The composition Void / Brawler / Sorcerer from Teamfight Tactics was popularized by streamer Gunmay and relies on Vel'Koz to deal massive outright damage with his ultimate, with a solid frontline to assist him.
- Read also | Our tier list of compositions.
- Read also | Our guides to TFT set 3.
The Void/Brawler/Sorcerer Comp
Brawler (4) |
All Initiators gain +700 HP. |
None (3) |
Void Champions deal pure damage. |
Sorcerer (2) |
All allies gain +20 magic power. |
Infiltrator (2) |
Innate: At the start of the fight, the Infiltrators jump to the back of the opposing territory. Infiltrators gain +50% attack speed for the first 6 seconds of combat, and after a kill. |
Chrononaute (2) |
All allies gain +15% attack speed every 8 seconds. |
This composition makes wonderful use of the origin néant to allow Vel'Koz to melt the opposing team with its pure damage, protected by the Brawlers. It is now played most often with a technique ofhyper roll in order to find Kha'Zix, Twisted fate et malphite levels 3 before going to get level 8 as soon as possible.
When to Play This Comp and Victory Conditions
This composition depends on very specific objects and is not very effective when contested, so we recommend that you meet these conditions before playing it:
- Have several useful components (2 Tears of the Goddess, BF Swords, Giant's Belts...) after round 2-7.
- You definitely want to be the only one in the lobby to play this composition to maximize your chances of achieving your victory conditions.
In fact, if you are aiming for top 1 in a game, you will generally have to be lucky because you will depend on:
- Vel'Koz ou Cho'Gath 3 level, or both. For this purpose, you will need to slowroll level 8 and check that you are not too challenged on these champions.
- ideal objects, especially on Vel'Koz who absolutely needs theSeraph's Embrace and Mercury to work.
Preferred items
Vel'Koz |
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Seraph's Embrace |
Mercury |
morellonomicon |
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As said above, Vel'Koz has two essential objects for this composition to work. First, theSeraph's Embrace allows him to cast his spell after only 4 attacks, which is essential. If you instead have the mana generation of Sona, consider using a second offensive or defensive item instead. Then the Mercury allows him to avoid being interrupted while he casts his laser. the Gripper trap will sometimes be more useful (against irelia, syndra et Kayle particular).
In third object, an object of magic power will always be the most interesting. the morellonomicon will generally be the most interesting since it will activate it very early in the fight on the majority of the opposing champions. The Rabadon's Headdress or Precious Gauntlet will also be excellent, especially if you have a lot of Chopsticks too big and that you can then give the morellonomicon à Cho'Gath. |
Kha'Zix |
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Zeke's Crest |
Zeke's Crest |
Infinity blade |
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+ | + | + | ||
In this version of the comp, you'll want to fetch Kha'Zix level 3, and equip items for him to be your mid-game carry. One or two Zeke's crests will give him a lot of attack speed, and also allow him to boost Twisted Fate and Vel'Koz. He can also equip a final offensive item, such as a Infinity blade to assassinate the opposing backline.
Kha'Zix can use other offensive items, such as a hand of justice, for an Ultra-fast cannon or a Doom Blade. He can also try to survive longer thanks to the care of a Pistolame Hextech or a Thirst for blood. |
malphite |
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Portail de Zz'Rot |
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+ | ||||
In this version of the composition, malphite will be your main tank. As a result, it is beneficial to equip it with defensive items, including the Portail de Zz'Rot which is very effective once your unit is level 3.
Malphite can also use other defensive items if you have too many components, such as a Warmog Armor, for an frozen heart, the bramble armor or a Redemption for example. |
Spatula and other objects
This composition does not use the Spatula. However, it is possible to transform one of your champions en Infiltrator to allow you to do without Fizz and add another Vel'Koz or Cho'Gath level 2 for example.
For the other objects, it can always be interesting to make a Zephyr, which will either go on Blitzcrank to try to catch a carry in a corner, or of course Kha'Zix for more flexibility in positioning.
Course of the game
Early game (levels 3/4/5)
This composition is based on a strategy hyper roll : you will want to try to save as much as possible in the first rounds to roll in round 3-1 and find Kha'Zix, malphite and possibly twisted fate levels 3. For this purpose, you absolutely must not not buy experience and try to achieve the interests as soon as possible, in order to have 40-50 gold when you get to the Krugs (2-7).
- Read also | Our guide to the hyper roll strategy.
After this PVE round, you should be level 4 at 8/10 XP. Check that another player is not playing the same composition as you, then use your gold to roll for your champions. If you have already found Kha'Zix and/or Malphite before spending, or you find that you simply cannot find enough of your units, you can stop rolling at 10 or 20 gold. It will then be easier to rebuild your economy.
