Le patch 10.8 from Teamfight Tactics will be available this Wednesday April 15. Besides several system changes, two new Galaxies and a new champion, it also brings many buffs and nerfs to units and items.
A hotfix was deployed on Wednesday April 22. Find all the information about it on this link.
Xerath, new TFT champion
Xerath joined Teamfight Tactics in 10.8. The latter is a legendary champion (at 5 gold) class Wizard and original Press Shadow. His spell will allow him to change into living artillery, capable of pounding opponents with meteors. He will therefore be the ideal end-game carry for Sorcerer and Dark Pulsar compositions.
- Read also | All about Xerath.
Two new Galaxies in patch 10.8
In addition to the three existing Galaxies (Neekoverse, Lilac Nebula and Not so little Legends), two new ones are arriving:
- « Trade Sector » : each round, the first reroll of the shop is free.
- « Superdense » : All players receive a free Force of Nature (allowing to add an additional champion on the board) at level 5.
The three ancient Galaxies will have a 7,5% chance to appear in each part, while the two news will have a 12,5% ​​chance. There will still be a 52,5% chance that the game will be "normal" (up from 55% in patch 10.7).
Patch 10.8 Trait Changes
New Tiers
Different classes and origins that benefit from items of Spatula will obtain new levels with very substantial bonuses but very difficult to obtain. Here is the list of affected traits:
Infiltrator
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Master of Blades (9) When attacking, Blademasters have a 100% chance to deal two additional hits to their target.
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Protective (6) When casting a spell, Protectors gain a shield equal to 45% of their maximum HP.
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Press Shadow (9) When they die, Dark Pulsars grant +45 attack damage and magic power to all other Dark Pulsars.
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Rebelle (9) Rebels gain a 350 HP shield and +15% damage for each adjacent Rebel at the start of combat. The shield lasts 8 seconds.
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Note that with the arrival of Xerath , which is a eighth Wizard, this class also gets a new tier:
Wizard (4) Magic power bonus increased: 40% → +45%
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Buffs
celestial being . Heal based on damage increased: 30/60% → 40/75%
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Pirate spatial (4) Chances of getting a component increased: 15% → 20% |
Nerves
Cyborg (6) Bonus HP/Attack Damage reduced: 800/80 → 750/75
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Mecha Pilot Super-Mecha Ultimate Damage réduits : 400/500/600/700/900/1500/5000 → 400/500/600/700/800/1200/5000 |
Super-Mecha level (cumulative level of the three Pilots) | PV of the Super-Mecha in 10.7 | PV of the Super-Mecha in 10.8 | HP gain/loss |
3 level | 2050 | 2800 | +750 |
4 level | 2350 | 3040 | +510 |
5 level | 3170 | 3360 | +190 |
6 level | 3690 | 3600 | . |
7 level | 4554 | 4032 | . |
8 level | 5706 | 4608 | . |
9 level | 6642 | 5040 | . |
Patch 10.8 Champion Changes
Buffs
Tier 1
Caitlyn Ultimate damage increased: 700/1000/1800 → 750/1500/3000 |
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xayah Ultimate attack speed bonus increased: 75/100/150% → 100/125/150% |
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Zoe Ultimate damage increased: 150/225/400 → 200/275/400 |
Tier 2
Annie Armor increased: 35 → 40 |
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Darius mana cost reduced: 0/70 → 0/60 |
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Shen PV increased: 700/1260/2268 → 800/1440/2592 |
Tier 3
syndra Range increased: 3 squares → 4 squares |
Tier 4
Wukong Ultimate damage augmentés : 250/450/2000 → 300/500/5000 |
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Jinx Attack speed increased : 0,7 → 0,75 |
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Soraka PV augmentés : 650/1170/2106 → 700/1260/2268 |
Tier 5
Aurelion Sol PV increased: 900/1620/2916 → 1100/1980/3564 |
Nerves
Tier 2
Lucian attack damage reduced: 55/99/178 → 50/90/162 |
Tier 3
shaco attack damage reduced: 55/99/178 → 50/90/162 |
Tier 4
Vel'Koz Ultimate Duration reduced: 2,5 seconds → 2 seconds |
Adjustments
Tier 2
Rakan mana cost reduced: 50/150 → 50/100 |
Tier 4
Fizz PV réduits : 650/1170/2106 → 600/1080/1944 |
Patch 10.8 Item Changes
Buffs
chalice of grace
The wielder now also gains mana when casting a spell.
Ultra-fast cannon
Range bonus increased: 100% → 200%
frozen heart
Slow attack speed increased: 40% → 50%
Shroud of Calming
Width of affected area increased: 1 square → 1,5 squares
Nerves
tear of the goddess
What reduced: 20 → 15 (This change applies to all full items.)
Adjustment
Zeke's Crest
Number of champions affected reduced: 5 → 3
Attack speed bonus increased: 18% → 30%
Doom Blade
Number of charges at the start of the fight reduced: 2 → 0
Number of attack damage per stack increased: 15 → 30
Patch 10.8 System Changes
In a post on the Reddit forum (source in English), Riot Statikk clarified the arrival of changes to the damage suffered by players during a defeat. These aim to prevent players from being able to go until the end of the game without taking too much risk through losing streaks, and to make the pace of the games less predictable.
- The damage taken from a defeat depends more on the number of champions still alive. In 10.7 the figure was only +1 per unit.
- As a result, the base damage based on phase has been reduced : 0/3/4/5/10/15/20 → 0/1/1/2/5/10/15
Number of living champions | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Damage dealt | 2 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 14 |
Additionally, Riot is slightly rolling back the win/loss streak buff from patch 10.6. They are now a little less interesting:
old system :
- 2 wins/losses = +1 gold
- 3 wins/losses = +2 gold
- 4+ wins/losses = +3 Range
New system :
- 2/3 wins/losses = +1 Range
- 4 wins/losses = +2 gold
- 5+ wins/losses = +3 Range
The " Special carousels (9 times the same component, only defensive components...) will occur less often. New ones will arrive, such as those with only complete items that are only rarely used.
Finally, Shields are now only 66% effective during overtime (like healing).
As usual, some bugfixes are also planned with this patch. You can find them on the official patch note.
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All the info on set 3 of TFT: Teamfight Tactics Galaxies |