with Kindred.
Once you have stabilized, you should try to boost your economy to 50 gold and decide what to do next: if you are not challenged at all on Ahri and you still have quite a bit of HP (50+), you should try to get it 3 stars. For this you should slow roll (roll your excess above 50 gold each round) while remaining level 8. As soon as you are only missing 1 or 2 copies, do not hesitate to roll more.
- Read also | The Slowroll Guide
If you get Ahri 3 stars, try to play 3 Mages : Since her spell is more or less guaranteed to one-shot anyone, she might as well cast it twice to be sure to kill all the opposing champions.
If you don't think you can play around 3-star Ahri, you should either keep rolling your gold until you have all your 2-star champions and play for a top 4, or aim for level 9 if you're strong enough and add powerful legendary champions.
Level 9 (End of Stage 5 or beginning of Stage 6)
If you choose to go to level 9, you should add a strong legendary unit individually (I ne, Sept., Kayn, Azir...).
Positioning Tips
With this composition you should ensure that Sejuani or the one that takes the maximum enemy focus so that it casts its spell as quickly as possible. In parallel, try to put Cassiopeia in an upper corner, to ensure that she doesn't die before she casts but still hits as many targets as possible.
If you are facing Assassins to Shadows, you can put your Portail de Zz'Rot on the fact Aatrox and position it close to your backline. This allows him to taunt champions around him at the start of the fight, protecting your carries.
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Read also
- TFT Set 6.5, all the info on the next Teamfight Tactics mid-set