The composition Reroll Trundle de Teamfight Tactics can be very effective if you find your units quickly, since it benefits from a very powerful mid-game.
Here is our guide to approach the composition, with the champions to play, Program, important objects, hextech augmentations and positioning tips.
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Read also
- TFT: Tier list of Set 6 compounds
The Reroll Trundle and Vi comp with Combatant
If you find several Trundle at the start of the game, you can make it your main carry. With a strategy of slow roll at level 6, you can pass it 3 stars, allowing him to inflict very good physical damage while being more and more powerful as the fight progresses. Vi is also a relevant secondary carry, more burst and magic damage oriented.
At the end of the game, you can fetch Jinx in additional carry, or simply play other units like Lisandra 3 stars for example if you find a lot of them in the game.
Unfolding and passages of levels
Since this is a comp where you want 3-star champions, the important thing is to prioritize your economy in the early game, get to a certain level, and “ slow roll , i.e. roll your excess gold above 50 gold every round.
Here are the rounds in which you want to level up. Those marked with a * are preferred if you can be on a winning streak.
4 level : Round 2-3 (or 2-1*)
5 level : Round 3-2 (or 2-5*)
6 level : Round 3-4 (or 3-2*)
To Trundle et Vi, you want slow roll at level 6. Do not hesitate to also try to have Zac et Lisandra if you find many. For the last two, you can go to level 7 to increase your chances.
Once you have your 3-star champions, you should try to level up to get powerful late-game champions and complete your comp.
The stuff to favor on Trundle and Vi
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Read also
- TFT: Tier list of items from Set 6
Trundle (carry principal)
Trundle items should be your priority. Usually he wants to play an offensive object et two defensive objects, including a healing one (unless he has a hextech augmentation that allows him to heal himself).
Typical build
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+ |
+ |
Other options
Damage | Defense | |
Tier S | ||
Tier A |
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Tier B |
Vi (secondary carry)
Vi can take your leftover components, she mostly prefers the magical power items, with if possible at least a defensive object.
Typical build
+ |
+ |
+ |
Other options
magic power | Defense | |||
Tier S | ||||
Tier A |
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Tier B |
Other Interesting Items
Items for Jinx or Lissandra : At the end of the game it is interesting to have a secondary carry. Ideally it is Jinx with physical damage items and a component for Scrapper ( curved arch ou BF Sword), But Lisandra is also an option.
Defensive items for Tahm Kench : If you can quickly get to level 8 and find a Soot Kench, you can give him your remaining defensive items.
Utility objects : You want the rounds to last for Trundle to gain power, so feel free to do utility items like the Zephyr or Shroud of Calming to slow opponents down.
Best Hextech Augments
Always try to choose a Hextech Augmentation based on what you need : generally at the beginning of the game it is appropriate to take a generic Augment since you do not yet know what you are going to play, and then you should try to reinforce the strengths of your composition.
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Read also
- Hextech Augment TFT, what is the list of Set 6 Augments?
Shrug it off : The regeneration on your Fighters makes them much more durable.
Instant Injection : You can play 5 Techno-Chemists if you have this increase.
Knife's Edge : The damage bonus is relevant on your champions who are mainly in melee.
Golden ticket / Trade Sector / High Roller : Raises that help you roll are always welcome.
obviously a lot of Hextech Augmentations are interesting, including ones that give you Emblems or count as additional characters to boost your traits.
What to choose as an emblem (spatula object)?
Fighter (Bruiser) : This increase allows you to play 6 Fighters more easily, or even to play 8. He can go on Urgot, Jinx ou Lisandra for example.
Techno-chemist ( + ) : This emblem allows you to play 5 Techno-chemists. He can go on Jinx, Vi or Trundle.
Mutant ( + ) : If there is a Mutation that helps your team, like the one that gives everyone omnivampirism, entering 3 of them is interesting.
You can use any more boilerplate emblem like
Justicer (Enforcer) ou Junkman (Scrap).
As usual, the Tactician's Crown is always a great option.
Positioning Tips
(Link LoLchess)
We a Trundle : Avoid putting them too much in the middle, you don't want them to be targeted too quickly by the opposing composition. It is interesting to put them side by side so that Trundle benefits from the armor reduction offered by Vi. If you have Vi 3 stars with items and Sister, you can put her in front of the opposing carries so that she hits them with her area damage and has a chance to one-shot them.
The other fighters : Tahm Kench goes against the main tank if possible, to be able to take him out of the fight early on, especially against comps that only have one real tank (like Vex). It can be interesting to have Zac close to Vi so that he groups enemies in front of her.
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Read also
- TFT Set 6.5, all the info on the next Teamfight Tactics mid-set