The composition Dark Pulsars from Teamfight Tactics is very powerful in addition to being particularly versatile, since it can use several different champions in carries depending on the components you find.
- Read also | Our tier list of compositions.
The composition Pulsar Shadow / Sniper
This composition press shadow is back, and more versatile than ever. The version 4 Dark Pulsars is the most common, usually using shaco et Mordekaiser in main carries, while Jhin is the secondary carry. This composition will be rather powerful mid game, which will allow him to save quietly until the end of the game to add legendary units very powerful.
There is, however, a very popular alternative new version that uses 4 Protectors in frontline, and more Jhin in main carry. shaco can still be used, however.
When to Play This Comp and Victory Conditions
This composition is one of the easiest to force because it uses both magic power and physical damage items. However, we recommend that you play it if:
- You are not no more than 2 players maximum trying to play it, or you are three but you have the most VP.
- You have found a Jhin or multiple Shaco early in the game to allow you to bring yourself up to level 8 without having to roll too much.
If you are aiming for top 1 in a game, you will usually need to meet at least one of the following criteria:
- Jin level 3, he will be able to one shot all units if you manage to unlock him, but this will be rather rare unless you have some Helping Hands from Neeko.
- shaco et Mordekaiser levels 3, if they have good items they can easily take you to a top 1.
- Xerath niveau 2 with ideal objects, and generally good items for Jhin and D'other level 2 legendaries.
Preferred items
shaco |
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Guardian angel |
Ultra-fast cannon |
hand of justice |
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+ | + | + | ||
shaco will generally be your main carry, becoming very powerful at the end of the fight thanks to Guardian angel which generally allows him to be the last champion alive and therefore to fully benefit from Dark Pulsar. He greatly enjoyed the Ultra-fast cannon to have more range and ignore enemy dodges. Finally, as a third object he will want the hand of justice for additional damage or healing, the Thirst for blood also being a good compromise.
Le frozen heart can also be interesting, but obviously not if you already have a super-fast Canon. Shaco doesn't necessarily need a third item, but he can use a second offensive tool like Last breath in the face of a lot of armor, Infinity blade, Doom Blade or to Lance de Shojin. |
Mordekaiser |
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hand of justice |
Pistolame hextech |
Ion Spark |
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+ | + | + | ||
If you have the chance, try giving items to Mordekaiser, this one can carry you in the middle of the game if it is level 2, and even more if you can have it level 3. With hand of justice et / ou Pistolame hextech, he regenerates a lot with the area damage of his ultimate, especially if he has Ion Spark to reduce the opponent's magic resistance.
Often Mordekaiser will only want two defensive items and a third defensive item to choose from: Will of the Titan, Guardian angel, Warmog Armor, dragon claw, bramble armor, frozen heart... morellonomicon is also to be considered if you need anti-care. |
Jhin |
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Infinity blade |
Last breath |
giant slayer |
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+ | + | + | ||
Jhin will usually be your secondary carry for killing enemy tanks, and it especially works with the combination of a Infinity blade and Last breath (against the Initiators) where the giant slayer (against the Wick or Brawlers). Jhin will also want a defensive objectas an Gripper trap ou Guardian angel on your mind. It is even possible to give him two defensive items and only one offensive if you face many Infiltrators ou Wizards.
For damage, Jhin can also use other items like Doom Blade, especially when paired with a Ouragan de Runaan. |
Xerath |
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Guinsoo's Raging Blade |
Mercury |
Rabadon's Headdress |
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+ | + | + | ||
Xerath is one of the few Wizards to benefit from attack speed, meteors from his ultimate replacing his basic attacks. The Guinsoo's Raging Blade is therefore an excellent object on him. the Mercury will allow him to avoid being controlled to unload his damage without difficulty, while the Rabadon's Headdress (where the Precious Gauntlet) will boost its damage.
In the absence of a Mercury, he can also use a Gripper trap, especially against champions like irelia ou syndra for example. The Rabadon's Headdress can also be replaced by a morellonomicon or a blue buff so that his ultimate casts earlier. |
Spatula and other objects
If you find a Spatula, you will have several options. The first and most obvious is to change your Ashe en Press Shadow with the Heart of the Dark Pulsar ( + ) and add a sixth at level 9. However, a celestial orb ( + ) will also be useful, especially if you pass 9 level to add a fourth celestial being (Rakan for example). Finally, a last option is to change shaco en Protective ( + ) if you play with Jarvan IV.
The latestAshe is quite powerful since the 10.14 buff, so that a Lance de Shojin on it is rather interesting. This object can also go on Karma or Lulu.
Course of the game
This composition will generally be played with a “standard” economy, quickly fetching the 7 level to roll and find Jhin, then pass 8 level a bit later. However, you will need to be flexible in the middle of the game, because you will rarely be able to rely on your Dark Pulsars to carry you before they are 4. It is also possible to play in « rush 8 » trying to pass level 8 as soon as possible to play on Xerath.
- Read also | Our guide to the "Fast 8" strategy.
Early game (levels 3/4/5)
Generally, unless you already have tier 2 champions, you will want to pass 4 level naturally and as soon as possible use a pair ofInitiators (Leona + poppy ou Mordekaiser). A very interesting option will then be to play with Space Pirates at the start of the game, quickly using the duo of Graves ( Darius) + Jayce. Another possibility is to go on Chronos with Twisted fate, Shen ou Blitzcrank + Caitlyn, the latter then serving as a transition unit to carry the objects of Jhin.
