Le set 5.5 from Teamfight Tactics brings its share of novelties. The objects of light, or radiant items are part of. They replace the shadow objects of set 5, which disappear permanently.
Light objects are very powerful versions of normal items, but each player can only haveonly one per game.
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Read also
- TFT Set 5.5: Divine Blessing, the new rewards mechanic
How do you get radiant items?
When for his round 3-6, i.e. just before the Wolves, all players have access to a special armory that offers five different light items. They can only choose one, and the choices are different for each player. Once this object has been chosen, there are no more in the game.
The effects of TFT set 5.5 light objects
In addition to giving effects and stats similar to normal items but more powerful, some light objects have a bonus radiant effect, which usually manifests as additional stats.
Ultra-fast cannon The wearer wins 2 boxes range and 40% attack speed (including components). The wearer can no longer miss his attacks. Radiant bonus: +40% attack speed |
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Doom Blade Participating in an elimination gives the bearer a bonus of 15 attack damage. This effect persists throughout combat and can stack infinitely (starts at 4 stacks). |
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Guinsoo's Raging Blade The wearer wins +10% attack speed every time he attacks. Radiant bonus: +30% attack speed |
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Infinity blade Grants 75% critical chance. Each % critical chance over 100% becomes 1% critical damage. Radiant bonus: +40% critical damage |
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Ouragan de Runaan The wielder's attacks launch a projectile at a nearby enemy, inflicting 110 % the wearer's attack damage and applying the effects on impact. These projectiles can inflict critical hits. Radiant bonus: +30% attack speed |
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Last breath When the wearer inflicts a critical hit, the target's armor is reduced by 70% during the rest of the fight.This effect does not stack. Radiant bonus: +35% critical chance |
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Thirst for blood The wearer's physical damage heals him up to 60 % damage inflicted. When falling below 40% of their HP, the wearer gains a shield equal to 60 % of his max HP for 5 seconds. Radiant bonus: +20 attack damage |
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hand of justice At the start of the preparation phase, the bearer gains the following two bonuses :
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giant slayer The wearer's attacks and spells inflict 40 % additional damage. If the target has more than 1400 PV max, this bonus increases to 80 %. |
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Dagger of Statikk Every 3 attacks, the wearer launches a chain of lightning that bounces off 8 enemies and inflicts on them 115 magic damage by reducing their magic resistance by 50% for 5 seconds. |
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Archangel Staff Each time the wearer casts a spell, they gain magic power equivalent to 60 % of its maximum mana (this bonus applies to the spell in question). Radiant bonus: +15 starting mana |
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Lance de Shojin The wearer's attacks generate 15 mana additional. |
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Rabadon's Headdress Women 120 magic power. |
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Precious Gauntlet Magical and pure damage from the wearer's spells can crit. The wearer wins 80 % bonus critical damage. |
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blue buff After casting his spell, the bearer gains 30 mana. Radiant bonus: +40 magic power |
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Pistolame hextech The magic and pure damage of the bearer's spells heal him up to 40 % damage inflicted. The excess healing gives him a shield that can hold up to 300 HP. The wearer also heals the ally with the least HP by the same amount. Radiant bonus: +30 magic power |
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Ion Spark All enemies within range 4 boxes have their magic resistance reduced by 50%. When they cast a spell, they suffer 300 % of their mana into magic damage. Radiant Bonus: Wearer regenerates at 1% of max HP every second |
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Chalice of Power At the start of the fight, the wearer and the allies one space to their right and to their left win 50 magic power the magic and pure damage of their spells heals them for 10% of the damage inflicted until the end of the fight. |
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Iron Solari Medallion At the start of combat, the wearer and all allies within 3 boxes to his right and to his left gain a shield of 600/700/800 PV during 60 seconds. |
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Zeke's Crest At the start of the fight, the wearer and the allies 1 space to their right and to their left win 50 % attack speed and 10% lifesteal for the rest of the fight. |
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Thief's Gloves At the start of the round, the wearer receives two random temporary light objects from different possible combinations. These combinations are made not to go together, to compensate for the power of the two items. |