Au 5 level, you should be able to go on a winning streak if you have a level 3 unit or two, often playing a combination of Kha'Zix, malphite, Twisted fate, Blitzcrank and a second Infiltrator (Kai'Sa) or Wizard (Ahri). This last unit can then begin to equip the objects which will then go to Vel'Koz.
Generally, you won't want to roll after your hyper roll in round 3-1, and try to save up to 50 gold again to get to level 8 quickly. If you're just missing a few Kha'Zix, Malphites, and Twisted Fate, you can roll some gold in round 4-1, trying to stay above 30 or even 40 gold anyway.
Midgame (levels 6/7)
Once you are at 50 gold, you will try to level up as soon as you have the opportunity without going below the interest threshold. Then begin to begin your transition with your frontline and the first Vel'Koz that you should find. If you don't need to roll any further because you already have Kha'Zix and Malphite level 3, you should be able to pass level 7 in round 4-1 or 4-2, and then you will need to weigh your options.
If everything goes as planned and you managed to do a winning streak or at least to save your HP, you shouldn't roll at this point and try to pass 8 level quickly, saving again. If, on the other hand, you are in difficulty and too weak, you can slowroll a few rounds (roll interest above 50 gold each round) remaining 7 level until strong enough (Vel'Koz niveau 2, your 4 Brawlers...). Then go to level 8.
Endgame (level 8+)
Often you will pass level 8 in round 5-1, since you will have fallen behind on your economy with the hyper roll technique. However, this will generally have the advantage of saving you a lot of HP, allowing you to execute your strategy better later on.
Generally, this composition will not want almost never pass level 9. Indeed, the strategy once you have passed 8 level will of slowroll once again your gold (roll every round staying above 50 gold, sometimes 30 or 40 if you were weak). Your sole objective will be to purchase all Vel'Koz et Cho'Gath that you find, in order to have some at least one of the two at level 3 before the end of the game. This is why it is important that you are not contested: there are only 12 Vel'Koz and 12 Cho'Gath available, and you will need 9 of them to reach your victory condition.
It will be important to keep plenty of gold for as long as possible to maximize the number of total rolls you can do. If you pass below 20 HP (and so you can die in 1 loss), or if you don't only one or two copies are missing of Vel'Koz ou Cho'Gath, consider roll all the gold you have left.
Different possible transitions
If you've ever gone on this comp but it's contested or you don't have the right items, you can pivot to other options using your base Brawlers or Wizards.
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Blitzcrank |
Vi |
Cho'Gath |
Kha'Zix |
Vel'Koz |
Twisted fate |
Sona |
If you have a lot of Tears of the Goddess, you can still play the old version of this composition. Nicknamed "Mana-printer", it uses Sona with two chalices of grace and Seraph's Embrace to generate a lot of mana to his team. In this case, you generally don't want to hyper roll and instead pass 8 as fast as possible. |
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Blitzcrank |
Vi |
Cho'Gath |
Lucian |
Ezreal |
Jinx |
Miss Fortune |
If you have a lot of BF Swords and D'Curved arches, it is interesting to use your 4 Brawlers to start on the composition atomizers with Jinx et Miss Fortune in carry. The objects of Vel'Koz (Seraph's Embrace, Mercury...) can then find their place on Miss Fortune, and the physical damage objects will go on Jinx.
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Blitzcrank |
Vi |
Cho'Gath |
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irelia |
Kayle |
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Another option rather similar to the previous one is to keep your Brawlers but to pivot instead on Master of Blades with Kayle in carry. This composition has the advantage of being very flexible in its use of the frontline and the different units available, allowing you to make this transition in many scenarios.
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syndra |
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Vel'Koz () |
Annie |
Luxury |
If you can't find a Brawlers, you can easily use your Wizards to play 6 Wizards + 3 Mecha Pilots for example, with Vel'Koz ou syndra in carry. Another option, especially if you have a Spatula for change Vel'Koz en Guardian of the stars is to play 6 Star Guardians + 6 Sorcerers at level 8.
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Positioning Tips
This positioning is ideal since it allows Kha'Zix to boost both your Vel'Koz and your Twisted fate with its Zeke's crests. Vel'Koz is also well protected surrounded by all other units, while malphite who is your main tank will take the focus of the majority of the enemy team, saving a lot of time.
It is important to regularly monitor your opponents in order to see where their carries are and to position Blitzcrank, Kha'Zix et Fizz Consequently. Players often tend to have a small unit in one corner and the carry next to it, but it's possible for Blitzcrank to grab the former while Kha'Zix will target the latter.
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All the info on set 3 of TFT: Teamfight Tactics Galaxies |