The best way to get a good midgame with this comp is to find 4 Initiators early in the game. In this scenario, Jayce may carry items of Xerath (especially the Rabadon's Headdress and Mercury) and serve as an excellent transition carry, and you'll usually add another Pirate spatial who may temporarily hold the objects of Jhin. This will allow you to build yourself an additional economy to quickly increase to 50 gold.
Your early and mid game will need to be flexible, your goal being to be strong enough while starting to collect your units Dark Pulsars which will come in later in the game but will be rather weak when you don't have all 4 yet. Other combinations like cyborgs ou Rebelle are therefore to be considered, depending on the rolls you have.
Midgame (levels 6/7)
If all goes as planned, you should pass level 6 in round 3-4 (even sometimes 3-2 if you were in winning streak and that you wish to continue it). You should definitely have your 4 Initiators at this point, and try to enter additional synergies to stay strong: Ashe is very interesting if you play Caitlyn. Logically, Jayce should still have your magic damage items and carry you around with them for a while, but Ashe can also equip them for the sequel, also using the Guinsoo's Raging Blade de Xerath and Lance de Shojin. Then remember to have one on your bench to sell it when you have it.
If you see passing Pilots of Mecha, consider buying them. Even if you don't have the specific components to play shaco carry, you can use the Super Mecha in the middle game to make a winning streak and play Jhin carry later.
With a good economy, you can spend level 7 and 4-1 and roll a little. Your objective here is to find Jhin, 2 level if possible. You can then sell the unit that was carrying its items to give it to it, and add your other Dark Pulsars. At this point, you will usually be able to have your 4 Dark Pulsars (With shaco) + Ashe, Wukong and a dsecond mystic which should allow you to start saving for the sequel again by being quite strong, especially if you got Jhin level 2 quickly.
Avoid rolling below 30 gold at all costs (or even 20 if you were really weak) because you will need to pass 8 level afterwards. Start saving again once your composition has stabilized. As said above, once you have removed your 4 Initiators, your items for Xerath should go to Ashe time to find it.
Endgame (level 8+)
Normally you should pass level 8 in round 5-1 (or 4-3 if you didn't need to roll at level 7), and also roll at this point in order to find Lulu, And especially Xerath. From level 1, it will be able to inflict a lot of damage with the right objects. To note that Lulu is not as priority, if you can't find it, Soraka ou Rakan will do temporarily (for Mystique ou celestial being).
If you still have enough HP or are strong enough, you can continue to stay above 50 gold and go for the 9 level quickly. This way you will maximize your chances of finding Xerath, et Lulu levels 2, and you can add an additional frontline unit. Generally, you'll just want to add a strong champion individually, like Janna ou Thresh. If you have a Spatula, you can try to play 4 Celestial Beings with Rakan, or 6 Dark Pulsars by adding shaco ou Jarvan.
Another interesting option if you are strong: you can slow roll above 40 or 50 gold to increase your chances of unlocking Xerath niveau 2. This choice is also excellent if you are the only one playing Jhin and therefore you have the opportunity to try to have it 3 level, especially with a helping hand or two from Neeko. If you're too weak and can't wait, look to roll more (potentially to 0) to find level 2 Xerath and stabilize.
At the level of champions to unlock 3 level, and if nobody plays Infiltrator, you can try to have shaco level 3 and give him items. Finally, as said above, Jhin will be the most difficult to obtain but also the strongest: it will almost guarantee you victory if you manage to get it.
Different possible transitions
It should be noted that Jarvan IV et Mordekaiser are interchangeable in frontline, the former having more utility with its attack speed boost, while the latter will be a bit more tanky. If you play Jarvan, try replacing Wukong by Urgot at the end of the game.
This composition is one of the most versatile in the game: there are dozens of possible combinations using 4 Dark Pulsars, depending on the units you have access to. Here are some examples :
Annie |
shaco |
Rumble |
Ashe |
Karma |
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Fizz |
Xerath |
Lulu |
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A very popular version is one that uses the Super Mecha in frontline. In this composition, you will generally want to play shaco in main carry so that he goes to assassinate the backline while it takes time to kill your Mecha. This one should also be equipped with defensive items (Mercury, Will of the Titan, bramble armor...).
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Mordekaiser |
Nautilus |
Jayce |
Ashe |
Karma |
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Wukong |
Xerath |
Lulu |
If you face a lot of physical damage, you can play a version 4 Initiators, which allows you to have a very tanky frontline. It also offers good zone controls with Nautilus et Wukong. |
Jarvan IV |
Mordekaiser |
Rakan |
Jayce () |
Ashe |
Karma |
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Xerath |
Lulu |
If you get your hands on a Spatula, you can change Jayce en Press Shadow and try to pass level 3. In this case, it can become your main carry with defensive or magic power items, such as the Pistolame Hextech ou Ion Spark for example. It is also possible to give the Heart of the Dark Pulsar à Ashe and play other frontline units instead. |
Positioning Tips
Of course, pay attention to Blitzcranks and Infiltrators in your positioning, to prevent one of your carries from being caught or targeted first. Yes Mordekaiser is your main tank, make sure opponents can surround him so he gets the most out of his ultimate.
If you play Jarvan IV, try to pack your units so that they take maximum advantage of its attack speed bonus. If you play shaco carry, do not forget to watch your opponents in order to position it so that it attacks in priority the opposing carries. It is generally more interesting to position it on an edge with Fizz so that they target a carry at the same time, rather than separating them.
Last but not least, Lulu targets the units in front of her with her ultimate, so try to position her in front of the most dangerous enemy champions (tanks who have an area control to transform before they launch it, carries in melee or at distance...).
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All the info on set 3 of TFT: Teamfight Tactics Galaxies |