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Zephyr At the start of the fight, the bearer summons a tornado on the opposite space of the arena which removes the nearest opponent from the fight for 10 seconds. This effect ignores CC immunity. Radiant bonus: +20% attack speed for all allies |
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Shroud of Calming At the start of the fight, the porter launches a rayon large which increases the mana cost of the first spell of enemies hit by 50 %. Radiant bonus: +15 starting mana for all allies |
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Banshee's Claw (formerly Claw Trap) At the start of the fight, the wearer and all allies gain a shield that blocks the first enemy spell. Radiant bonus: +50 HP for all allies |
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Mercury The wearer gains immunity to control during combat for 30 seconds. Radiant bonus: +40% attack speed |
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Guardian angel Prevents the wielder's first death, placing them in stasis instead. After 2 seconds, he returns to combat with 100% HP and without negative effects. Radiant bonus: +30% attack speed |
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Solar Cape All 1,5 seconds, a random enemy up to 4 boxes is burned up to 120% of his Max HP as true damage over 30 seconds. The healing he receives is reduced by 50%. Radiant Bonus: Wearer regenerates at 0,5% of max HP every second |
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morellonomicon When the wearer inflicts magic or pure damage with a spell, it burns the target, inflicting burned up to 120% of his Max HP as true damage over 30 seconds, and reducing the healing she receives by 50%. Radiant bonus: +30 starting mana |
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frozen heart Reduces the attack speed of enemies in a 2 cell radius by 50 %. Radiant bonus: +45 starting mana |
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Redemption Every 5 seconds, the wearer radiates an aura to allies within a radius of 2 boxes, caring for them up to 25% of their HP missing. Affected allies take 25% reduced damage from spells and area attacks for 5 seconds. Bonus radiant : +350 PV |
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Will of the Titan When the wearer takes damage or inflicts a critical hit, they gain 4 attack damage and magic power. This effect stacks up to 25 times, and then gives 50 armor and magic resistance. |
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Warmog Armor Women 1800 PV (including components). Radiant Bonus: Wearer regenerates at 1% of max HP every second |
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bramble armor Nullifies bonus damage from critical hits. When the bearer is hit by an attack, it inflicts 250 / 300 / 350 magic damage to all adjacent enemies (every 2,5 seconds). Radiant Bonus: Wearer regenerates at 2% of max HP every second |
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dragon claw Women 300 magic resistance (including components). When the bearer is hit by magic or pure damage from a spell, he launches a ball of fire towards the caster of the spell which inflicts 40 % of his max HP (recovery time: 1 second). Radiant Bonus: Wearer regenerates at 2% of max HP every second |
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Gargoyle Lithoplastron The wearer wins 40 armor and magic resistance for each enemy that targets it. Radiant Bonus: Wearer regenerates at 2% of max HP every second |
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Portail de Zz'Rot At the start of the fight, the wearer invokes a creature of light with bonus stats that force enemies to attack him. The creature taunts opponents within a radius of 4 boxes when she appears. Creatures that spawn from summoned units are 25% effective. |
Other Item Changes
On top of that, some normal TFT items are getting an overhaul with set 5.5.
dragon claw Grants 200 magic resistance. When the bearer is hit by magic or pure damage from a spell, he launches a fireball towards the caster of the spell which inflicts 25% of his maximum HP (recovery time: 1 second). |
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Banshee's Claw (formerly Claw Trap) At the start of the fight, the wearer and the allies 1 square to their right and to their left gain a shield that blocks the first opposing spell. This item was the shadow version of Claw Trap in Set 5, and now becomes the normal version. |
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hand of justice The bearer gains +10 attack damage and magic power, and takes 10% of the damage he deals with his attacks and spells. As a bonus, at the beginning of the fight, he randomly wins one of the following bonuses:
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Will of the Titan When the wearer attacks or takes damage, they gain +2 attack damage and magic power. This bonus stacks up to 25 times, giving the wearer 25 armor and magic resist. The item is no longer tied to critical hits to charge up, but gives slightly less damage and potency. |
Of course, these items are subject to change before the official release of set 5.5, which will take place on wednesday 21 june.
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Read also
- TFT Set 6, all the info on the next Teamfight Tactics Set