Similar to the Ranger and Defender composition, the version with Shadows gained popularity on Teamfight Tactics in 9.24 and now stands out as one of the best in the meta.
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The Ranger / Shadows / Defender composition
Varus (2) | Ezreal (3) | Kindred (3) | Ashe (4) | Senna (2) | Zion (3) | Amumu (5) | Taric (5) |
Prowler (4) |
Rangers have an 80% chance of doubling their attack speed every 3 seconds. |
Shadows (3) |
At the start of combat and each time they participate in an elimination, Shadow Champions deal 70% increased damage for 5 seconds. |
Defender (2) |
Increases armor of all Defenders by 150%. |
Hells (3) |
Spells and critical hits from Underworld champions burn the square below enemies hit, dealing 70% initial damage over 4 seconds. |
Cristal (2) |
Crystal units cannot take more than 100 damage at once. |
Unlike the more standard version which uses 4 Défenseurs et Ashe in carry, this composition is mainly based on Kindred, which has the bonuses of its 3 traits. As a bonus, the addition of Senna is very interesting, since the bonus damage it offers to its allies works wonderfully with Prowlers.
Preferred items
Kindred |
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Seraph's Embrace |
Precious Gauntlet |
Infinity blade |
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Kindred is usually the main carry of this team, and therefore it will be very important to equip it. The advantage is that thanks to the mix of its damage, it can benefit from many different objects. Ideally, theSeraph's Embrace allows him to use his ultimate very often, while the combo of Precious Gauntlet + Infinity blade will allow his spell to do massive damage and give him 65% critical chance. Critical hits will also activate the bonus Underworld. Kindred can also receive a more physical damage focused build, with items like Doom Blade, Guinsoo's Raging Blade, Ouragan de Runaan, giant slayer, hand of justice... |
Senna |
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Morellonomicon |
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Senna benefits greatly from morellonomicon : She launches her ultimate towards the furthest ally and adds magic damage to the auto attacks of all the allied champions she hits with her laser. Thus, each of these attacks activates the burn of the Morellonomicon, which works very well with the different Prowlers. |
ou amumu ou taric |
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Guardian angel |
Warmog, living armor |
thorny coat |
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+ | + | + | ||
amumu ou taric, whichever you get level 2 fastest, should be equipped with tank items. The longer your frontline survives, the more effective your Rangers will be. L'Guardian angel is useful to ensure that he casts his ultimate, while the Warmog et thorny coat just make it more tanky. Other options such as dragon claw, frozen heart ou Gantelet givrant are also possible. |
Finally, it is also possible to play Ashe in carry, with items like Guinsoo's Raging Blade, Dagger of Statikk ou Thirst for blood for example.
Start of the game and progress
There are several options at the start of the game for this composition: quickly have 2 Défenseurs (Ornn, Nasus, Brew, Thresh...) + 2 Prowlers (Vayne, Varus, Kindred, Ezreal), or go directly to 3 Shadows (Senna, Sion, Kindred if possible, Malzahar et Weighs also possible). The second will generally be more effective, which is why it can be interesting to level up to level 5 quickly to maximize your chances of unlocking tier 3.
It is also possible to use the element Lightning at the start of the game, with Ornn et volibear coupled to Brew for three interesting synergies (with Défenseur et Glacial).
Au 5 level, a combination of 3 Shadows + 2 Défenseurs (Thresh et Nautilus for the bonus Ocean work well) will generally be strong, especially if you manage to get Sion and / or Kindred at level 2. 6 level, you can add Varus for the bonus Prowler.
It will often be interesting to roll up to about 20 gold at level 6 or level 7 (level 6 if you lose too much HP) to find your upgrades on important champions: Kindred, Senna, Sion, Varus... Then start saving again. It is essential to pass level 8 in order to find amumu et taric, although they can be temporarily replaced by any pair of Défenseurs.
Passing level 9 will not really be your priority, it will generally be more important to try to roll to pass Kindred, Sion and Senna at level 3, as well as'Amumu and Taric at level 2.
Endgame and transitions
At the end of the game, several units are replaceable. Ezreal for example does not add much, and can be replaced by Twitch where appropriate. Sion can also be replaced by another champion Shadows, although the frontline it offers is always welcome. If you replace it with Master Yi, you can add another Mystique (Nami, Janna, Soraka) at level 9 against magic damage.
Although level 9 is not a priority, it brings several options: Lux Crystal to give back Ashe et taric very tanky, or Lux Hells if you had one Spatula to do Ashes of Hell and have the bonus of 6 units. A simple Défenseur as malphite will also be useful for tankiness and additional area control. Finally, Lucian can come with the bonus Soulmates if you have items to equip to him.
This composition is very close to the composition 4 Rangers + 4 Defenders, which can be an interesting option if you quickly find a Brew and malphite levels 2 and want to keep them. It is also possible to branch off on other compositions that also rely on Kindred carry: 6 Shadows + Lucian et Nami if you find Master Yi quickly, or 6 Hells + 3 Summoners in case you find a lot ofAnnie and Brand.
Positioning Tips
The most important thing in terms of positioning in this composition is to protect Kindred at most. Since it is mobile, this is easier than for other carries. Putting it in the middle makes the Assassins opponents (if there are any) will first hit the units on the sides, here Senna et Varus.
The advantage of having your Prowlers on the penultimate line is that they can be hit by the ultimate of taric, and also that they will be better aligned for the ultimate of Senna. Since she targets the furthest ally from her, she risks sending her laser on Sion and thus miss the Rangers if they are all at the bottom.
For the frontline, your champion equipped with defensive items (usually amumu) should be the one that gets targeted first, while taric should be positioned to hit as many allies as possible with his ultimate.
This positioning can be modified according to the Elementary boxes. This composition works best on Hell cards, because the Prowlers benefit a lot from the extra mid-game attack speed.
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